it's not that people want 'less loot drops' it's that they want less 'meaningless loot drops' and more quality loot that actually means anything and doesn't require a maths degree, a doctorate in astrophysics and a national grade super computer to run billions of simulations to figure out if item 'insert edgy name here' A is better than item 'insert edgy name here' B, sure the casuals who don't know better don't want this change because 'less loot = bad' but for most people who care about character progression and getting better at the game and enjoying it fully having loot rain down on you that is utterly meaningless unless you get that 1% roll on top of a 1% roll on top of a 1% roll making the item 'usable' relative to what you already have is just bad game design, they tried to apply the 'diablo' effect to the game with legion and it doesn't work in an mmo like WOW, and it certainly doesn't keep people logged into the game which is what most systems these days are designed to do since the playerbase is so low, they gotta keep what little playerbase they have left so it doesn't cause the investors to fuck off.
I wasn't going to say anything, but so you don't look silly again in the future.......it's press X for doubt. F to pay respects.
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You are confused, an upgrade doesn't mean a higher ilvl, therefore their comment is perfectly acceptable. What's completely wrong and made my physically cringe a bit is you claiming they said it was always best stats, something they never claimed. An upgrade depends 100% on your currently equiped item, so the stats being the bis is not required for an item to be an upgrade.
At this point you are just arguing against yourself. Amusing to watch, but not very fruitful.
I haven't cared a single bit about loot for over a decade. I always know I will have good enough gear to defeat the last boss on Mythic before we get to kill-range without caring about it, and since gear is not a reward in any way but only a tool to overcome challenges, I haven't had a reason to care for a long time. Playing Classic for a few months made me realize I can actually get a bit excited about loot if it's scarce, so any change Blizzard makes that makes loot harder to get is a good change to me.
I'm not quite sure what you're trying to get at. This started off with the idea that "crafted gear is there".
I point out again, how the only crafted gear that's being used reliably is not even actually gear, but used to forge legendaries.
And now you're saying I should apologize for...what? Not humoring the idea that white quality gear isn't "crafted gear" but rather "crafted materials"?
Or what's next, are we going to consider flasks and food "crafted gear"?
You haven't played the beta, have you?
It's more like, vendored gear. You pick the power you want attached to it, and you can pick stats, and then the Runecraver as a NPC applies it all for you and gives you the gear back.
You know FULLY WELL that isn't what the other poster meant by using crafted gear to fill slots that you're having bad luck with.
"El Psy Kongroo!" Hearthstone Moderator
Figure of speech, obviously.
But no it doesn't.
Transmog is a secondary issue. Not wrecking gearing is more important. In BfA we got so much loot i didn't even use my bonus rolls in raid as most bosses didn't drop anything i needed anymore.
Luck in loot is ever present. If you have a problem with that lobby for master loot. Not more loot.
I have, not extensively, just as i felt the itch. You are right! it is like vendor gear......with one distinct difference................................wait for it.......................its crafted! Thats right! and then that crafted item, is used to craft you legendary item, when combined with OTHER crafted items!
Blizzard have explained it quite clearly in a post titled..........wait for it...........CRAFTING your legendary in Shadowlands!
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LOL, what a stupid argument to make, they clearly dont meet the commonly accepted definition of GEAR, more ITEMS. But, guess what they DO meet the requirement of? CRAFTED! just like legendaries in SL.
bonus rolls were good bad luck protection. and honestly one of the more reliably ways to get offspec trinkets/weapons in a world where there is always a new main spec trial/reroll that needs stuff.
not sure i like them removing those. maybe if they add raid trinkets to the weekly chest or something.
Like I said, you have no real desire to actually discuss this it seems and just seek to have more "gotcha!" moments that don't really amount to anything.
The other poster said "fill out empty spots with crafted gear". Specifically.
NOW, in a complete and utter weird twist of argument, you are trying to claim that "Crafted gear exists!" (your original words) and are somehow ignoring that not only is the only comparable "crafted" gear the tokens to turn into legendaries, but that you can only have one legendary on to begin with.
So at no point is anyone actually using crafted gear to fill slots, as I originally said. You just moved the argument from point to point to try to prove instead that "legendaries are crafted gear" but even if you reach that point (which they still aren't, the crafted gear is merely a material used to purchase the piece of gear. At no point is any professions actually crafted the gear, you know fully well as I know that when people talk about "crafted gear" they mean by another player. This is literally akin to buying the legendaries in Legion, and no one called that "crafting" a legendary just because it came from a Blacksmith who literally said he found the way to make the legendaries), your original claim that you can use crafted gear to fill the slots is still faulty because it only goes up to 200 ilvl anyway.
While that is a completely fair viewpoint honestly, I think this is a case where the habits that WoW causes the cutting edge players to do can be considered a bit of a detriment to those who were playing under that level.
To be clear, I mean specifically by cutting edge the players who felt the need to grind every, single, thing to min/max the competition. And while there is a trickle down effect yes, it also does drastically drop off over time. You can still obtain CE without touching PvP for example.
But for those who enjoyed dabbling in both arenas and M+, this is definitely going to hurt them even if they didn't feel "forced" to do it.
"El Psy Kongroo!" Hearthstone Moderator
Why are people happy about loosing a chance at gear? Am I missing something here.. it cost you little to nothing and got a second chance at loot on a boss you needed now you get nothing, good luck on personal loot too lol
this is final nail to the coffin of this expansion.
in the end it was blizzard who killed wow. gg
"El Psy Kongroo!" Hearthstone Moderator
Bovine excrement. And you either know this and just want to contribute to the endless drama this forum cooks up daily or you really haven't thought about it and just scream whenever anything changes. By now I am unsure.
1) Unlucky people have no advantage with Bonus rolls. They will not get loot (or the loot they want) from that either, because that requires luck, which they don't have, because they are unlucky. Your logic is flawed
2) The new system removes the chance for Azerite and Gold and will always give items. Then you can CHOOSE to make them into Anima.
3) Old raids are not affected, so your mog hunting is not disturbed.