Originally Posted by
Malira
Exactly. Like I've been playing FFXIV and the story is great but it almost feels like a movie more than a game sometimes. Lots of long talky cutscenes - and yes, focus on a main cast of characters that your character nods along to. They could never do this kind of storytelling in WoW because the playerbase would just skip through it.
There's a reason why the sparse cutscenes are so important, they need to tell a Lot of story in 4 minutes. Outside of that, WoW tries to tell the story through environment and voiced dialogue - ever noticed that after accepting a quest the npc will usually summarise the quest text in one or two lines of dialogue? They're trying to project as much story onto the player as they can as they are running around killing boars.
It's a challenging way of telling stories and as Blizz has been attempting to do more long term storytelling it hasn't really worked to their strengths. They've generally been better with telling stories over a half an hour questline, a single dungeon/raid, or a month-long weekly campaign (and those can often feel janky played weekly).
They also have a very... LOST-style storytelling, where they like to keep a lot of loose ends around to be picked up later when they need new ideas. This is both a good thing because it keeps long term storylines, but in practice it also leads to lack of just... tie-ing up stories just in case they need to resurrect them later, and plot points being left hanging for literal years (like we're only just now finding out what Sylvanas was up to in Stormheim over 4 YEARS later)