Waaay back when, when the Harry Potter games were first coming out I lost my little mind to them but always wished for more. This has the potential to be what child me always wanted. I can only hope it delivers on it but I'm not going to hold my breath to long until more details come out.
Man if i just get to hang out in diagon alley, fuckin hnnnnnnnnnngggggggggggggg
Now that it's confirmed that Rowling has no say in it it's ever more interesting. :P
The game I've been waiting for.. hopefully it's not that bad. If it gives you enough freedom I'm sure I'll enjoy it..
hopefully the music is soothing and "juvenile" like the first two games had.. they gave a sense of comfort sometimes and of mischief in others. hopefully it's not too action-focused, too.
Last edited by guisadop; 2020-09-19 at 10:20 PM.
...that's just my opinion, anyway.
All of this cosmological stuff is too boring for me. I'd like to get Warcraft back, please. my thing is killing defias and orcs.
Main gameplay is button mash combat... talent system... crafting stat sticks... *snore*. Not quite what I envisoned being a wizard in a the wizarding world would be like.
Would be cool if the potion alchemy gameplay was engaging like Kingdom Come Deliverance's, but I doubt it will be.
I'm not into the bland aesthetic look of the game, though.
This is looking like Dragon Age but with a thin veneer of Harry Potter over it.
Well, I've said this before, but... they really should have explored one of those other wizarding schools. Not Hogwarts, which has been overexposed for two decades. It's not exciting anymore. A brand new location could bring a sense of genuine discovery, of excitement. Something fresh.
Most people don't really give a fuck about the other schools and want to play a non-children's HP game with violence and action set in the universe that they know (ie: Hogwarts and the surrounding areas that appear in the books).
I would bet that what you're describing - talents, action combat with combos etc / equipment with stats - covered in a glossy Harry Potter veneer is exactly what most people who get excited about a HP game in the first place want to see.
Originally Posted by Blizzard Entertainment
To me, making an HP game about going around and killing things is like all of those Star Trek games that were about blowing stuff up. Those game adaptations missed the point of the IP they were supposed to be adapting. Star Trek wasn't about blowing stuff up. It was about exploring worlds, interacting with aliens, analyzing anomalies, trying to use your toolkit to rig up a solution. And occasionally getting into a stand off and sometimes blowing something up. Except almost every Star Trek game omitted all of that and was just about blowing stuff up. Literally the one and only Star Trek game that vaguely felt like Star Trek - that had a significant amount of non-combat gameplay - was STO, and even then it was overly laden with combat. It's also like Lord of the Rings, which isn't a story about combat. In fact, very little page time is devoted to battles, and yet every game except LotRO was a murder simulator dressed up in a thin veneer of LotR.
When I think of Harry Potter, I don't think of zapping hundreds of mobs. I think about talking to ghosts, or trying to come up with a creative solution to a problem using a whacky toolkit of potions and magical artifacts, or solving puzzles, or riding strange creatures, and so on. And I guess maybe occasionally zapping someone. But this game feels like one of those hundreds of throwaway Star Trek or LotR games where it misses the point of the IP.
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It feels like game design has hardly moved forward over the past 40 years. It feels like the gameplay loop of big budget games predominately revolves around combat and killing things. It feels like no one is trying to figure out how to create an engaging fantasy adventure where combat only happens some of the time and there is a lot of engaging gameplay outside of it.
They're making games for the market. It's unfortunate, but that's what sells, and big budget games need to have a good chance to selling enough copies to earn their money back. You find more interesting experimental design in indies more often than not, no publisher is gonna green-light a 8-9 figure game as an "experiment".
Don't get me wrong, I agree, but even games that have tried it have struggled. It was bad otherwise, but TSW's investigation missions are still some of the coolest, most unique and interesting things I've done in any game. Needing to translate Morse code, needing to find websites for fictional companies to get information about them, needing to reference the Bible or other texts etc. SUPER INTERESTING STUFF THAT WAS WAY OUTSIDE THE BOX AND COOL
But that's hard to make, and very costly. That being said there have been huge advances over the years so I'm not sure you're very on-point with this criticsm.
Honestly looks fucking incredible to me. Hope it delivers on what this trailer is promising.