today i had a talk with developer working with the wow team.and he told me alot of things about the decisions taken
1) Removal of class sets in BfA
-There was plans to make each dungoen in BfA to drop 1 unique xmog set themed after it for all classes(1 set for all classes.) But got scrapped. Like the Shrine of the storm set for priests etc
- Since there was alot of new sets other than class sets(Warfronts etc) to develop. They made this decision to cut the number of sets
-They wanted to shift acquisition of the sets from raiding to all game parts like dungoen, world quests, PvP etc.
2) low priority on class design :
- they dont feel like class changes is a "feature" they can promote and market. Thats why there is very few of them.
-Borrowed power like artifacts, corruptions, azerite, soulbinds etc is something they can market as "new feature" and every expansion will have them. Even patches
- Borrowed powers are easy to design, 25% of them only requires "thinking" to alter rotations. And the others are just arbitrary increases
3) Covenants and complaints:
-They do hear our complaints and are aware of ALL of them. And even though some of them are true and they agree with that. They cant change it for "other reasons"
- The primary reason is marketing and Feature : they want covenants to feel like a big feature since the cosmetic aspect of them is a pick and forgot and is not enough. Storylines u do once, xmog/mount/pet that you may not use at all.
-The power aspect was added to make sure it "stays relevant after a week of expansion launch" and live up to the hype of "big feature"
-Covenant power switching system is "ready" but will not be implemented in 9.0 to not look bad.
4) The grinding systems
- they feel like grinding systems gives players something to do so they dont feel there is nothing to do