1. #21001
    Quote Originally Posted by Strippling View Post
    It's not really a paladin anymore if they draw their power from the void. Sounds like a completely different class to me all together.

    I don't think the lore behind paladins should be retconned simply so that void elves can play a "dark paladin".
    I mean if it's mechanically the same as a Paladin under the hood but you'd rather it not be called "paladin", we could call it Void Knight or something I guess. But if it's a paladin under the hood, has a beacon placing healing spec, a shield throwing tanking spec, and a two-handed melee dps spec, has the same exact skills as a paladin but with different names and visuals... is it really a completely different class? A completely different theme for sure, but mechanically speaking it would still be a paladin no?

    As to the lore, the lore doesn't need retconning if the lore simply doesn't acknowledge them as paladins but rather as these hypothetical "Void Knights". Paladins would be the light wielding plate wearers with a beacon placing healing spec, a shield throwing tank spec, and a two-handed melee dps spec, and the hypothetical "Void Knights" would be the void wielding plate wearers with a beacon placing healing spec, a shield throwing tank spec, and a two-handed melee dps spec.

    I wouldn't get too worked up over this little flight of fancy though. I don't think Blizzard would ever actually do such a thing. Especially not just to give Void Elves Paladins but "not paladins". For anything like this to happen Blizzard would have to want to open paladins up to a wider range of races overall, not just one allied race. And they'd have to come up with some compelling lore to make it work and have it make sense. I don't see any of that happening... I just think the concept of a "dark paladin/void knight" fits the "rule of cool" qualifier.
    Last edited by Kyriani; 2020-09-11 at 02:23 AM.

  2. #21002
    Quote Originally Posted by Strippling View Post
    void elves can play a "dark paladin".
    I wish that was an option. There is no true "Dark Knight" in WoW (like FFXIV or the Sith in SW universe) and Death Knight is actually a necromancer in plate.

    - - - Updated - - -

    Quote Originally Posted by Kyriani View Post
    I don't know... I think the idea of Paladin that draws its power from the void instead of the light (but is otherwise mechanically identical) sounds pretty cool.
    That's what a true Dark Knight is about. What we currently don't have.

  3. #21003
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    Quote Originally Posted by General Zanjin View Post
    Void and Light cant work together.
    https://wow.gamepedia.com/Twilight_(spell_school)

    "It is a multi-school, combining Holy and Shadow schools."

    Next thing you'll tell me is "Shadow" Priests don't use Void magic.

    - - - Updated - - -

    Quote Originally Posted by deviantcultist View Post
    I wish that was an option. There is no true "Dark Knight" in WoW (like FFXIV or the Sith in SW universe) and Death Knight is actually a necromancer in plate.

    - - - Updated - - -

    That's what a true Dark Knight is about. What we currently don't have.
    Agree with all of this.

    - - - Updated - - -

    Quote Originally Posted by General Zanjin View Post
    and that doesnt answer my question.
    And answer to your question is 'Yes, they use the same Void magic as Void Elves. Because Void is the same everywhere.'

  4. #21004
    Quote Originally Posted by Geisl View Post
    https://wow.gamepedia.com/Twilight_(spell_school)

    "It is a multi-school, combining Holy and Shadow schools."

    Next thing you'll tell me is "Shadow" Priests don't use Void magic.


    And answer to your question is 'Yes, they use the same Void magic as Void Elves. Because Void is the same everywhere.'
    i pretty sure was before the recton. Light and Void cant work together. (at the same time) priests channel magic.

    i didnt say use the same magic. i asked if the twilight hammer was infused with the void like void elves.
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  5. #21005
    Quote Originally Posted by Kyriani View Post
    I don't know... I think the idea of Paladin that draws its power from the void instead of the light (but is otherwise mechanically identical) sounds pretty cool.
    Oh I agree, I wasn't being sarcastic in my post. They really do fit the Rule of Cool.

  6. #21006
    Quote Originally Posted by Kyriani View Post
    I mean if it's mechanically the same as a Paladin under the hood but you'd rather it not be called "paladin", we could call it Void Knight or something I guess. But if it's a paladin under the hood, has a beacon placing healing spec, a shield throwing tanking spec, and a two-handed melee dps spec, has the same exact skills as a paladin but with different names and visuals... is it really a completely different class? A completely different theme for sure, but mechanically speaking it would still be a paladin no?

    As to the lore, the lore doesn't need retconning if the lore simply doesn't acknowledge them as paladins but rather as these hypothetical "Void Knights". Paladins would be the light wielding plate wearers with a beacon placing healing spec, a shield throwing tank spec, and a two-handed melee dps spec, and the hypothetical "Void Knights" would be the void wielding plate wearers with a beacon placing healing spec, a shield throwing tank spec, and a two-handed melee dps spec.

    I wouldn't get too worked up over this little flight of fancy though. I don't think Blizzard would ever actually do such a thing. Especially not just to give Void Elves Paladins but "not paladins". For anything like this to happen Blizzard would have to want to open paladins up to a wider range of races overall, not just one allied race. And they'd have to come up with some compelling lore to make it work and have it make sense. I don't see any of that happening... I just think the concept of a "dark paladin/void knight" fits the "rule of cool" qualifier.
    This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead.

    Straight from the WoW website.

    Paladins are holy warriors who use the light. A "void themed" paladin would A) break the lore of the class, and B) be an entirely different class altogether.. as paladins are a class specifically defined by their "holy" warrior theme. The void fits no where in the paladin class fantasy. A void knight would be an entirely different class. Let's not ruin the lore of well established classes simply because of "muh void elf paladin"
    Blood elves are our high elves - Chris Metzen

  7. #21007
    Quote Originally Posted by Strippling View Post
    This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead.

    Straight from the WoW website.

    Paladins are holy warriors who use the light. A "void themed" paladin would A) break the lore of the class, and B) be an entirely different class altogether.. as paladins are a class specifically defined by their "holy" warrior theme. The void fits no where in the paladin class fantasy. A void knight would be an entirely different class. Let's not ruin the lore of well established classes simply because of "muh void elf paladin"
    Yeah, that's the traditional paladin, after which the class you play is named, not the adapated versions. Faces, it when certain classes cross to certain races, it's better they have a more racaially themeved version.

    It is the developers that can't be bothered to adapt classes, in at least fx/ ability names and lore to be individual to each race. Face it, elven hunters are far more magical than non-elven ones, draenei , gnome , dwarf goblins woudl be far more engeineering and tech based, and in didfferen ways for each of them. Taht distinction is not made at all, they're all just hunters, rather than the elven ones being RAngers, dwarven ones being Mountaineers, and where warranted, some races having individual names. for essentially the same class.

    WE saw that dilemma with Moon Priests, Forsaken Shadow priests and and Darkspear Loa Priests, who were just given the Light priest kit, because they refused to make the distinction, yet when the blood elves cam eout, they introduced the Blood Knight - which were paladins, but did not use the Light in that traditional sense, since then we have had similar unique iterations that is th elore version of the class, but teh actual class you play doesn't reflect that.

    As a blood elf hunter you're in lore a ranger Farsrider, but you are called a hunter - although you're a ranger, the calss set is hunter. SAme with Kult'iran Tidesage, which isn't a traditional shaman, but may fall under the calss set Shaman.

    It's become clear that the classes in wow are more like class sets, while the main themes have particular fanasies they have adaptations. The blood elves mage adaptiation is very fire and sun based magic, while the Highborne and Nightborne has that star and moon based magic, which is very differennt to fros and the type of arcane traditional human/high elf uses, which all mage classes are based on. The troll Arcanitol is obviously a differnet type of mage but really hasn't been expanded on yet.

    Until they do, we can only wait.

  8. #21008
    Quote Originally Posted by Strippling View Post
    This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead.

    Straight from the WoW website.

    Paladins are holy warriors who use the light. A "void themed" paladin would A) break the lore of the class, and B) be an entirely different class altogether.. as paladins are a class specifically defined by their "holy" warrior theme. The void fits no where in the paladin class fantasy. A void knight would be an entirely different class. Let's not ruin the lore of well established classes simply because of "muh void elf paladin"
    A hypothetical "Void Knight" that has all the mechanics of the Paladin class under the hood, but the class name, spell names, icons, and visual effects of the spells look different:

    A) Doesn't break the lore of the class - because as far as the lore is concerned it's a Void Knight, not a Paladin
    B) It would not be an entirely different class - because it's the exact same class mechanically "under the hood" even if it wears a veneer of void.

    You seem to be conflating the out of lore, game mechanical aspects of the paladin class, with the in game lore aspects of the paladin class.

    Perhaps I was unclear. I am not looking to actually get a void themed Paladin. I even said, in the very post you quoted mind you, that I don't think Blizzard would ever actually do such a thing. Especially not just to give Void Elves Paladins but "not paladins". I don't see any of that happening... I just think the concept of a "dark paladin/void knight" fits the "rule of cool" qualifier.

    Paladins are holy warriors who use the light.
    Hypothetical Void Knights would be darkly empowered warriors who use the void.

    Both have the exact same skill kit, but entirely different themes. Under the hood they are both paladins. As far as the in game lore is concerned, the holy user is a Paladin and the void user is a (hypothetical) Void Knight. Is it really so hard to separate what are game mechanics and what is lore? Especially in the case of a hypothetical where I explicitly say "I don't see any of that happening... I just think the concept of a "dark paladin/void knight" fits the "rule of cool" qualifier."?
    Last edited by Kyriani; 2020-09-11 at 02:21 PM.

  9. #21009
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    Quote Originally Posted by General Zanjin View Post
    i pretty sure was before the recton. Light and Void cant work together. (at the same time) priests channel magic.
    Maybe bring evidence that doesn't work anymore to the wiki contributors and they'll change it. They keep the pages as accurate as possible.
    Quote Originally Posted by General Zanjin View Post
    i didnt say use the same magic. i asked if the twilight hammer was infused with the void like void elves.
    Answer is still 'Yes'.

  10. #21010
    Quote Originally Posted by FossilFree View Post
    Twilight magic is a combination of holy and shadow, which you can clearly see on their weapons. Even if holy is part of the equation, so is shadow. That means that there are indeed paladins who harness shadow magic.
    Except they use pure light, not twilight.

    Now a pure void paladin would be newly created lore afaik, but Blizz can add new things anytime. Prior precedent is not required. It does fit their one actual requirement though: it meets the requirements for the Rule of Cool.
    That would require making an entire new spec.

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    Quote Originally Posted by MyWholeLifeIsThunder View Post
    The big issue here is if the Twilight Vindicators are meant to use light or they only do because of limited game mechanics. We have to note that none of their abilities refer to Light itself (Divine Storm, Hammer of Wrath, Retribution Aura), cause it should be obvious that Twilight cultists wouldn't be using Light, because the whole point of what is deemed "holy" is subjective -such as Tyrant Velhari- in contrast of Holy as a school of magic, and related to game mechanics.

    Regardless of any issue of VE paladins, I really don't think Twilight Vindicators -who are also human and dwarf and tauren- are meant to be still using light.
    They theoretically can. Fanatism is all you need to use Light.
    https://www.mmo-champion.com/threads...lopment-thread
    Quote Originally Posted by Nevcairiel View Post
    If you are suggesting to take my Night Elfs Shadowmeld away, then please find some pike to run yourself through, tyvm.

  11. #21011
    Quote Originally Posted by Kyriani View Post
    A hypothetical "Void Knight" that has all the mechanics of the Paladin class under the hood, but the class name, spell names, icons, and visual effects of the spells look different:

    A) Doesn't break the lore of the class - because as far as the lore is concerned it's a Void Knight, not a Paladin
    B) It would not be an entirely different class - because it's the exact same class mechanically "under the hood" even if it wears a veneer of void.

    You seem to be conflating the out of lore, game mechanical aspects of the paladin class, with the in game lore aspects of the paladin class.

    Perhaps I was unclear. I am not looking to actually get a void themed Paladin. I even said, in the very post you quoted mind you, that I don't think Blizzard would ever actually do such a thing. Especially not just to give Void Elves Paladins but "not paladins". I don't see any of that happening... I just think the concept of a "dark paladin/void knight" fits the "rule of cool" qualifier.

    Paladins are holy warriors who use the light.
    Hypothetical Void Knights would be darkly empowered warriors who use the void.

    Both have the exact same skill kit, but entirely different themes. Under the hood they are both paladins. As far as the in game lore is concerned, the holy user is a Paladin and the void user is a (hypothetical) Void Knight. Is it really so hard to separate what are game mechanics and what is lore? Especially in the case of a hypothetical where I explicitly say "I don't see any of that happening... I just think the concept of a "dark paladin/void knight" fits the "rule of cool" qualifier."?
    Correct. I'm astonished how this can escape players , even with examples in game like Night elf priests, Elven hunters who actually in lore Rangers, but hunters under the hood, then more obvious examples like Blood Knight paladins (TBC generation) and Tidesage Kul'tiran Shaman, Zandalari and Kul'tiran druids - all come under different classes or category of the class, bt are that class nder the hood.

    I think it's more interesting this way, although ti would be so nice if blizzard dressed the class to fit the race theme. Like a class skin, which would involve unique names and special effect even possibly animations for the unique version.

    SWTOR did it, and it was glroious.. you can barely recognise the SAge and the Sorceror, or the Imperial Agent and the Smuggler.. the most diverse would perhaps have been the Bounty hunter and Mercanry, identical class, but by the time they inished theming it and dressing it..it looked so different.

    Now every race in wow can't have the same treatment for every class it can be, but some do warrant it.

    Blood elf hunter - i.e. the Ranger
    Blood Knight
    Moon Priestess
    Void and Forsaken shadow priests
    Lightforged priests
    Loa Oriests
    Night elf and Nightborne mages
    Blood elf sun/blood mage kits
    Troll shadow hunters
    Troll shaman witch doctors
    Blood troll priest skin
    Dwarf titan priest

    ANd also use it to give new options
    Elven shaman based on teh arcane
    Void elf druids - void infused nature
    Blood elf botanists - i.e. druids
    Nightborene valewalkers i.e. blaance druids
    Void Knights - i.e. paladins
    Night warrriors - i.e. NElf paladins

    To be honest if they just gave one of these with each patch, it would cause a lot of excitement.. or maybe gave 2 per patch. One in each faction.

  12. #21012
    Quote Originally Posted by matrix123mko View Post
    They theoretically can. Fanatism is all you need to use Light.
    Possibly, yet it is noticeable the Twilight Vindicators don't actually use any actual Light based attacks/abilities, hence the question; are they meant to just be Paladins seduced by the void which weild both, or are they meant to be former paladins that are now filling a void based analogous roles -like Tyrant Velhari does for Fel-?

  13. #21013
    Quote Originally Posted by matrix123mko View Post
    Except they use pure light, not twilight.
    Mechanically yes, they didn't feel the need to give such a minor hostile NPC a new set of spells and animations. Lorewise, they are using twilight though. Otherwise, their weapons would be glowing with light, not twilight like they currently do.

    This is the problem that a Void Knight class skin will fix though: the imbalance between lore and game mechanics. It will force them to spend the extra time to make proper spell effects instead of just doing the cost-cutting copypaste thing.

  14. #21014
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    Quote Originally Posted by FossilFree View Post
    This is the problem that a Void Knight class skin will fix though: the imbalance between lore and game mechanics. It will force them to spend the extra time to make proper spell effects instead of just doing the cost-cutting copypaste thing.
    I don't believe so as this is the whole point of Glyphs nowadays, like a Shadowfiend can be literally turned into a Lightspawn for Priests. Completely opposite beings, yet mechanically the same.

    https://www.wowhead.com/item=153031/...the-lightspawn

    Likewise some Paladin glyphs can change your horse to a void-based mount

    https://www.wowhead.com/item=153176/...hots:id=674465

    - - - Updated - - -

    Also before anyone comments on the light glow, that's' from another Paladin glyph

    https://www.wowhead.com/item=41100/g...minous-charger

  15. #21015
    Quote Originally Posted by MyWholeLifeIsThunder View Post
    Possibly, yet it is noticeable the Twilight Vindicators don't actually use any actual Light based attacks/abilities, hence the question; are they meant to just be Paladins seduced by the void which weild both, or are they meant to be former paladins that are now filling a void based analogous roles -like Tyrant Velhari does for Fel-?
    They surely don't use void spells.

    - - - Updated - - -

    Quote Originally Posted by FossilFree View Post
    Mechanically yes, they didn't feel the need to give such a minor hostile NPC a new set of spells and animations. Lorewise, they are using twilight though. Otherwise, their weapons would be glowing with light, not twilight like they currently do.

    This is the problem that a Void Knight class skin will fix though: the imbalance between lore and game mechanics. It will force them to spend the extra time to make proper spell effects instead of just doing the cost-cutting copypaste thing.
    I am sure they weren't addressed by lore at all.

    - - - Updated - - -

    Quote Originally Posted by Geisl View Post
    I don't believe so as this is the whole point of Glyphs nowadays, like a Shadowfiend can be literally turned into a Lightspawn for Priests. Completely opposite beings, yet mechanically the same.

    https://www.wowhead.com/item=153031/...the-lightspawn

    Likewise some Paladin glyphs can change your horse to a void-based mount

    https://www.wowhead.com/item=153176/...hots:id=674465

    - - - Updated - - -

    Also before anyone comments on the light glow, that's' from another Paladin glyph

    https://www.wowhead.com/item=41100/g...minous-charger
    Glyphs are not enough.
    https://www.mmo-champion.com/threads...lopment-thread
    Quote Originally Posted by Nevcairiel View Post
    If you are suggesting to take my Night Elfs Shadowmeld away, then please find some pike to run yourself through, tyvm.

  16. #21016
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    Quote Originally Posted by matrix123mko View Post
    Glyphs are not enough.
    I'm not saying Glyphs are enough, I am saying that they're a perfect example of Blizzard not caring about 'imbalance between lore and game mechanics'.

    You can turn a Shadowfiend into a being of Light as a Priest. As a Paladin, one can ride on a Void/Shadow infused Horse. There's no lore explanation, and no game mechanics are effected.

    Just like if there was to be a 'Void Knight' that is literally a Paladin in mechanics and/or lore and just the spell colorations are Void/Shadow colored instead of Gold/Yellow.

  17. #21017
    Quote Originally Posted by Geisl View Post
    I'm not saying Glyphs are enough, I am saying that they're a perfect example of Blizzard not caring about 'imbalance between lore and game mechanics'.

    You can turn a Shadowfiend into a being of Light as a Priest. As a Paladin, one can ride on a Void/Shadow infused Horse. There's no lore explanation, and no game mechanics are effected.

    Just like if there was to be a 'Void Knight' that is literally a Paladin in mechanics and/or lore and just the spell colorations are Void/Shadow colored instead of Gold/Yellow.
    I think the next customization step after the appearance options in SL will be class ones. There are just too many thematic class skin possibilities to pass up. We could get a whole bunch of what feels like new classes visually, but use all the mechanics and balancing of the core class they are based on. They could either skin individual specs or the entire class across all the specs (I'd prefer the latter). I'd do something along these lines:

    Death Knight - Bolvar fire, or even dragonfire like his source (Alexstrasza)
    Demon Hunter - Warden, throws glaives and/or chakrams with no fel (maybe nature or something?)
    Druid - Nightmare red, like Emerald Nightmare raid
    Hunter - Dark Ranger, shadow with some necro stuff
    Mage - Astromancer, spacey stuff like Star Augur Etraeus
    Monk - Sha monk, sha colors (pride, anger, or hatred)
    Paladin - Void Knight, void effects like Void Elf heritage armor/mount glass
    Priest - Moonpriest, always should have been there due to Night Elf priests
    Rogue - Blademaster, elemental and 2h
    Shaman - Shaman of the Black, old god shaman
    Warlock - Necromancer, undead pets and necro abilities in place of demon ones
    Warrior - Spellbreaker, arcane effects

  18. #21018
    Quote Originally Posted by Strippling View Post
    This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead.

    Straight from the WoW website.

    Paladins are holy warriors who use the light. A "void themed" paladin would A) break the lore of the class, and B) be an entirely different class altogether.. as paladins are a class specifically defined by their "holy" warrior theme. The void fits no where in the paladin class fantasy. A void knight would be an entirely different class. Let's not ruin the lore of well established classes simply because of "muh void elf paladin"
    A Paladin by most definitions is simply a religious knight. The default in WoW wields the light yes, but the class has expanded beyond that. Sunwalkers are more like heavily armored militant druids. Zandalari Prelates simply fight for a Loa of their choice. Theoretical Night Elf paladins would be crusaders of Elune. Much like how the priest class is a vague umbrella for many different faiths (just unplayable) so could the Paladin. So long as the appropriate cosmetics are in place I don't have a problem with widening it to include more possible fantasies.

  19. #21019
    Quote Originally Posted by Strippling View Post
    This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead.

    Straight from the WoW website.

    Paladins are holy warriors who use the light. A "void themed" paladin would A) break the lore of the class, and B) be an entirely different class altogether.. as paladins are a class specifically defined by their "holy" warrior theme. The void fits no where in the paladin class fantasy. A void knight would be an entirely different class. Let's not ruin the lore of well established classes simply because of "muh void elf paladin"
    The precedent has been already set in game. Druids are using powers of Life and Nature, yet Kul Tiran druids are drawing their power from Death, which is the exact opposite. Ulfar's speech also indicates there are differencies between druids and thornspeakers, yet Kul Tirans are labeled as druids, having exact same animations as other druids, safe for forms.

    In that logic, I don't know why void knights should be a problem.

  20. #21020
    Quote Originally Posted by Geisl View Post
    I'm not saying Glyphs are enough, I am saying that they're a perfect example of Blizzard not caring about 'imbalance between lore and game mechanics'.

    You can turn a Shadowfiend into a being of Light as a Priest. As a Paladin, one can ride on a Void/Shadow infused Horse. There's no lore explanation, and no game mechanics are effected.

    Just like if there was to be a 'Void Knight' that is literally a Paladin in mechanics and/or lore and just the spell colorations are Void/Shadow colored instead of Gold/Yellow.
    Gaze upon this:



    I would love something like this for Holy/Discipline Priest.
    https://www.mmo-champion.com/threads...lopment-thread
    Quote Originally Posted by Nevcairiel View Post
    If you are suggesting to take my Night Elfs Shadowmeld away, then please find some pike to run yourself through, tyvm.

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