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Originally Posted by
Bbrigham
Youre wrong. And here's why. I watched your most recent video, about the covenant "imbalances ". Heres the thing. This is an mmoRPG. A roleplaying game. What makes a great role playing game, is CHOICE. Our character makes an important decision, on which cause to fight for. Which to put their strength behind. And, to paraphrase the immortal Syndrome,"When all choices are the same...they don't matter". Preach, your words: you don't care about the story. You don't care about transmog. Without those things, as said by a Blizzard Game Developer, the game is basically a math equation. That's NOT an RPG. Speaking as someone who has made the Lore my area of expertise-as you have made the mechanics-Choice is important. It is VITAL. You, and those in your camp, want all abilities, all flavor abilities, all the things that make up CHOICE-to be irrelevant. Its like going to a restaurant, and looking at the menu, and no matter what you order, its all the same grey goop. It makes PERFECT sense for the Night Fae to be able to move vines and such in a dungeon. It speaks to lore, to who they are as a people, and is flavor. I am not a Mythic raider. I've raided Mythic, but its not my cup. I love the lore of the game, PASSIONATELY. And Transmog-what I wear, whom I represent-it matters. The powers given, the abilities inferred-it matters that only one covenant has the blink ability, or the spirit animal ability, or even an owl butler-if all covenant had the SAME things, they would be the SAME GREY GOO No, Preach, I wholeheartedly, passionately disagree. This isn't aspersions cast on your knowledge of the game play mechanics. This is a player who has that level of knowledge of the Lore. The Story. Which, you said you do NOT care about. So, to close, yes. Choice matters. Not in the minescule dps increase. But in the fact of it matters WHY WE FIGHT. - PANDAREN EMPEROR