Originally Posted by
ID811717
Shrine is one of the hardest dungeons mechanically. In high keys, groups usually do 5-6 skips (Living Current, Windspeaker Heldis, Runecarver Sorn, Guardian Elemental, the room with two Drowned Deathbringers after 2nd boss, and the bridge afterwards). Most of the trash throughout the dungeon needs either on-spot interrupts, or hard CC to disrupt incoming damage. 2nd and 4th bosses require good interrupt rotation (3rd boss too, but it's much easier). Healer DPS is very important on last boss.
No single mechanic of skip from above is rocket-science hard, but you get opportunities to fuck something up on every single pull, and eventually something goes wrong. Especially in pugs with no voice communication. If you wipe before killing the 3rd boss, your respawn point is at the dungeon portal. If you need to run all the way back from the entrance, you might need to do every single skip again and have no means for that anymore.
As you do higher keys, you'll try to use a more optimal route (e.g. do all of the above skips) and that will force more mistakes from your group. This means you might not get comfortable with the entire optimal route until you get to keys higher than +20. At that point you start enjoying the dungeon. But until you get there - your key can be ruined by a single player failing a single skip, or by missing an interrupt here and there. That makes it not fun for less organized groups.