Originally Posted by
Scrysis
Yeah. I get this. (Also, another 15 year wow player here.)
I think a fair amount of issues with azerite aren't really a problem with the azerite system, but how it interacts with M+ and raids. I do like M+, but it has caused a whole host of problems, and not just with azerite. It has been so much easier to gear up from M+ than raids, and then, on top of it, you managed to get a bonus jump from the weekly chest. Just talking about azerite traits, if the best traits were in M+, you had to continually farm M+ for it. And then, as you pointed out, the huge power jump. The ilevels from M+ allowed players to leap-frog over complete raid tiers and rendered the rewards pretty worthless.
And for others reading this, M+ is massively easier to get gear from than raid. Even if you weren't guaranteed a drop every run, you could spam run the dungeons. If each dungeon were around 20 minutes, you stood a decent chance of getting at least one piece an hour. More if you had people willing to trade you drops. You only need 5 people to run it, you get to practice endlessly, and with the key system, the difficulty is incremental, not the massive wall that is raid tiers. And at the end of the week, you got something from the chest that had an even higher ilevel than what you were running all week. It's absolutely nuts.
As much as it sucks getting less loot, I see the M+ system changes as being a healthy improvement to the game. If I were to reintroduce azerite, I'd keep a 3 ring, M+ focused pieces for M+ rewards, and I'd make raids a 5 ring, generalist rewards. But this is with the assumption that the M+ system is balanced out. I think the current hope with tier bonuses isn't so much with the bonuses themselves but with the idea that you don't need to re-farm the same rewards each new raid tier, and that the idea that raid rewards will be definitively better than M+ rewards, and that each new raid will be an improvement.