You should stop saying people are scared of big numbers just because they disagree with you. This is just a passive aggressive way for you to insult people and it is ignorant.
I don't care about the numbers at all. The time it takes to get to max level is what matters. It doesn't matter if its 60 or 120 levels.
Instead of just blindly insulting people, maybe you should look at things from another point of view.
Blizz what they did at the end of Legion because leveling was broken.
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Big numbers turn off new players, the idea alone of levelling to 120 now for new people is daunting as shit. That is why they even included the free boost with expansion purchase. Honestly, dropping to 50 at the end of each expansion is no different then your proposed "go to 100 then drop to 50". There is no loss of progression because currently once you are 10 levels over you decimate everything under that. The -only- thing that is really changing is the number, the experience will be exactly the same not to mention keeping it more reasonable for newbies.
No, previously, you'd also get extra talents, new abilities, ect each expansion - Disregarding gear, your character would have more utility, power, survivability, ect over the previous expansion. So, yes, there would be things carried over to each expansion.
Now? Not so much.
IOn said in one of their vido Q&A's exactly what I said they said. He absolutely did mention that leveling went to fast. That is why they increased the XP required to gain a level in 7.3.5.
I am not insulting anyone. YOU and the others are not looking at it from my point of view. You insult me by saying "It's just cosmetic" and things of that nature.
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Which is why I stated taht you could increase level cap and still make leveling not be daunting by making 1-60 in the next expansion to be done just as fast as 1-50 in Shadowlands. And, yes progression is lost because everything you did is meaningless once you again go back to 50. There is zero point to leveling to 60 knowing you get thrown back to 50. All you have to do is what I said. The number of levels to achieve is not daunting when it takes the same amount of time to do 1-60 as it did 1-50. You ding levels faster.
It's daunting because it takes forever to ding one level. Make it so 1-60 goes just as fast as 1-50 will now and it won't be daunting. You can always revert to 50 later after reaching 100. Doing it after every expansion renders it pointless to level.
Leveling to a new cap is an okay way to reset gear and to make old gear isnt useful, like secondary stat rating.
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I think people drastically under estimate a new player. If a person is new to WoW but has played other games then they will know that levels are not set at a universal standard. The number is relative. If they are a new player to gaming as a whole then yes they might be intimidated by the large number but should also be willingly to learn the context.
This is all important because the time each level takes is just as important as the level number. 60 levels could take longer to gain then 120.
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But it is the same cycle regardless. Just the perception is different. Because Blizzard can make 1-90 take just as long as 1-50 currently. The current squish isn't so much about the number you have but about the rewards you get along the way. Blizzard wants it to feel more rewarding while leveling up with out really giving you more. They change the perception simply by cutting the number of levels.
So they don't have to really make leveling rewarding since they are now giving you the same amount of rewards in a smaller size.
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Until you start getting several levels per hour, in which case levelling really becomes meaningless. The whole reason for the squish was that there was too many "dead" levels where you didn't get shit, you would just be bringing back that problem by expanding. And again you don't lose any progress you wouldn't have normally lost anyways, you still are going to have to regear just like you normally do. This also helps them to keep stats down so they don't go wild either.
Ya, I'd put my money on it staying 60 forever and dropping us to 50 every new expansion.
There should honestly be like some kind of side legacy progression every new expansion that gets 10 new levels added to it with legacy perks or something, just so it doesn't feel as bad to go backward. Sort of like (whatever it's called) in Diablo 3, but this system is finite and just gives nice quality of life perks. Sort of how they do the family system in SWTOR.
They also flat out SUCK at making people feel appreciated for supporting them, this would help with that.
Although i am not disagreeing with the general idea here, i just wanted to point out that in AAA modern gaming, there are not a lot of games that have the back catalog of expansions like wow. If i am considering trying a new game, the amount of content between where i start and what is current is often a deciding factor. If the game is on its first expac, sweet, no worries, ill get into it and have a crack. However, if i see 7 "dlc", that can be a big turn off for me.
I think the coming changes will help alleviate that a bit, with it feeling more inclusive, but it would still be quite intimidating. I knew a guy who was SUPER obsessed with wow for like, a decade. It was the only game he played. Just before legion launched, he had to take a break for real life reasons, and didnt come back until midway through BfA. He didnt even make it out of legion - we offered to power level etc, but he just felt too far behind and had lost interest in catching up.
It's possible they'll squish us down to 50 every expansion launch, and make 60 the permanent cap.
But I think it's more likely they'll just squish it at 80 or so, again.
I don't really mind. I'd welcome that honestly. Levels are just numbers anyway, and it won't be worse than being stuck at level 85 as the max level (as an even numbers enthusiast, that was hell!)
But I do think that means they'll have to go and work on the entire level 1 to 50 leveling routes/zones for new players each new expansion which seems like a lot of work.
No you wouldn't. It's called giving more rewards. All you ahve to do is give ranks for the existing talents. Problem solved. Also, you would not be getting several levles per hour. Adding 10 levels hardly makes it's several levels per hour. And again, you need some form of progression. Resetting to 50 every expansion makes leveling pointless and therefore no reason to play the game at all. Peopl eneed to stop being afraid of big numbers. They can always reset to 50 again when they reach 100.
Levelling is pointless though, it has always been pointless. You spend most of your time playing the game at max level, so levelling is mostly just a feels good especially with the scaling we have now. Right now there is no difference if you went from level 1 to 2, or level 1 to 120, you just skip some content. It isn't people being afraid of big numbers, they just are not appealing at all, your solution is just a "lets just fix it later" bandaid. They need something that will last for a long time, not a few expansions, and this seems to be the best way.