Until people realize that instead of being 0.7-1% behind others they will be 2-5% because of some insane trinkets that just doesn't drop for them.
Bonus rolls were a part of that.
Until people realize that instead of being 0.7-1% behind others they will be 2-5% because of some insane trinkets that just doesn't drop for them.
Bonus rolls were a part of that.
Cannot say I mind it one way or the other. Loot will come how loot comes.
Of course there will because of math and statistics. I do not need to "believe" anything, I just know how to calculate probability.
Without any system that smooths out power curve like TF and with rare loot this is bound to happen and it did happen in the past.
Right now it was pretty uncommon to NOT have some specific trinket at ~2 months in patch. After changes it will be pretty common.
How is this accounting for personal loot and the weekly vault? Everyone will have an additional 1-9 chances at those trinkets depending on where they come from. As some of the group gets what they need off a boss's loot table, they can adjust their loot spec to fish for trinkets that others need, and since personal loot only gives loot for the available loot specs, it drastically increases the chances that the sought after trinket will drop. I'm thinking that getting trinkets, in particular, will be far easier than they were in Classic - Cata with these systems, which presumably is the period you're talking about since the thread is regarding the removal of bonus rolls.
m+ is only 5 people, it's fairly easy to find 5 likeminded people.
raiding is 25-30 people, there are always people who want different things, always people rotating in and out of the team, etc.
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if loot tables become smaller bonus rolls become better too, the chest will never be able to match it.
for the chest to be similar to how bonus rolls are right now, loot tables would have to be drastically smaller, at least twice as small, which seems like a stretch. (did some napkin math in one of my earlier posts).
the speed of gearing doesn't really factor into it, it's about when you get to the point where you are missing 1 or 2 specific items, that is point is where the bonus roll shines and that is when you want some improved odds the most.
Last edited by Hellobolis; 2020-09-24 at 08:20 AM.
My understanding of the weekly is that there are "lanes", so raid can get up to 3 choices in that lane from raid tables, whereas M+ and the loot tables get 3 in their own lane.
If that's still the case, then the weekly is still overall just as good if not better, mathematically, for Raid alone.
The problem will be with people who raid, M+, and pvp at a high level each week, because now they lose 2 chests (2 guaranteed, but random) and 2 bonus rolls for 1 guaranteed choice between 9 items.
In terms of raid, early on, it will be useful, then later in tier, it still offers a higher overall chance at that one elusive item, though the chances are still pretty low (3 chances of 29 items, or ~10% in your example).
Remember, bonus roll is 20%, and if a loot table offers 3 items and you need just 1, you have ~7% of getting the one you want, which gets worse the bigger the table gets.
This ofc is assuming the Great Vault doesn't offer duplicate items because if I open my first one and it gives me a choice between three of the same pairs of gloves, that's gonna be lame af and ruin the whole system.
Given other "issues" with in-game features, I wouldn't put the duplicate thing past them...
Pray tell, which expansion HASN'T been "a dumpster fire", whilst current, according MMO-C in the past ooooh... forever?
This is a good change. Unlike a lot of shit that hasn't even been done and won't be done until 10.0+.
Its fairly simple, ~2 items per boss with 9 items per boss per 20 people.
vs 5 items per boss with 9 items per 20 people.
Less than half the chance vs current situation. Plus random 1-3 item from vault which is like static chance of ~1-3% each week.
And since currently it happened for us to some guy never get weapon from Raden despite clearing it every weak, everyone will have at least half the chance of what they had now.
Bonus rolls actually gave you some chance to target loot. Vault doesn't.
And it not 1-9 items from chest because these are separate loot.
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This is how you can fool people. You actually believe you have a chance to get trinket you need with 9 chances? No. It will be max 3 chances, out of pool of every item in raids.