We saved his ass in Nagrand, Borean Tundra , and Twilight Highlands. I'm sure there are other cases but those are just what I remember offhand. I haven't played a forsaken in awhile but I clearly remember them mentioning killing anyone who doesn't sign up.
You may be right I dunno I don't really remember any dialogue in game dick riding him. I may have just missed it.Going back to Baine, the game constantly tells you what a great dude he is, with every character going at length about how he is all that is good in the Horde. They fail spectacularly at presenting this, to be sure, but that is their intention. The game doesn't reference any of the things I or others have in this thread. It's a failure of execution, not an absence of intent. To give you a comprehensible comparison - see how Grom is meant to be redeemed and heroic at the end of WoD apropo of nothing, the story intent is to cast him as a hero, but we the audience can see that he's still a bad dude on the basis of his record. Intent is not execution.
Anduin doesn't know what Baine did or didnt do. He does know he is seemingly a good person and a member of the Horde. Then he also then has Saurfang show that even more Horde aren't just evil monsters. Since I don't think either of us are going to change our mind we will just have to agree to disagree.The opposite - Anduin and everyone Alliance-side act like they know they're in the video game and it can only end in a copout, despite as far as they're being concerned they can see the Horde being universally hostile to them. Jaina's turn in Thros to deciding her dad was wrong after Brennadam is pure absurdity, and so is Baine being a reason that Anduin spares the Horde, considering Baine did fuck all to interfere with Sylvanas until patches later. Not even the game's intent is that.
Do you got a source?They do take place in the same universe. I don't see how that has any relevance to anything - they didn't intend any lesson and no lesson can be gleamed from the content involved. Don't take my word for it, just read the dev statements. While WC3 was in the works WoW had the idea to still have bad orcs and playable Scourge. Everything is dynamic, their intent changes as they go.
It was your Batman vs Joker example I just explained why you were wrong. And there are plenty of Batman stories where the joker dies or doesn't even exist. The Joker(or anyone in comics) can't die because of money not good story telling.Wrath's main selling point was obviously the Lich King, but the reason they put Garrosh back in and took the writing route is because people wanted the war back in Warcraft and were bored by the passivity of the factions in Vanilla and especially TBC. It's a meme now, but that's the general sentiment that existed at the time. Your Batman vs Joker example proves to show the same point I'm getting at - that you don't need a final victory because the conflict itself is the selling point. The temporary victory, or the victory that opens up other stories can happen. Batman can never take out the Joker, but you still have a ton of good stories tied around this and it's part of what makes the franchise what it is. Ditto, the Alliance and Horde - neither faction will ever fully destroy the other, but races can take places, lose leaders, change etc. You can destroy zones or seize cities or what have you. And unless it's something like BFA it doesn't need to be central either.
People weren't rating BFA as god tier up until the Horde starts turning on Sylvanas. And BFA cinematic reaction cause there was a tit for tat where both factions got a "win" and nobody really lost. Teldrassil pissed everyone off because most of the Horde players didn't sign up to be monsters and the Sylvanas fanatics were upset that she seemed to do it out of spite. Saurfang cinematic people hated because Sylvanas gets bullshit powers, goddess Sylvanas was tricked, Saurfang went out like a bitch, etc.... Many of the reasons are the same reason people got pissed at the Sylvanas Bolvar fight.As for BFA, Blizzard successfully sold the expansion based on faction conflict. The reason it's hated was because it wasn't faction conflict - it was the game at war with itself, the story doing its best to dismantle the Alliance and Horde and the writers ultimately being halted by the game devs who luckily needed that sweet faction swap money. Consider the reaction to the BFA cinematic vs the reaction to the Burning of Teldrassil or the later Saurfang cinematics. One of these things is very popular, the others are hot garbage that wasn't liked the first time they did it in Mists, when it was done much better.
Nobody talks about the faction shit in Cata unless its Ally being pissed all they ever get is losses or Horde Garrosh fans who try and prove he was such an amazing dude because he tossed a guy off a clifff. That "faction story" in Legion is discussed because its a who shot first moment Horde and Alliance use to try and claim their side is justified. And even then it was only used to set up the future pve and ended up otherwise meaningless faction conflict wise. Tayren players give a shit about high mountain? Did you not say before that you liked the faction conflict because it gave more lore to the races?? And I would argue the Nightborne is a thousand times more discussed than the Genn vs Sylvanas which again is because of controversies.Do you remember any hype around fighting Deathwing? A guy who went from a complex schemer to a big dumb Godzilla in a raid full of reused assets? How much does anyone still talk about any of that vs. how much they talk about the faction parts of Cataclysm. Did anyone really like/care about the Twilight's Hammer? Who gives a bit of a shit about the Highmountain tauren? The only story there with longevity, and indeed the only faction story in Legion was Stormheim - and it's the most discussed part of it to this day. God knows no one talks about that one naga invasion or about the 4 plot coupons. Mists is gameplay-wise one of the most well-loved expansions. BFA is trash in both story and gameplay and that's because it was neither an actual faction war given the zones were entirely deprived of it and the story from not even the halfway point on was about world peace and cooperation, nor a good Old God expansion since N'zoth wasn't actually the one masterminding anything but just a dupe. Oh, and the gameplay was really bad. That last part especially.
The zones were entirely deprived of it? Have you even played BFA dude? It's all over em lol. You could maybe argue that Voldun and the Witch one didn't have as much but to say there wasn't any is just silly.
In your opinion.The Argent Crusade are a stand-in for human paladins, an Alliance thing. The Death Knights supplant the blood elves and Forsaken in their own revenge plot and do it in a more boring way, since they lack much of the baggage. They provide an infinitely more shallow experience because they provide an aesthetic without history. Hamuul helping Malfurion doesn't make 4.2 any less about night elves fighting Rag any more than Thrall having a yellow tag makes him any less the Warchief of the Horde. And I don't know about you, but I remember how much shit Jaina rightfully got for being a peacenik back in Wrath. People were bored to tears of this kind of thing. Thrall himself was coasting by on nostalgia - there's a reason that from Cata onwards he's been widely disliked and his reappearance in BFA was greeted with groans for the most part.
Borean Tundra is escorting a deserter to the Alliance and not killing them. Oh and I guess looting the dead of the other faction happens too. So much faction conflict. Howling Fjord I'm pretty foggy on as I don't normally do the zone but I think there were one or two questlines of faction conflict. So like 10 quests out of a couple hundred? And again I don't really do Grizzly Hills either but I do remember that logging pvp area and I think maybe a prisoner in the arena questline? The Iron Dwarves, Worgen, and Firbolg were much more memorable. So aside from 2 questlines and a pvp area theres pretty much no faction conflict anywhere except Icecrown and Wintergrasp.The faction war was the B-plot of the entire expansion. Grizzly Hills, Icecrown, Borean Tundra, Howling Fjord - when you're not fighting Scourge or Loken, you're fighting the guys wearing the wrong colour. That was even one of the selling points along with the Lich King. As for Cataclysm, yes, the winners were predetermined - as it always has been with every conflict. More so than that, the stories this switch was used to tell were in general very good Horde-side. But even that is no longer a relevant concern, given how you can now do asymmetric victories without gameplay effect by using phasing or that time dragon.
You do realize TBC is one of if not the most highly rated of the expansions right? And considering that the expansions that focus more on it are like the lowest rated its not looking good for your argument. And there wasn't a lack of faction conflict crap. In Hellfire you bomb the others siege weapons then fight over the flag shit, then you move on to Aldors vs Scryers and Haala sure it might not be as much as Wraths 4 total questlines but it does help show that faction conflict isn't necessary to make a good expansion and hell it could even be argued that it ends up a detriment to both the non faction conflict storyline as well as the expansion itself.One of the complaints re: TBC was the lack of faction crap. No one gave a shit about the faction flag. They were much too busy complaining about how Illidan, Kael and Vashj were cunted on the story front. GoT's ending is in fact, very bad, but it's because it also killed the franchise going forward and ended at that note. The reason the faction war crap is talked about is because it also yields dividends later on in generating interest. One is conclusive, the other is proactive and gets more attention. Argus being a patch rather than an expansion answers nothing about the points I've made regarding it and how it has every complaint you've voiced re: the factions, except worse.
Wrath was improved by the faction conflict - BC has none, so I don't see your point. Cataclysm is much better remembered for the faction fare than its abysmal main story. In general, the more the individual races have their own defined identity and get to do their thing, the more it's liked. As I've told you several times - this is additive to a strong main plot against a big bad, not a replacement.
Of course it does. You really think the storyline for Argus wouldn't have been better had it been an actual expansion and the Army of the Light didn't turn out to be a bunch of space goats and 4 non goats?