Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
Basically nothing rewards character progression, so there is not much to do on 60. Is basically 2 Thorgast runs and a little bit Renown farm. In the beginning m+ will be a thing to get gear, but once that is done its WoD style of content where you only raid log.
There is a lot of great things to do at 60 then, no stupid and easy content that you need to do daily for char progression is awesome.
You can do pvp, M+, play with your alts, farm mounts/achievements, pet battles for fun once you have done torgast and the 2 renown quests.
You can basically think of Anima as Class Hall Resources from Legion. Yes it's primarily used for upgrading the sanctum/operating the adventure table, but it will probably also be used for buying reroll tokens and cosmetic stuff that's not implemented in Beta yet. Whether or not that's worth doing is entirely up to you.
Pathfinder's not in the game yet so we don't know what will be required but I would be surprised if the Sanctum was part of it. More than likely just rep/exploring for the first part.
That's the beauty of SL it seems, it's far less punishing for people who don't want to log in everyday and do 20 WQ's then farm M+ all week to maximise AP.
Last edited by Rusken; 2020-09-01 at 08:46 AM.
None of us really changes over time. We only become more fully what we are.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
wrong.
If i approached my work and career with the same passion and determination i do computer games id be an entrepeneur and philantropist by now. And even if i do enjoy the job i have now and im proud to be in the position i am in, it doesnt give me the dopamine filled ride a new game release does.
I treat it like a passion and a hobby. And i intend to indulge said passion for 24 hours come releaseday with the selfcontrol of a 8year old on cristmas eve.
This notion that players who play the game for long stretches of time doesnt have fun is a delusion. This is what we live for, the launchday of an expansion is often the most awesome day of the year, its a 24hour blast of new content to experience. Ive binged every single wow expansion ever since tbc, and ive had superfun doing it with a group of friends every single time.
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Why would i be implying that? It seems, given the way you responded, that completing the weekly objectives on day 1 before the reset and having fun are two mutually explusive things. An idea wich i wholeheartedly disagree with, i intend to have a blast doing it.
None of us really changes over time. We only become more fully what we are.
How can we be thrilled by daily/weekly chores?
Its true the locked them day1 in bfa. They havent said anything about it this time around but we can probobly assume they will unlock with the reset on wedensday. Its probobly more so that we don't get a extra resets worth of stuff comapred to US thou
Still, legion had tons of other stuff open on day 1 that incentivised quick leveling of your chars to get started on that artifact knowledge levling. So it would not be unprecedented if weeklys were active on launch day.
None of us really changes over time. We only become more fully what we are.
So far it really doesn't look to bad. So long as they don't mess with the rates bars fill like they did leveling xp I would say it works out to roughly three hours a week give or take.