Since covenants are supposed to matter, they could make areas for covenant vs covenant or a covenant setting for warmode.
Since covenants are supposed to matter, they could make areas for covenant vs covenant or a covenant setting for warmode.
Warmode is awesome and is the only thing that makes the world feel dangerous once you've out-geared that content (or don't even have to out-gear it usually since it's just questing). The only thing I would like to be improved is a better A:H ratio per phase, though that's more easier said than done.
thats not a choice. When everyone you know play on one server. You can "choose" to ditch all your friends and start fresh with new people or join the people you always played with on a server you don't want to play on. Guess what, thats not a choice. Litteraly everyone is going to follow their friends and there are no other options
"Fix the faction imbalance"
You make it sound like that's an easy thing to do.
So you know what would happen if the changes you suggested would be implemented?
100% horde participation, 0% alliance
Congrats to horde, you won the faction war.
Your are not able to merge shards and servers in a way that results in equal numbers, because there literally are way less alliance players who want to turn it on, even with the 30% bonus.
for one faction its the choice of playing on 25-75 balanced pvp shards for 30% more rewards.
For the other faction its free 10% rewards with no drawbacks.
hardly an even choice.
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This would be a bad change. It would make people want to avoid pvp because it limits their possibility of finding groups for elite worldQs. I definetly wouldnt be ganking if i knew id be stuck on one shard as a result.
Immagine not being able to get phased into the raid for a worldboss etc. That would suck so much.
The other suggestions are good thou. Remove the extra rewards from warmode and find out just how little players care about world pvp
None of us really changes over time. We only become more fully what we are.
Players who actually like world pvp activate it even though they can be ganked anytime. That is the thrill of world pvp, to look over your shoulder when doing your thing because monsters are not the biggest threat.
All you get by bribing players otherwise not interested in world pvp to turn it on is ganking fodder. They are no challenge for wpvp lovers and don't enjoy it themselves because they are only there for the bribe.
For wpvp to be good everyone involved has to be there because they want to experience it. I say remove any pve rewards and give more pvp rewards. Which shouldn't be too high either because that only leads to win trading.
Again, this is a very naive way of thinking. That is not how the world works. Back before warmode existed, people on pvp servers were stuck with the threat of being ganked and that was how it was. But most people didn't run through the world with the intention to fight. They just want to finish their quest. Oftentimes people even saw players of the other faction and they ignored each other because in that moment they just didn't feel like doing pvp. They just want to quickly finish their quest and get their level or their daily faction rep or whatever. With warmode, these players would just deactivate pvp and remove the threat of being attacked. A very, very tiny minority wakes up in the morning and hopes that someone else starts a fight with them.
The point of warmode is to force people into world pvp even though they might not want to do pvp right now. That's what pvp servers were always about. The world is dangerous on a pvp server because you never know when someone might attack you, EVEN IF YOU DON'T WANT TO FIGHT. That's part of world pvp. Being forced into a fight even though you don't want to fight. With warmode and without rewards, people would just deactivate pvp if they don't want to fight.
world pvp is not good when people want to do world pvp. That's called a battleground. World pvp is risk versus reward.
ReidLine will be introduced to Shadowlands?
for people who love true chaotic world pvp, yes you are right
gankers don't like world pvp, they like to KILL other players, they don't want challenge, they want easy "grey kill" where they have all the advantages and the victim can't do anything against them and can't escape.
pve rewards are there only to feed lambs to the gankers, nothing more.
I hate pvp, I absolutely despise gankers, I had to suffer them from vanilla to cata until I spend 150+ $ to migrate some characters to pve server. for me WM is and will stay off, and no amount of pve rewards will ever make me activate it.
and I see too many people like "I don't want pvp but I want the rewards", well honey either you butter up your ass for the gankers, or you do without your bonus, nobody force you. I'd rather the WM offer more pvp rewards so people interested in it would participate more and you'd have true world pvp instead of gank fest.
to each their own
I fully agree with this. It's one of my biggest concerns with SL - on my server I get a 30% bonus, which is absolutely humongous and able to compensate for any time lost to the occasional gank several times over. Not using it feels like a straight -30% penalty, so I have used it all expansion.
But I don't like PvP. I feel like a PvPer having to raid just for arena gear. It's tedious. Ganks are completely non-interactive.
It'd be like if the Paraxis back on Argus appeared without warning and nuked you maybe a few times per week, and you were given the option to opt out of the random nuking but it meant a -30% penalty to all rewards. Okay? Is this gameplay worth preserving? It's obviously not worth the penalty, but the result is just minor if pointless tedium (and when you get unlucky, it's not so minor at all).
Last edited by Ashiraya; 2020-08-29 at 01:15 PM.
Thats pretty much it. No PVE rewards for turning WM on = no ally there. All horde and nothing to gank. Sorry but the current system is probably the only one that can work and people saying rewards needs to be nerfed are absolutely delusional.
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People who turn WM on don't do it for pvp rewards, thats the point.
time. The other one gives you time. If you have an hour to play the game, then warmode could be detrimental because you might not be able to finish your quests in that time due to the other faction attacking you.
And if time is no constraint for you, then it's still an opportunity cost. You could be doing something else in the time you are fighting in world pvp.
Well judging by how many people who, at launch at least, felt forced into Warmode I'd argue that the choices still aren't equal.
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This is obviously true, and sure I did disable Warmode when leveling my Alliance character where as all my Horde ones had it activated with no problems whatsoever.
Amazing sig, done by mighty Lokann
WM is fine but it needs a somekind indication in LFG tool. It's annoying to join in world content group that has no WM on.
Also blizz really should just nerf horde racials to balance out them with alliance ones. Even make some alliance ones slightly better to get people moving back to alliance or open free faction change. I am so bored to play as a horde but all my friends play one mostly because of the racials being so OP.