Appreciate your time with friends and family while they're here. Don't wait until they're gone to tell them what they mean to you.
Do we really need yet another discussion topic about why people are dickwads on the internet? Calling it "syndrome" or whatever the fuck doesn't elevate you to a new standard. Documenting "trends" in player behavior does little to curb it. If you want to actually make a difference then be the change you want to see happen. Otherwise, we're all massive hypocrites bitching about the very behavior we frequently display ourselves.
I see this kind of thing a lot but the reality is, plenty of people in WoW were happy to act like complete dicks long before server communities went away. Some of the most awful/vile/horrible shit that I've seen people say in 15 years of WoW happening during vanilla. It is not a phenomenon that started when they added LFD and cross-realms, not even close.
With that said I agree with the rest of your post. In particular:
Appreciate your time with friends and family while they're here. Don't wait until they're gone to tell them what they mean to you.
I'd say it's more about lack of personal responsibility. Since the game is designed around group play everything is a success or failure of a group, not an individual. This fosters toxicity like: blame shifting, scapegoating, leeching, scamming your way into groups (things like fake achievements, ilvl padding, lying), guild hopping, etc. If the success is less correlated to person's effort and skill and more to whether they "gamed the social system", people will always try to do this.
League of legends is extremely toxic for the same reason - your win or loss is not tied to your own performance. It's easy to blame other people for a loss, it's easy to troll them and make your team lose despite their efforts, and there's very little punishment for either.
Appreciate your time with friends and family while they're here. Don't wait until they're gone to tell them what they mean to you.
The surrender option is another major factor I'd include as to just why the LoL community behaves so poorly. People are then motivated to discourage other players into quitting, because they can bully them into surrendering. That is a game system incentivizing bad behavior.
I avoid all PvP games that have surrender options, because I've never seen it have anything other than a negative impact on player behavior.
Its actually true. Men, boys, male toddlers and old men- we can be gnarly assbutts, to quote Castiel. It starts in the home with male examples being examples of males, and leads to outright chauvinistic Chadding everywhere. This isn't to say women are perfect, we are all human- but im male, so I'm an expert on male behavior
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I don't display such behavior. I try to be as kind as possible. I try to help newbies. I try to shut down sexist assbutts. So no, not really.
Don't forget, you don't have to play with anybody, just leave. And if it was the shitty little debuff keeping you there, note that the system is obviously sadistic
Appreciate your time with friends and family while they're here. Don't wait until they're gone to tell them what they mean to you.
Be careful who you chat it up with here on these forums. If you are NOT for WoW and about WoW, people will report whatever you say and get you banned
Toxicity in hardcore game modes is fine, as it fosters competition. Toxic casuals are the problem, as they assume anyone with a brain has no life 'cause they're skilled.
Yea I disagree. You are who you actually are, not the persona you want others to believe.
In the end no matter how well we think we are at hiding our true self, wether it's our online persona or just a facade we put with different people, the truth comes out sooner or later. And that truth, is the real person.
Even while arguing silly stuff like wow or w/e people subconsciously let out their real selves and motivations.