Sounds like youre just too lazy to weave dmg in between your heals.
Last edited by Nnyco; 2020-08-25 at 07:08 PM.
Originally Posted by Blizzard Entertainment
Expecting players to press a button on every gcd while in combat is elitist?
Tanks are expected to be doing something for the entirety of combat.
DPS are expected to do something for the entirety of combat.
But healers should not be expected to do so ? They should just stand still if no healing is needed?
Let me ask you - if you do not want to DPS while you are a healer. What do you do when no damage is there to heal?
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
Yeah right let's add this stupid, ridiculous counter-intuitive damage decrease because you don't feel like pressing your dmg buttons when there's nothing to heal.
why is the purposed solution nerf the successful healers and not buff the unused ones to being viable? Why not have talents and abilities that Hpriest/Rshaman etc can take to deal dmg while they heal?
Yes. The move is to, obviously, apply a blanket aura nerf to everyone playing the game and changing how applying a weird set of nowhere-explained and nonsensical rules to a single section of the game. That's the sensible thing to do, that is highly reasonable.
You know, we could also just go ahead and nerf Resto Druid dps by like 40% if it's like 40% ahead of everyone else... but sure, we could also do your nonsensical thing as well. Just accept that balance will never be achieved and just force absolute state onto the playerbase - next stop would then be to cap each DDs' dps at 100 to finally get rid of every remaining problem. Oh the glorious, glorious game we'd be looking at if we were to listen to even more silly and batshit irrational people instead of the silly and batshit irrational devs we already have.
Healing should require using every gcd, just like tanking and dps.
Whether those globals are used on pure healing or a mixture of healing and dps seems irrelevant to me. I'd be fine if healing was more involved that it required a bigger focus on healing/control rather than allowing for dps in your rotation.
But how are you good if you play the character to 50% of potential? That's like a dps deciding not to use one of their abilities because they don't feel like it, doing about half the damage and then going in a fan forum and telling people that not only are they good, they also smoke weed?
What is this? 2006?
If disc don't do any damage they don't do any healing