Just because you want it to be like LoL doesn't mean that is the genre and i'm glad Blizzard is pissing players like you off, I hope you quit.
Just because you want it to be like LoL doesn't mean that is the genre and i'm glad Blizzard is pissing players like you off, I hope you quit.
It would have been really cool if covenants didnt have the power element and just had their "utility". Like, its cool choosing between turning into a fox or having the potion.
I wounder why blizz wants to release something that nobody likes, and everybody has the exact same negative feedback about a very specific problem that this creates.
Maybe you just don't know what makes a game an RPG.
Your character gains levels and progresses. That is what makes a game an RPG.
The argument that it's not an RPG because it's linear and predestined is especially incorrect. Every video game is predestined. They have to be because they're computer software. That's absolutely not an argument. The original RPG video games were also more linear than WoW at its most linear, so that argument is weak at best. Even table top RPGs have a linear story as they're presented to players even if they don't behind the scenes. That also applies to video games. "Behind the scenes" is just farther removed given you're playing someone else's game instead of your own.
I don't post much but read a lot of these threads and this is flabbergasting.
How isn't WoW an RPG? While it isn't the best 'RPG' for roleplaying storylines but it is one nonetheless. It is a linear story much like games like Final Fantasy, Octopath Traveler, Dragon Quest, and many others. It, however, isn't comparable to the branching story RPGs like Assassins' Creed Odyssey, Witcher 3, Dragon Age, Mass Effect.
It has both elements from both of those RPG styles. Your character has a story based on the race, faction, and class it is (based on each expansion and the stories that Blizzard writes, whether or not those are good or bad) and your character develops through it. Just like the standard RPG stories but it is your character a bit as it is your own character inside the game. You can make that character however you see fit in the narrative on roleplaying servers.
Also, League of Legends while being a MOBA has toooons of lore and is technically a RPG on some level.
TLDR; please learn what a RPG cause WoW has been one since the day it came out.
It's a bad idea that they will eventually realize it's a bad idea talking about how they learned and change it only to implement a similarly bad idea because they never actually learn anything.
WoW is a much of an RPG as you want it to be. If you're anxious about your Covenant choice blocking access to your preferred instanced content, well I can't help you there.
Any thread that goes "WoW isn't an RPG" is arguing in bad faith and just browsing through this thread should show you most people disagree, just about every post in here agrees with you.
A better question is if the covenant decision is something that fits WoW as a RPG (because clearly not every RPG is the same, this thread proves that much) and while I personally don't think it does it's at least more interesting to talk about than dogpiling a thread with the same kind of post for whatever amount of pages this thread will last for.
Sadly the bolded is sort of preventing me from being in any form excited for Shadowlands even though I think the zones look absolutely amazing, the storyline is somewhat interesting, Castle Nathria looks like some Castlevania shit I'm into, Torghast looks good, etc but then Covenants exist and just make me not want to play and it isn't even because I feel I'd be blocked from certain content as I'd join a guild of people I've known for years who aren't gonna decline people because of a non-BiS covenant (which I will pick but it's besides the point).
The problem is Covenants seemingly just don't allow for any experimentation, make off specs feel like shit again and kind of just pigeonhole you into one thing unless you go through a bunch of mobile game-esque waiting and busywork. I might want to min/max one day with covenant Y but fuck around with covenant X, mess around with the different abilities and such, which IMO is also a big part of certain RPGs, but this system just doesn't allow me to do that. Legion burned me out big time because of it's initial systems and I feel WoW has fundamentally changed into something worse ever since.
I freaking hate this logic:
"WoW is not an RPG because it doesn't have XY - So lets not add/allow features like XY so it can never-ever become one".
Last edited by KrayZ33; 2020-09-10 at 10:06 PM.
PERSONAL OPINION, WARNING - I'm at the opposite end of the spectrum, I will be raiding Mythic and doing my fair share of M+, and I for one wholeheartedly welcome systems that don't allow me to min-max my character for every situation (and the weaknesses that come with it). I think it's becoming tedious to have to change for example your talents, essences, azerite gear and corruption depending on what content you face all the time and I'd much rather prefer to choose my area of excellence and stick to it at least for some time in the future. I think people spewing the "don't do it if you don't want to" bullshit need a reality check and realize that as long as we play the same game no one in their right mind will conciously choose to be sub-optimal when it's very easy to avoid it if they have any intention of progressing their gameplay, and that the only way we're actually going to be given that relief is if it's enforced upon us.
I think it's completely acceptable to take a performance hit in one area in order to become better at another, even if that means you're performing worse in M+ in order to perform better in raids and vice-versa. In fact I think it's positive, and if someone wants to make two characters in order to excel at two areas simultaneously instead of focusing on one or being decent at both then let them, it's a game after all and not bloody real life. PERSONAL OPINION, WARNING