Originally Posted by
Nzx
I would love to be able to say I play a "Venthyr Paladin" rather than a "Kyrian Paladin", in much the same way people say they play a "Blood Elf Paladin" or a "Zandalari Paladin". Unfortunately, because of 4 simple abilities, it won't be "Venthyr" or "Kyrian", it'll be "M+" or "Raid". Blizzard haven't given us 4 choices that fill similar niches, they've given us 4 choices that fill completely separate niches while also locking us out of playing with the cosmetic or storyline choices that we want. Paladins are actually a great example of this - it's unlikely, for example, that Divine Toll in its current state is going to be useful in any content where you are not regularly fighting five different targets, because Divine Toll only gets 20% of its value on a single target. Venthyr, on the other hand, has now been buffed and works properly (to some extent) in AoE, while also allowing for a single-target damage buff with Hammer of Wrath. So if you don't want to be an "edgy" vampire Paladin, but you primarily raid and therefore spend 90%+ of your time attacking a single target, you have to sacrifice either the role-playing aspects of your character, or the actual gameplay aspects.
The frustrating part is that there's nothing actually "Kyrian" about Divine Toll as an ability - you could just as easily rename it to "Aristocrat's Toll" and it would fit as a Venthyr ability, in the same way renaming "Ashen Hallow" to "Justified Sanctuary" and reskinning it gold would fit as a Kyrian ability. If they had done this, and just made the same four abilities but with different flavour (names, sounds, visual effects) for each covenant, I think there would be less of a mass of disappointment about the system.
The last time I can remember that there was a similar situation to this (when you played Human for PvP or you were trolling), players wound up very commonly using a model-editing program to change their character's model. People, in general, won't choose cosmetics over competitive advantage in a competitive game. I just don't see why Blizzard (or anyone really) would want to make people choose between enjoying what your character looks like, or what their surroundings look like, when you're standing around in a city versus what your character plays like when you're actually playing the game. They've written pages and pages of text and given hours and hours of interviews about this subject but their explanation clearly doesn't resonate with the majority of players, so at what point do they start thinking they might actually be wrong?