I dunno man Kilton is as threatening as he's ever been.
I dunno man Kilton is as threatening as he's ever been.
..and so he left, with terrible power in shaking hands.
Then again it’s not that odd for the creation to turn against its creator.
Who’s to say the Nathrezim weren’t corrupted by the voidlords/others and only pretending to serve the death guy atm. They kinda the perfect villain minion here cause blizzard can keep reintroducing to serve each baddie that appears.
One of the major things going against Blizz right now is that they, essentially, made two big bad forces, which most people we've fought can be categorized in. The Legion, and the Void.
Sure, many enemies we've fought may have had other powers in dungeons or starting raids, but by the end of every expansion we wind up fighting a minion of one of those forces, or someone empowered by one of those forces. Even the Scourge was a product of the Legion, and now they're expanding that in Shadowlands.
I agree, though. I don't mind more forces of evil with more motivations at all. It makes the game more varied than "this is a demon" or "this is a void boi" or "this one's undead, but it works for the Legion" in the end.
you know the only thing to change the landscape in wow was Deathwing. I mean ya there is a big sword in the planet, but Deathwing messed everything up, thats why i laugh at every new "enemy" we get, gear up, fight bads, rinse repeat
That's why I LOVED Cataclysm. So much actual change in the old world, and practically all for the better.
That expansion got so much shit because it lasted too long towards the end, but for fuck's sake if you were a new player during that time it must have felt amazing.
I love leveling a new character now and discovering all these quests i never did back then.
WoW has been "n-no, THIS is the ultimate world ending villain, and this time its the real world ending threat not the other 18 times, swer on me mum!" since AQ. Its well into the 'zombie IP' stage of the loot pinatas where they have wrapped up everything established so can only go bigger to try and generate a sense of threat after the players dealt with everything. Go look at stuff like Stargate where all the established villains were dealt with but the IP was still considered profitable so they farted out two more mediocre seasons trying to reinvent their mythology while upping the power tier to a new one that only makes the previous stuff seem like jobbers and the new stuff feel like fan fiction. Its what happens when any longform media outlives its story.
This was my immediate thought too reading the book tbh. They were definitely portrayed as a big baddies in Chronicles, and now they are demoted to just another cosmic force. And this is before we've ever really interacted with them at all.
Blizzard definitely have "big threat" whiplash of the greatest degree. On one hand it's good to shake things up, having the same big baddy for 20 years would be kinda boring, but it's also hard to get invested in a great threat when they keep faffing about with the power levels like a regular shounen anime.
Blood Elves were based on a STRONG request from a poll of Asian players where many remarked on the Horde side that they and their girlfriends wanted a non-creepy femme race to play (Source)
the only thing it did wrong was replacing the content, which was lost as a result. if all the Cataclysm zones and dungeons had been additions instead, if the old zone were accessible through Bronze Dragonflight requests and both versions of dungeons were available, then it would have been perfect
I mean...the fact that this has been the formula since Classic, formulating the story around creating further raid fodder, at least proves this isn't new or surprising.
I have no idea how they could "better handle" the DBZ effect that inevitably comes with creating an MMORPG (a game that centers around fighting enemies and increasing in power) without "the DBZ effect" (as the story progresses, the characters grow in power to defeat ever-stronger enemies.)
Honestly bringing up C'thun to me proves that it has not gotten out of hand. In that raid, we defeated an old god. In 8.3, we defeated an old god. A bigger one, but still.
Once we deal with Void Lords in 13.3.5, it will be Light Lords next and then The First Ones and then Mega Voidlight Emperors and then The Ultimate First-er Ones and then...
It's a common pop series lore going for decades, like Marvel - there will be always a next threat, like Thanos and then Galactus and then Abraxas...
Not terribly sure what's the surprise, we have the map and for all their might, Void Lords are just one of six big cahunas out there. With a bit of imagination, you can absolutely see Void Lords being eventually supplanted by some X out of other 6 and round the wheel goes.
With mmos in particular where everything is catared around that vertical "number get bigger" dopamine release its less about trying to avoid doing it and more about how you stop the fatigue in the player. Pandaria got a lot of positive buzz because it introduced new or returning characters while introducing things that were not so much a greater threat but the idea of "if you never came here this might not have happened". I think a lot of WoW's issue with its villains is how they rely far too much on just "no this thing from outside is coming to once again give us a reason to fight something other than horde vs alliance and point out how thats kind of absurd at this point, then we go back to horde vs alliance till something new shows up from outside again". Thats a severe diminishing returns kind of threat escalation. You can only do it so many times before the player experience is "yeah, okay, i get it. Where do i get my bigger numbers from?".
Personally i think the success usually rides on the characters they introduce around it. For every Lorewalker Cho that sticks around you have a Y'rel who gets poochie'd. To use the Dragonball example GT pulled this and there are no exclusive characters in that people remember fondly but in Dragonball Super characters like Whis and Beerus became favourites and i think 'who you go on this new adventure with' can really balance out the 'no THIS is the actual threat, everything else was a low tier jobber all along!' fatigue.
2020 - people realizing that a game needs a new "big bad" every now and then so the plot can continue...
It's just Blizzard using a future villain to hype a current villain. Death big scary, big bad right now, so everything must be done to hype it up.
When the Void Lords are up, they'll do something similar for them.
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That'd be funny and I can see them actually pulling something like that.