Had a few days in the pug world this week. I usually avoid it like the plague. All in all, things went pretty well until...
Monday: Kings Rest: -Monk tank no active mitigation. We get to the first boss and it slaps him about the room, and pretty much one-shots him. We wipe, run back and then he pulls before the healer is in the room. Healer says, I haven't got time for this and leaves.
Thursday: Underrot 14: Mage arrives with his armour half repaired. He throws a tantrum after we wipe and demands the chance to repair (I'm riding a repair mount). He blames the tank for pulling before he's repaired. Tank leaves.
Thursday: Shrine of the Storms 11: Blood DK tank, no idea of the route and how to get count. Dumps second obelisk on top (literally on top) of the mini boss before second boss, ignores mechanics. Blames DPS. The healer who's key it is can't keep him up -his gear is red. He leaves.
Pretty much every leaver I have seen has left for what I can see is a valid reason -mainly because the tank in two of the instances doesn't know his role/class. At what point do you say its acceptable to leave a group that is going to take all week to finish the key? I know there are people out there who rage quit or do it on purpose but surely not wanting to carry someone who has somehow managed to get a key above their ability isn't wrong.