I'm personally quite happy it's more like divinity. I kept wanting to like the games you listed, but the AI was so bad that you simply couldn't just let your other party members do their own thing, so you basically either had to play on faceroll difficulty or embrace what is quite possibly the worst combat system of all time: real time with pause. If I have to constantly spam the pause key and hop around to make sure things are set up properly, it might as well be turn-based. Full real time action or actual turn-based gameplay are much preferred.
https://youtu.be/1LCo3Vx9BRc?t=570
This is simply painful for me to watch
" If destruction be our lot, we must ourselves be its author and finisher.." - Abraham Lincoln
“ The Constitution be never construed to authorize Congress to - prevent the people of the United States, who are peaceable citizens, from keeping their own arms..” - Samuel Adams
Have they mentioned anything about a console release for BG3?
Real time with pause is miserable in hard fights, and good for quick/easy fights. Turn based being the opposite. At least imo. I prefer turn based.
Pathfinder is the only CRPG with both modes that ALSO lets you switch between the modes mid play-through. I really need to try to play that game, but I just get so instantly lost trying to learn how even simple things work.
"Why of course the people don't want war…. But, after all… it is always a simple matter to drag the people along, whether it is a democracy, or a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the peacemakers for lack of patriotism and exposing the country to danger. It works the same in any country."
Ya, and like I said, you can switch between the 2 modes on the same playthrough. I'm not sure if it's just a hit a button kind of switch, or what, but ya.
The little time I spent with the turn based mode (about an hour) before I got horribly lost in DnD mechanics like I always do, it seemed like alot of work and effort was put into it.
I've read that their turnbased mode is better than the one added to Pillars 2, because DnD lends itself well to being turnbased, and PoE2 was obviously not designed at first with that in mind.
I didn't actually know kingmaker added turn-based combat. Now I want to give it another try!
Last edited by Makabreska; 2020-09-07 at 07:29 AM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Last edited by Makabreska; 2020-09-07 at 04:08 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Last edited by Makabreska; 2020-09-07 at 04:56 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Yeah the recent turn-based addition to Pathfinder Kingmaker is an official one from the developers themselves. It's listed in one of the recent patch notes that came out.
It is not the turn-based mod that's been around for years.
- - - Updated - - -
Daemos already corrected it, but for posterity.
DOS2 is the first game I experienced where once you reach the end of its Act 1 those companions who are not in your party 'die' and cannot become a part of your party for the rest of the playthrough.
I haven't played past Act 1 much so I don't know if I'd consider that 'very late in the game'.
As an example, in a game like Dragon Age Origins/2/Inquisition/Mass Effect 1 (haven't played the other ME games) there's essentially a consistent cast of characters that the protagonist can take along with them pretty much all the way to the end of the game, in which you can do all companion quests as well in a single playthrough.
Thus why DOS2 was the most surprising with its companions, because you literally cannot complete every companion's story/quest in a single playthrough.