"Why of course the people don't want war…. But, after all… it is always a simple matter to drag the people along, whether it is a democracy, or a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the peacemakers for lack of patriotism and exposing the country to danger. It works the same in any country."
Or just have it like it always existed. It did not break the game them, it won't break the game now. This is not poor design, is just design that you disagree with because it supposedly affects you progression. You will use it every other pull where you would feel more comfortable about your chances and that is it.
Your suggestions are poorly thought out and would completely take the fun out of it. Make it cosmetic? Gives you the right to summon if you succeed? The way it is, is fine. At this point people are complaining for the sake of it.
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The only real change is that it comes enslaved already. It is fun on it's own.
I don't want solutions. I want to be mad. - PoorlyDrawnlines
I'm not complaining, but frankly haven't seen anyone ask for it. It was a cute niche back in vanilla which served no purpose, once you did it once or twice the novelty wore off.
Abilities i actually wanted back are those that added complexity and decision making. Soulburn for affliction, MoP/WoD Metamorphosis for demonology, MoP fire and brimestone for destruction. Stuff that give you choices and interesting interactions with your rotation and resource expenditure, so it's not just a "rotation". Ritual of summoning is a cute, but meaningless addition in my eyes.
Things casuals will have fun with for 10 minutes and forget completely can ruin other people's gameplay for 2 years, but casuals are too bad to understand it.
If you want your "RPG flavour" shit - there is plenty of it at classic WoW, consume it there and fuck off from retail.
Ritual of Doom is dumb outdated shit and should not exist in instanced content. End of conversation.
While I too think Ritual of Doom is annoying for said reasons, I do think that this take is a bit overestimated here.
All in all it will be a free 5% DPS (at most) once per hour and raids won't live or die with it, there won't be 14 warlocks in raid rotated each pull on WF progress to pop this every pull, at most you might see all locks pop it once per hour on pull they feel confident about which would result in ~2% more raid DPS or some such.
Blizzard won't balance warlocks around this, because it is a hour CD that does not reset, just like it does not balance shamans around their free reincarnate BR once half an hour (and that shit was actually key for Uunat progress, btw). It will be just that - free DPS once per hour. It won't impact balancing because it will simply be way too much statistically insignificant to even appear on the radar.
It IS annoying that you "feel" that you are not at full power you can potentially be most of the pulls and it WILL be annoying when we will be in full parse mode after progression is done. That true. But it's not going to be some OOOoOOoOoOOOOoooo crazy shit like Blizz balancing a DD class around 1 hour CD, it won't happen.
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True that, tbh.
Some people do take this shit WAY too over the top. This ability is mildly annoying for me as CE raider, but "omuhgad gaem ruined for 2 years wtf" - shiet... that's some sick take on that.
Yeah, or at least use the resources to fix other parts or the class, or maybe finish the fucking unfinished animations we were promised since WoD while Demonbolt still does not work with green fire, neither does demonic tyrant, and imps other than demo still use the outdated firebolt cast with green fire, and soulfire went from using the Vanilla mage pyroblast animation to greater pyroblast but green.
So, yeah, something that might actually see use over this pitiful meme.
Umm, you mean Classic design. Wrath was oriented towards more practical gameplay, in which almost everything had some sort of use, and I can't think of anything in WoD that was remotely similar to Ritual of Doom. Classic was the expansion that had CDs you could only use 1-3 times per raid session.
Also, keep in mind that in raids, a 60 minute CD simply resets on boss wipes, since its greater then 3 minutes.
Sounds cool. But it's not metamorphosis.
The thing is, I played warlock in Vanilla, and to a lesser Extend in BC (and even less going on from there). Yea it was fun when I learned it at around 50 I think. But I think I can count on my Hands how often I actually summoned it.
But, if people get a kick out of having abilities that they probably almost never use. More power to them. Doesnt hurt me having a bunch of skills in my Skillbook that I dont use.
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Can you elaborate a bit more on how a Skill players use maybe a few times in the Expansion to Trolololo Kill someone will ruin all other peoples gameplay for 2 Years?
I´m sadly a Casual who dont understand how that works.
Be careful who you chat it up with here on these forums. If you are NOT for WoW and about WoW, people will report whatever you say and get you banned
Thought it was cool when I first read they were bringing it back, but the more thought I put into it the less I wanted it. Doesn't feel like it fits into modern WoW design
In dungeons it's actually a bit nice. BUT more than often (2 out of 3? times) it was bugged and not being automatic enslaved.
I then started to get annoyed at it and did not try it again. In raids I wish it was not useable. Really.
Thanks for the heads up!