Originally Posted by
Soluna
It's funny, all the assumptions I made are due to how you worded things. You say that healers had a nightmare after a run, while for dps/tanks it is just another run. Do you not clearly see here that it sounds like you think the healers are the ones who are perfect? And if you don't think so, then don't just make such fucking generalisations. Healers can be fucking trash themselves, I've seen many healers dying for a freaking volcanic, or through the flames in AD/etc, or get one shot cause they don't know when to go in melee range or when to stay out, resulting in the group having no healing and dying.
Just because I only talked about one type of group doesn't mean I don't think other types of groups exist. This thread is about how M+ affixes impact healers, obviously that's going to happen the most in groups where tanks/DPS continuously eat mechanics because they are oblivious to them, and since they are oblivious to them the run was "just another day", but the healer just had to work twice as hard and the run went slower because he could have tossed in some damage.
How is that not relevant to this discussion? All these things are brought up to show you that you are just a drama queen, and should realise that what you are complaining about does not go only ONE WAY, it goes BOTH WAYS, meaning that just like dps/tanks can do fine with a shit healer, even though their runs are worse, you are also not entitled to players playing perfectly and may have a shit run yourself where you have to actually do some reactive healing god forbid.
It's not relevant because this thread is about how M+ affixes effect healers, not about how they effect DPS/Tanks or how bad healers effect DPS/Tanks.
If you let people die btw on a +15 or smth, you are just bad yourself, cause you cannot do any reactive healing. If they don't get one shot, and you could prevent it, then you failed your job as a healer. Yes, they failed a mechanic and it lowered their health, but so did you fail to do your primary role by focusing on outdpsing 'bad players'. I sometimes play unholy deathknight alt, and we play an 18 or a 19 with friends, and I am not that used to melee range, so I ask for an eternal if I think I will take damage, because I know that I can pull 1 million dps on a pack of 10 mobs.
I specifically said I don't do LOW keys to carry bads. People in 15+ don't eat mechanics constantly enough for me to stop healing them. Everyone makes mistakes and that's fine, but when a DPS stands in his Corruption eye or boss mechanics that just tick down damage I'm not going to heal them.
Could I do it without the external, and letting the healer do their 80k dps? Probably, but why take the chances? And if the healer decides to do his own 80k dps, instead of healing a bit more the DK who will pull 1 million in the next second, then the healer is stupid. Also, the scenarios you write about are completely out of this world, it's so darn rare to get a person with 2.5k+ rio who will take much avoidable dmg, if you take people with 300 rio, or people who want to boost their 400 ilvl in a 15, it's your fault that you end up in such situations, in which case, find a better key.
Dude this is about bads turning what should be a chill low key into work because they don't want to work. Anything 15+ is a different story because they actually avoid mechanics so the changes would hardly impact them. It's hilarious to me when a +10 is harder than a +18 because people are just that bad.
Finally, this might come as a surprise, but all of us, including you Mr. Perfect, have bad days where we might stand in a bad aoe or two at the start of a key, and then we get our shit together. Chances are they didn't give a fuck about you not healing them, and they just got into the key and started performing better anyway by themselves. I've never said I'm perfect, you literally quoted me saying everyone makes mistakes. Once again I don't expect everyone to be perfect, it's people who constantly make mistakes and don't even try to play that make a healers job annoying. I should also point out these same players are hugging you with quaking and not killing explosives, so making mechanics that punish them more benefits everyone.