Time is my enemy. When a tier ends most guilds don't really do dormant we switch over to sale runs to fund the next tier of progression ( I don't know how people farm gold outside selling carries now if I'm honest). This requires the same level of optimization. Add to that how pvp is a massive arms race at higher rankings and you can see my displeasure.
I dislike any system that seems to encourage grinding. I won't claim to know what the majority of the player base wants I know I just look back fondly on pre legion content where all you had to do was gear.
Having them locked is destroying the feature for others, in fact, the hype for the expansion has been overshadowed by how this particular feature works since Blizzcon. So it really begs the question, is this system worth it? if you have locked covenants you destroy the feature for some players, if you have unlocked covenants you destroy the feature for other players. In all this years i haven't seen a single feature that could be as divisive as covenants are and with the potential to ruin the experience as covenants do.
Truth is that if back at Blizzcon they had announced a new talent row for each class and no powers attached to covenants, right now you won't have a single thread of players arguing about how those new talents should be locked to your covenant choice.
"Mastery Haste will fix it."
i still havent found a single person explaining how covenants without a lockdown are meaningless.
You can a) optimise every fight and b) you can optimise with a lockdown meaning you are forced to do some fights without optimising.
~Why is this some kind of divine gameplay virtue that we should aspire to? Why covenants selection and usage only has meaning if there is this " you optimise one out of 4" and not you can optimise all, you still need to play proper.
I dont care for myself a lot, i will do what in can to help my guild but i see zero actual value. Its like the flying thing, if you dont have flying you are forced to explore the map and find pathways, its a little trick to get you to see the zone, but the real problem with not seeing the zone up close if you had flying is you dont have a reason to explore it, so its a bandaid fix via uncomfrtable design.
Fun fact: Yeah, and most of the human population is a bunch of sheep. No different with casuals. It's great that they are the majority, but when most of the majority only follows the information and ideals offered by the vocal minority, the problems of the vocal minority hardly seem that insignificant, mh? Let's not start talking about the like 2-8 hour a week casuals who barely have time to actually play the game, but somehow think they have a right to say what direction the game should go, because they pay for being able to play barely an inch of the content available.
TL;DR: You don't design around the braindead masses, you design in a way that fools the braindead masses into believing they are valued, if we want to maximize the whole money statement here.
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Now, that aside, I'm sure the usual MMO-Champion pleb wants to come out of the woodwork and talk about how this is psychologically twisted or otherwise, time to be on the topic:
No, the game should not be 'ruined' in pursuit of utopian competitive equality. Mainly, because utopian competitive equality does not exist and will never ever exist. Can you get a close spread? Yes. Would they need to homogenize to achieve this? Yes. Does that suddenly hurt class fantasy or any holier than thou RPG feel? Not really no, there are still visuals and a rotational theme you can use to apply a certain fantasy of play and even homogenized abilities can still be designed with flavorful differences that keep the core concept of the functionality.
And in that world, sure, yeah. Go for the balance over the RPG aspect or go for "ruining the game". It's such a ridiculous notion to begin with, when there are multiple similarly effective ways to represent an RPG aspect or a certain fantasy behind what's going on, as stated above. And those are arguably far more easily sellable to the dull minded mass AND more in-line with the MMORPG core philosophy.
Last edited by Dismayxz; 2020-08-21 at 02:34 PM.
Without parameters or context this statement is utterly senseless.
One's performance is a combination of skill and equipment. And while there may be limits regarding how much being better skilled than another player can compensate for having worse gear, it can compensate for some.
Besides which, if you're talking about real scenarios, someone who is awesome at the game isn't going to have no AP, essences or corruptions unless they've gone out of their way to nerf themselves (maybe in order to try and prove some asinine point on MMO-C).
Simply put, if a good player is putting a moderate amount of effort into the game, they might not have the best corruptions, or the most AP, or all the essences, but they will have enough that they will be able to easily outperform a shit player, no matter how much time said shit player spends grinding.
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Right back at you.
Most of the essences are a by-product of just playing the game and doing stuff you'd be doing anyway. You don't even need all of them, you only need 4. And rank 4 (where most of the real "work" is) is purely cosmetic and provides zero performance benefit.
That fact that you have to resort to telling me that I sucked demonstrates that you have no actual argument.
I don't get why people who show almost no knowledge of how the game works always get upset when called out on it. Most essences are not simply earned by playing the game but by excessively grinding something. From dailies to pvp. Well maybe excessive is the wrong word. They are excessively time gated to stretch out content.
What am I exaggerating? Do you even know what a strawman is?
Look through those patch notes again there were plenty that mattered. Unless by mattered you mean going from lowest ranked to more op then any other spec then I guess you would be right.
And still people on top 10 on each boss without it so how about you count that manually and get back to us without bullshit?
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Dude, that is prime example of narrow horizon. No, that is not "what is more important". Its just more important for you.
You literally cannot understand that there are people who don't give a flying fuck about what is important for you and value other things more.
Incapable of empathy
Look, you can pretend that the covenants are locked and just play whatever you want. This doesn't affect your gameplay.
This does affect my gameplay, i can't pretend that the covenants are unlocked and actually switch.
Do you see the difference? Or you're just pretending you don't see it?
So don't talk to me about empathy, you just look like a hypocrite.
I'm still over here scratching my head with how people can't realize that in a numbers-based games, there will *always* be something that is the right choice and something that will be the wrong choice.
It's literally... math.
people understand that there is always mathematicaly correct choice, thing is not all people base their decision on that single criterium, as there are plenty others that are more important for some people...
think bout job hunt: you have 4 positions offered to you, mathematicaly correct choice is the one with highest payment, but is it BEST choice?
For those that want permanent or semi permanent choices being able to swap whenever you want affect your gameplay greatly. I thought that should be obvious.
You already have a bunch of systems how to build your character for combat that cater to you, we don't have a single one. Pretty selfish dude.