Depends. What key are you going? If you have 0 experience in that +12 then I wouldn’t join.
Because the situation is scaled up, it’s not the same situation anymore. 12 punishes harder than 8. It’s reasonable to expect a baseline of experience in that dungeon when you go into 10+ keys.
I wouldn’t care about your total rio score, though. That one doesn’t really matter all that much sub 15
I personally detest IO. Always have and always will. But it unfortunately is a necessary evil that most players wanting their 15 key not wasted will rely on.
I might be for it’s complete removal if blizz implements a system in which a person who quits a key mid way through cos it’s not going smoothly is penalised.
Lock them out of M+ for a 24 hour period if they abandon a group, and maybe people will be more inclined to work harder in completing it and not try get an easy carry. The added effect is these leavers won’t be able to sign up for other’s keys and wreck those for that time frame
The converse (if you play loads and want to force the game to be multiplayer you're screwing over other players) is true.
Oh, I don't care about my score. The problem is that others care about score too much. In that case, raider.io does the opposite of facilitating group creation of like-minded people.
I'm more intrigued that you would hold a contradictory opinion.
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
If there are more complex algorithms that let you catch more false positives (positive being "good players" and negatives being "bad players"), I think it's good, but right now as long as it's letting more true positives through than true negatives, I think it's a net gain than having no filter.
Raider.io is essentially a kind of filter, as with any other methods you use such as armory, achievements, ilvl etc, even if it brings my odds of getting a good player from 50% to 55%, that's a plus in my eyes. But people are calling it to be removed and one reason they offer is that it can have too many false results. Well, if they can show that the net result of that brings it down to under 50% (essentially worse than coin flipping), I think it's better.
I've mentioned this in another thread, but they should change M+ such that all players' keys are depleted if you fail the timer, and the first player to leave also has their key depleted. Players joining groups without risking anything enables such behaviour.
Anything that will move M+ closer to the LFD tool is a win for me.
Playing a game is not analogous to serving food.
You shouldn't be eating MMORPGs.
Last edited by Firebert; 2020-08-31 at 10:48 PM.
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
When working on our keymaster achievement my group would go into a +16 and push to the endboss to excercise. If it didn't look like being timed we abandoned the key and went right back into +15 and timed that. That would not be possible with your idea.
You can not have automatic punishments in manual groups. Also, people would just afk instead of leaving. You wanna play chicken who is the first to leave and take a 24h ban in a key gone wrong?
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
Who gave you the right to decide how much others are allowed to "care about their" score?
And what on Earth does "others care about their score too much" even mean?
I hate transmog as I find transmog as sissy as My Little Pony, but I don't go along telling other players that they "care too much about how their character looks".
Your enjoyment of the game would be much greater if you would stop worrying so much about how other people play the game. Just accept that some people don't want to play with you.
It is obvious by empirical evidence that score is overrelied upon. Just look back through the thread. No rights have been given nor taken.
Transmog and M+ aren't analogous.
My enjoyment of the game would be much greater if my character's gear progression was not impeded by way of misuse of a 3rd party website or tool. Continued progression via this content should be rolled into the game by expanding on the tools already available (that is, LFD).
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
It's almost like Mythic+ is the real problem, systems like raider io and gearscore just make the problem worse.
I refused to do M+ after a while. The community surrounding it is just repulsive. Bunch of elitist nerds needing to be carried, and can hardly carry their own weight during LFR. Just about all of them.
Doing it with a guild is just fine but it gets stale as shit wearing the same armour and trinkets all throughout the expansion. But the gear is too good to ignore as raids offer trash in comparison. Not to mention how the dungeons are designed to be long hallways full of trash mobs after trash mobs to artificially increase the time spent doing a dungeon.
M+ will be a stain until Blizz finally buries it in a grave.
Over relied upon or not, it’s still a valuable tool that lets people find other players in a way that shows a higher likelihood of finishing the content under the conditions the leader wants.
There is no misuse of the system if a person uses it how they want, which is picking people based off the score they have. In even better examples, people will check score along with that specific dungeon time and rank. Most people I’ve found who dislike raider.io are those who just don’t do m+ at high keys and believe they can, or those who want to be carried.
Why do you think it's an issue if people set high requirements for their group? Isn't it my right to decide who to invite into my group? If I want to go into Antorus now and decide to only pick 12/12 Mythic Nyalotha players, isn't it my right to do so? If I set the bar too high, then nobody will join my group and I'll have wasted my time searching. But it's my right to set the bar wherever I want. If I only want to take 3k rio players into my +10, then why do you care? It has nothing to do with you.
I really don't understand your logic with this "people can't be trusted with this power, so make it automated" idea. People CAN be trusted with this power. Everyone can make their own group and set the bar wherever they feel like putting it. This mentality that you think you have a right to join anyone's group baffles me. I've seen people like you in Classic so often. People made groups with special rules where specific items were locked. That is absolutely their right. If you don't like the rules, then don't join the group. Make your own group. But people complained about how toxic that is. It's not toxic. It's their group and their rules. You don't get to dictate how other people have to play the game. If you don't like how they play, you simply ignore them and do your own thing. Going on the forums and complaining about other players playing the game their way, that's the real toxicity.