Man, the trinkets with no icd on proccing were my biggest gripe with the game ever! When TED was implemented in MoP it was just stupid. I remember Azortharion (previous Hunter forum mod) showing a video where he was guaranteed a rank 1 parse, but was super annoyed because the guild messed up and they wiped, and on the opener of the fight TED was almost at 100% up time. The dude was a good player, but that trinket proccing like a madman catapulted anyone's dps sooo far up the charts.
I think it can take a long time to find "your class" in WoW. I started with Druid, but after playing Hunter that was it. Mained a Hunter for the rest of my time playing, main it in Classic, too, even with subpar dps.
Yeah, Wrath and Northrend were a pretty sick setting. Saying that, as much as I say I love Wrath, I can't wait for TBC. Going to be interesting to see how they implement it (copy chars, new realm, fresh start? etc etc), but overall can't wait. Never got to play TBC as much as I wanted to and this time I won't make that mistake :P (providing they don't severely neuter your account and what you can use from Classic).
Can't agree more with what you say about Classic, that's pretty much why I play it. Even though it's unreal easy and quite unbalanced, the old MMO roots really cement it for me. Awesome game.
Not too familiar with retail's system of Mythic+ so can't comment. But yeah, for every good idea from the players there's also 10 bad ones, it's a hard job to sift through all of them and try to decide what to implement. Even though I criticised the devs a lot and still do (to a degree), I will always admit they have a hard job of trying to please the players the game possesses.
Tbh, I don't think it was just the DF that caused the differentials from it afterwards to be received negatively, I think it was also the general facerollness of the 5 mans at the end of the expansion and how people were so used to them. I mean, even 25 heroic raiders did the daily heroic for the badges, they didn't wait for tank pull, careful of mobs, follow tactics etc because they didn't have to, and I think people eventually got sooo used to that philosophy and way of doing 5 mans that the style in Cata was just not going to work. Don't get me wrong, I loved the Cata 5 mans, the difficulty and general fun in them I think was a massive improvement, but a lot of players don't feel the same way about the game that I do. I guess maybe if the 5 mans didn't need to be run by every man and his dog towards the end of the expansion then MAYBE it would've been different? People would run them as a fresh ding and then that would be it.
I quite enjoy bring the player rather than the class (sucks to play Hunter in Classic xD), as it focuses more on skill, but again, I can see your point and both sides of the coin and how it definitely fits into an MMO. It's a tough one for sure.
Last edited by TJ; 2020-08-17 at 07:16 PM.
In a nutshell, it's greater rifts from Diablo 3 but with more complexity. Infinite dungeon scaling that is designed to push your characters past their limits. The runs are timed, you need to kill a certain amount of trash and of course all the bosses to get a clear. Deaths remove 5 seconds from the timer and there are also affixes that are on a weekly rotation.
Basically they're dungeons with fuck you difficulty.
I wonder who will get the corrupted Ashbringer... Always wanted to see that event in person again. Got shown it once in cata.
Who cares if its fun?
Well tbh it was probably considered hard 15 years ago. Alot of people back then had wow as the very first MMORPG, the whole genre had to be learned. Over the years people learned the genre, learned the game and the information available for research about anything in the game exploded. Everything you need to know about X/Y is one click away on the web.
There should be zero surprise to people that classic raids gets cleared with ease. I mean, people have been planning this for months, if not years. When you can clear raids like MC & BWL in 1-2 hours, its very painless to gear up for next patch.
Max 3hours for top guilds that farm it on private servers. For the average ones my money is on Thaddius,4H,Raz and KT.
How did he die ?
His death was caused by pneumonia induced by daggers to the chest.Repeatedly.
Top guilds? Cleared in 1-2 nights.
Average guilds? Progress will last weeks, even months (at 5-6h \ week)
You guys are talking about naxx and here we are trying to kill viscidious. that thing ffs, how many pots do you even need to clear it. god damn.
cthun one shotted btw lol
I only use one GNPP per Viscidus kill (prepot), don't see much reason for any more than that. Major Mana Potion if mana issues, usually there isn't any. Think it took us like 3 tries to get down. Nuke the thing with frost damage to freeze him, melee spam into shatter, aoe nuke blobs after shatter, repeat. Should go down after 2 shatters max or you really really need to work on your raid DPS.
Shamans keep spamming poison removal totem every single time he does the poison volley to instantly remove it.