Let's keep in mind that a overwhelming minority of the playerbase frequents this site. And from what I've seen, a overwhelming majority of players on this site belongs to the few % that does m+ / mythic content.
Let's keep in mind that a overwhelming minority of the playerbase frequents this site. And from what I've seen, a overwhelming majority of players on this site belongs to the few % that does m+ / mythic content.
Hi
I simply do not enjoy the game if I can't be top dps during farm. Don't care at all during progress.
Literally nobody has said that, everyone cares about performance to a certain degree. The discussion has always been about to what an extent people care about it.
For example, I care about doing decent dps so my guild can clear heroic raiding and I can do M+ without dragging anyone down. But at the same time I will chose covenants after what playstyle I enjoy the most, because a few % one way or another isn't going to make or break my contribution. I always perform better and grind more if I enjoy playing my character, so there's a payoff there.
The problem arises when people go from caring about performance to obsessing about performance, and tries to stop Blizzard from adding interesting mechanics, like actual choices in the covenants, to the game.
It's never necessary to min-max to the extent that the top 1-2% do, outside of specific conditions such as the world first race. But when has that EVER stopped obsessive/compulsive people from doing it anyway?
Again, the problem arises when Blizzard attempts to curtail these kinds of behaviors by creating systems that effect the entire playerbase, even when the entire majority of the playerbase isn't behaving in that way. And even when they are, they aren't doing so to the harmful extent that the top 1-2% do.
It's making a mountain out of a molehill, then forcing everyone to deal with the mountain when there's not really any fun to be had in it.
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So what? You're basically arguing that ALL players must be forced to be inconvenienced on the off-chance that it will somehow magically make sub-optimal builds more appealing to PUG groups that don't want them. And I'm sorry to tell you this, but punishing and inconveniencing everyone who wants the option to respec because you think it MIGHT create a situation in PUGs where a sub-optimal player will be taken just isn't fair or objective.
If you want a real meaningful choice, here's one for you: Choose to play optimally or resign yourself to casual runs and LFR. Stop trying to twist the entire game and all its players to get around the consequences of not playing the meta.
You can't have it both ways.
Earlier you argued the point that PUG leaders would be meta enough to require you to swap. Now you're saying that PUGs aren't meta-crazed and will accept sub-optimal specs.
If PUGs are willing to accept anyone, then meta-swapping isn't a problem that a player would ever have to face at that level, and it should not be an issue to allow people to do it if they so choose. Where is the problem with allowing some groups to use more stringent respec requirements if there are so many other PUG groups who will take any spec as long as they are a good player?!?
Literally creating a problem where there doesn't need to be one.
The mistake you're making is that you're conflating a problem that stems from shitty people("entitled assholes" in your own words), and a problem that is NOT created by the game itself.
"Defending your loot" is not a factor inherent to raiding. It is not a requirement unless you are raiding with a horrible group. The problem lies with trying to force shitty people to not be shitty when you group with them, instead of either removing yourself from the situation entirely, or just putting in the effort to find a better team of people to play with.
It's also a GROSS misconception that everyone who raids is out to screw you out of your gear, or treat people like farmers that they can ninja from. I don't agree that it's fair to base your argument on that premise. Maybe you've had bad experiences in the past, I don't know. But that's not the fault of the game or of raiding. And attempting to fix that problem with convoluted, unnecessary systems will NEVER work.
And yet people can and do learn 3 specs for their class, and re-learn them every expansion. Many players(I'd even go as far as to say MOST players) play alts, learning all of those skills and abilities as well. Not to mention that the game even introduces abilities from all 4 covenants during the leveling process.
If you can't be bothered to learn 4 sets of new abilities for your class, then I not-so-humbly suggest that you're not playing at a level where it will EVER matter to the groups that are willing to take you on. Again, this is creating an imaginary problem where one doesn't actually exist.
I think there's more of a concern by the "middle class" of WoW about the "casual" player bases Ilvl than there is anything else in the game. But it's RL spilling into what is meant to be a form of entertainment. You can't escape the human ego.
I do care about my performance, and always wan't my time in game to be progressing me towards some sort of goal. If not, the game isn't worth the cost.
I'm a thread killer.
Last edited by WaltherLeopold; 2020-09-10 at 01:52 PM.
Terribly misleading options. There's about 99% gray area between these extremes.
If you sell raid potions and stuff on the auction house, you will notice that they get considerably cheaper once Hall of Fame can no longer be acquired. So performance certainly matters to a lot of people.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
I do care about performance, getting stronger feels good. I view power as a tool for downing bosses, if I don't raid, I don't play.
Feeling stronger feels good to everyone though, be they pet-battle superstars or casuals farming old content. I just find it funny when people with zero intent of organized raiding act as if they have to be as choosy as the top 0.1%.