They actually said there will be new ones added throughout the expansion so hopefully they come up with some good ones.
They actually said there will be new ones added throughout the expansion so hopefully they come up with some good ones.
Hold up.
Did the OP praise Legion's RNG-fest of horseshit that was Legendaries?
I don't recall feeling very Legendary when I would kill a WQ mob and get the worst possible Legendary for my toon, only to have to "hurry up and wait" for a few weeks until I had enough BLP to hope for the next drop.
Also, doesn't this forum hate when "borrowed power" from completely random sources contributes upwards of 30% or more of throughput?
I mean, if the effects don't "wow" you (hehe, punny), that's one thing.
I get it, you think they are lame, passive junk that don't excite you.
Ok.
But like, getting the two worst Leggos in Legion and being forever behind everyone else based on nothing but absolute uncontrollable RNG to the point where it was almost better to just reroll and try your leggo luck again wasn't exactly the shining moment of that xpac, is all I'm saying.
Pretty sure that's not how it works, though. It says it spreads to a nearby enemy, so if you're targeting mob 1 in a 3 mob group, each hit has a chance to spread the poison to mob 2 or mob 3 equally (for ease of reference). As more mobs are introduced, it would have less chance to hit them all since there's an equal spread of who gets hit by the extra poison, but still pretty good overall. You could probably even make a weak aura or something like it that actually looks at how mobs are being affected.
Do we have any proof that it doesn't work as described by me? I'm not sure, as I haven't tried it myself, I just extrapolated from the data given.
I'm having trouble empathizing with the mindset of folks who think of Blizzard as liars, devs should get fired, or are "really worried" about this or that system, item, etc. And by trouble, I mean I am empathizing too much.
I'm not suggesting, in any way, that we shouldn't have negative criticism, but I can't rationalize someone who takes WoW so seriously that they want someone fired, or they view a decision as a lie...this smacks of someone being in a toxic relationship, and it worries me for the posters' sake, like do they need therapy or counseling? I don't wish to make a value judgment here, but...unless you're trolling for lulz, get help, please.
By all means, dislike Blizzard's designs and choices, fucking hate them if you want, but if you take it personal, it's a you issue. And if you hate the game or the design or the choices so much that you need to vent anger in a forum, maybe it just isn't the right game for you anymore.
Soapbox folded up, thanks for reading.
"Can't you see this is the last act of a desperate man?"
"We don't care if it's the first act of Henry the Fifth, we're leaving!"
Remember when before MoP the devs roughly explained at blizzcon how your daily or weekly life as player would look like? "We've heard you don't like to log in every day to do your daily heroics, well good news, now you can complete 7(?)can't quite remember as badge came from all sources) and then be done!" And it was true. Thre was no catch.
Since WoD, we have wishy-washy dev interviews, and they are more like advertisers of wow nowadays than gamemakers speaking about the game as to how it works. All you see at blizzcon or in interviews is flat out advertising. And just like Ariel (or Tide if you're amercian?) takes out blood and motor oil and grass and everything from your clothes, Shadowlands will not have AP farm, and will have legendaries etc.
Did azerite work out as it was advertised? Essences? Corruptions? I think the answer is clear HAHAHHAH, NOPE.
I think it speaks out loud that even content creators on the beta don't even know for sure how your daily/weekly life will look like in details. In practice. Because many things are not even implemented, or don't quite work or something else... They've been on the beta for months, and still we only have just an idea about how end game will look like in practice.
Last edited by Lei; 2020-09-15 at 07:03 PM.
It's a slightly stronger piece of gear that you upgrade with currency you have a weekly cap for. It is in sense valor upgrading with a couple extra steps (and people have been asking for a guaranteed upgrade path for their gear).
Who woulda thunk it, that Blizzard wouldn't hand you free legendaries that are as powerful as RNG heavy ones?
I love how you will cling to RNG as if it adds anything, don't worry though these developers won't have their jobs for much longer.
so either way this ends this will be the last expac they develop.
With how the investor suit against bobby is going i wouldn't be surprised if most of blizzard's senior staff are being investigated for colluding in a conspiracy to commit fraud.
And then there's the FBI investigation that just began, i hope they packed lube cause it's going to be a very deeply invasive investigation.
W..what? tons of these legendaries are super strong, many of these are literally legion legendaries. many of these are old set bonuses buffed, which well... is pretty much what legendaries were, and many of these are torghast powers. and some of these are old talents, no, most are not old talents...
Also what are you talking about? holy paladin has a fair few good legendaries...
https://www.wowhead.com/guides/legen...ms-shadowlands All powers can be found here, aswell as their inspiration, and no most are not talents.
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What? it was always hitting 2 targets... Also it duplicates all of your poisons and bleeds onto a nearby enemy every time you shiv... that is super good, imagine if when you as an aff lock got 10 agony, corruption, siphon life, and unstable affliction onto an enemy, then shadowbolting then duplicated these dots onto a nearby enemy...
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its actually pretty decent.
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You do know legendaries in shadowlands are crafted right? you can make whatever ione you want, you dont need to worry about RNG like past expansions.
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Prydaz was BIS for progression, many top guilds used it cause it right out made fights damage patheticly low, and allowed groups to easily cheese heavy damage phases.
Legion legendaries were fun, but they were awfully balanced for the longest time. On top of that, you got them so rarely at the beginning, it felt really bad when you got something that barely did anything for you, when you could have gotten something that basically gave 50% more dps.
I'd rather have legendaries with small boosts, or something that are more utility based. Because Blizzard isn't going to be able to balance them properly. Not after few bigger patches, at least.
No you have 4.
2 are based on legiondaries 2 are azerite
then you have 4 generic mage legendaries
then ontop of that all the covenent based legendaries, and the "All classes" legendaries.
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The projectile has its own 5 cap. so now you can hit 10 enemies instead of 5.
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Yes, yes we do, you know what else?
Legion legendaries
Artifact traits
Teir sets
azerite traits
passive talents
they were interchangable.
i could give you a list of powers, and you wouldnt be able to tell what is from what.
they are all things that just give your class a slight bonus in specific spells.
A few reasons. High level PvE content wasn't really balanaced around legendaries until a few patches in, by which point you probably had your leggos anyway. Getting a drop was a serious dopamine rush, & getting the right drop was just incredible because you knew it was super impactful. In comparison, crafting something with a rather average passive effect after a known grind is just more of a checkbox ticked than anything else. I've had a chance to play with pretty much all the legendaries for all the classes I'm interested in on beta, and I'm not going to be like, "oh fuck yeah now I finally have my leaper legs" or something I definitely said that about Leaper shoulders in Legion, but not in a positive way
Like I said earlier, I know better than anyone the downsides of the Legion system. 72 days /played for Kakushan's on my Warrior, at which point I was playing my Druid as a main because Guardian was busted in ToS Mythic. I just missed out on a few rank 1s back in EN because other Warriors I was competing with had the gloves & didn't, but heyo.
So yeah, while Shadowlands is the objectively better system for pretty much everyone, the lack of interesting legendaries paired with a mundane acquisition experience makes it a bit worse for me, even if even for myself it's actually probably better I'm confusing myself at this point.
What is warranting all this salt? I never said passive powers are bad, I mentioned they brought back Prydaz as an azerite power. But having something like that as a legendary power is lackluster.
Even tier sets had a bunch of awesome and boring bonuses meshed in together to the point of some classes/specs not caring at all for either 2 or 4 piece bonuses whereas others would be either broken or barely competitive without them.