Conflict is the fabric of all existence, as much in Azeroth as in the real world because without conflict, there is no action, and without action, there is no existence.
Conflict is the fabric of all existence, as much in Azeroth as in the real world because without conflict, there is no action, and without action, there is no existence.
It is war. There are no rules to war. Why do you think there are rules? Usually war involves both sides doing horrible things, and then the winner covering up or downplaying the horrible things they did.
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People want stories told within the current lore. They don't want JJ Abrams style of mystery boxes constantly pushing to expand the lore because that is boring as hell.
What war? As far as I can tell, you've theorized that the Void Lords are neutral entities that came under assault from "3-4 other cosmic forces" and this is the entire basis for your argument despite there being nothing to support it. What's the point in having a discussion in which the lore is disregarded?
It's almost like reality is just this world... of... warcraft!
Seriously though, I'm all in with making the WAR in Warcraft the cosmic war. It's a cyclical perpetuity that the game needs to secure its future IMO, and everything points to that being exactly where we're going and why.
That's why they ran with the Shadowlands story, @Mutley29 but it's all a lie! Pure fiction don't let it lead you to some weird philosophy, if you wnat ot understand reality, there hs been millennia of information and thought, and the truth about it has been around for a long time. It's not in Shadowlands which is someone's fantasy thought of what it might be.
At least Diablo makes some sense. Wow's cosmic forces feel so... illogical? Take the undead for example, they're created by necromantic (death) magic, So it'd make sense if they could be seriously harmed by nature (life) magic, as it is the complete opposite of necromancy. But that's not the case, the undeath are harmed by light magic instead, even though it's light is not the opposite of death magic.
Am I overthinking it too much? I feel like I am.
I think cosmic wrestling ring is exactly what it is.
'Reality' on the cosmic order chart is in the middle of all forces and I think was put there on purpose. Reality exists where all those forces keep a balance and only there. There's two adjacent realms that are also not really part of the outer layers and that's the Emerald Dream and the Shadowlands, those seem kind of like another layer with one leaning more towards life and one towards death, but still keeping a balance between them, because they are connected to reality and as such, have to have balance. In their case not within the realm itself, but balancing each other out. I do not think the Shadowlands are really already the realm of 'pure' death, that is still one step further (maybe that's where the Maw leads). They are the death-iest reality can get, kind of. In the Shadowlands there's still some light, some order, some disorder, some void, even some very little life. Its balance is just tipped towards death. Same goes for the Emerald Dream, but with life.
Shadowlands and Emerald Dream form another balanced system, with reality at their center.
But those big outer forces seem to not be content with just watching reality and having to share it and thus try to gain dominance over it (even if it means that destroys reality).
So the only thing that should actually concern the inhabitants of 'reality' is the balance. No matter who endangers it, that is the enemy of the moment. The others can be allies for that time, but our only real concern should be balance and the alliances with the outer forces cannot last forever. This is a simply about surviving. We give up balance, we all die.
Everybody who helps us maintain balance is our ally, who threatens it, is our enemy.
Edit:
I think that is because those actual opposing forces are kind of the same side of the coin. They ... cancel each other out, but they don't 'corrupt' or actually harm each other in a cosmic sense. We saw that best with void and light, which we have seen turn from one to the other several times. But it does usually take some time where you see nothing at all change. Remember how long M'uru was drained for example and it always looked the same, until it turned in a heartbeat. Remember how long D'ore had to be 'fed' and stayed void until it suddenly turned back to light.
And I mean living turn into dead all the time and it seems if you pour enough anima into the dead they turn into living again (as seen in Ardenweald)
I do think the specific case of undead has to do with the special status of 'reality' and its balance. Everything there consists of balanced out forces. Undead have a little more death than life, but they are not dead-dead, so they are still somewhat alive. Living have more life than death, but they are still dying from the moment they are born (ageing). Undead contain more of the Decay element, Living more of the Spirit. But they still both contain a little of the other one too.
And force-feeding anything a power can harm the being. Forcefully pouring light into anything upsets its balance and harms it, living and undead alike... and as we saw in the cinematic, the dead too. Same with all the other forces. Too much of anything in a short amount of time and it does harm.
Last edited by formerShandalay; 2020-09-24 at 12:24 AM.