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  1. #261
    Half-Life 2 is the most overrated game ever made.

  2. #262
    wow is a good game

  3. #263
    Corruption was fun as a one-off gimmick.

    BFA is the most improved x-pack start to finish.

    If end-tier bosses need to be designed to challenge Limit (debatable), they need to be cratered with nerfs after the first month for the rest of the non-professional, non NEET playerbase.

  4. #264
    Herald of the Titans Advent's Avatar
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    Making game sequels harder and more tedious does NOT make the game more fun. I'm looking at you, Doom Eternal. >_>

  5. #265
    Quote Originally Posted by Hinastorm View Post
    I hear alot about how the base game ( no addons ) is an unbalanced mess, with broken abilities and gearing that makes little sense.

    Do you think this is the case?

    I've tried several times to install these overhaul patches that the game has, but apparently my computer knowledge is pretty limited, as I could never get any of them to work properly, and have thus never played the game.
    check youtube for ''how to mod witcher 3'' and use nexus mod manager,it does everything for you,gone are the old days where you had to manualy edit files and be careful not to mess stuff up

  6. #266
    Quote Originally Posted by Hinastorm View Post
    I hear alot about how the base game ( no addons ) is an unbalanced mess, with broken abilities and gearing that makes little sense.

    Do you think this is the case?

    I've tried several times to install these overhaul patches that the game has, but apparently my computer knowledge is pretty limited, as I could never get any of them to work properly, and have thus never played the game.
    Honestly I just spammed light attack the whole game and won easily. Alchemy build is completely op.

  7. #267
    Quote Originally Posted by ldev View Post
    Dark Souls games should get a "story" (as in very easy) mode and it wouldn't fucking ruin the game any bit. Tie achievements to "normal" mode, because people who would enjoy playing Dark Souls on easy don't give a damn about achievements anyways and tryhards would get their superiority fix by going "hahaha you didn't get achievements tho".
    It has an easy mode. Its called summoning 2 white phantoms and sit somewhere in the corner.

  8. #268
    Old God Mirishka's Avatar
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    Quote Originally Posted by MasterHamster View Post
    Game design is not a democracy and that is a good thing.
    Amen.

    /10char

    - - - Updated - - -

    Quote Originally Posted by Advent View Post
    Making game sequels harder and more tedious does NOT make the game more fun. I'm looking at you, Doom Eternal. >_>
    I liked D2016 much better as well.
    Appreciate your time with friends and family while they're here. Don't wait until they're gone to tell them what they mean to you.

  9. #269
    Quote Originally Posted by Advent View Post
    Making game sequels harder and more tedious does NOT make the game more fun. I'm looking at you, Doom Eternal. >_>
    OMG that fucking Marauder.

    To add to your first comment, I think constantly remaking older games in a higher rez, or with QoL improvements are a waste of development resources. I know business are too risk adverse and remakes are the easy buck, but I'd rather see what some of the studios that remake and port could do with their own ideas. It's like sequelitis, not every game needs to be a franchise. Games can be one offs.
    Last edited by SirBeef; 2020-09-26 at 11:28 PM.

  10. #270
    Quote Originally Posted by Faldric View Post
    Witcher 3 (without expansions) is the worst of the trilogy. Open world completely ruined the the main story.
    Witcher 2 is by far the best of the trilogy for me, but I simply cannot agree that 1 is better than 3. The combat in 1 alone just makes me want to vomit.

  11. #271
    Quote Originally Posted by SirBeef View Post
    OMG that fucking Marauder.

    To add to your first comment, I think constantly remaking older games in a higher rez, or with QoL improvements are a waste of development resources. I know business are too risk adverse and remakes are the easy buck, but I'd rather see what some of the studios that remake and port could do with their own ideas. It's like sequelitis, not every game needs to be a franchise. Games can be one offs.
    The Marauder's problem is that he barely scales with difficulty. All other enemies are far, far easier to kill on lower difficulties than on UV/Nightmare; standing there and shooting your plasma gun at a Mancubus in Nightmare will get you killed in two seconds but is a more viable tactic in easier difficulties, so is shooting at a Doom Hunter anywhere instead of exploiting his weaknesses. Marauder gives no fucks if you're on Too Young To Die, you either fight him properly or get rekt. But once you're good at Nightmare, they can barely touch you. Run away a bit, dodge axe laser to make him run to you, Ballista-super shotty-Ballista. Do this twice and he's dead in ten seconds, he's the weakest Super-Heavy apart from maybe the Barons.
    It is all that is left unsaid upon which tragedies are built -Kreia

    The internet: where to every action is opposed an unequal overreaction.

  12. #272
    World of Warcraft is a good game.

  13. #273
    Quote Originally Posted by Jastall View Post
    The Marauder's problem is that he barely scales with difficulty. All other enemies are far, far easier to kill on lower difficulties than on UV/Nightmare; standing there and shooting your plasma gun at a Mancubus in Nightmare will get you killed in two seconds but is a more viable tactic in easier difficulties, so is shooting at a Doom Hunter anywhere instead of exploiting his weaknesses. Marauder gives no fucks if you're on Too Young To Die, you either fight him properly or get rekt. But once you're good at Nightmare, they can barely touch you. Run away a bit, dodge axe laser to make him run to you, Ballista-super shotty-Ballista. Do this twice and he's dead in ten seconds, he's the weakest Super-Heavy apart from maybe the Barons.
    Oh I know. It was such a shift when he first appeared when playing in normal.

  14. #274
    Quote Originally Posted by SirBeef View Post
    Oh I know. It was such a shift when he first appeared when playing in normal.
    He should probably have stayed a one-off boss. Imagine fighting the Gladiator or Khan Makyr in normal combat arenas, would be a nightmare when the enemy is designed to be the sole focus of your attention. The Doom Hunter made for a much smoother transition to a relatively common enemy, given that he's a lot less oppressive and was already designed to be duo'd by the devs anyway.
    It is all that is left unsaid upon which tragedies are built -Kreia

    The internet: where to every action is opposed an unequal overreaction.

  15. #275
    Merely a Setback Adam Jensen's Avatar
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    Unpopular for devs, maybe not gamers, but . . . UNDERWATER SHIT SUCKS, STOP MAKING IT.

    /rant off

    Like honestly, be it WoW, Assassin's Creed or a myriad other games that force you underwater for some portion, to do some task within a time limit (or you die) while constantly snared (because of course our hero can't swim for shit) sucks.

    You know, of all the faults of Destiny 2 . . . that game doesn't even let you enter water. So 10/10 Bungie.
    Putin khuliyo

  16. #276
    I was one of the few that didn't see a problem with modders charging for their work back in the whole Steam-Skyrim shenanigans.
    The wise wolf who's pride is her wisdom isn't so sharp as drunk.

  17. #277
    -there should be more, waaay more survival horror games releases

    -Nintendo is the king.simple cuz they keep innovating fact

    -sports games are great

  18. #278
    Herald of the Titans Advent's Avatar
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    Mainstream multiplayer games are crap. In fact, any game that is built around having multiple players is crap and I don't get why people buy them.

    No, the first game you played that wowed you is not the greatest game ever made.

    I think most gamers are generally uninformed followers. They see or hear something from a popular online personality and suddenly it's the gospel because that person said it. They have no thoughts of their own and shouldn't be listened to under any circumstances.

    Epic Games is not, in fact, the devil. Buying a game from them is not tantamount to ruining the gaming industry. Your principles are meaningless, what's more important is spending your money on something you'll enjoy rather than trying to "hurt" a corporation that makes millions of dollars in spite of you.

  19. #279
    Field Marshal bitterwinter's Avatar
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    Spyro reignited trilogy needed more time in the oven for the second and third games I know everyone praises it as amazing, but the last game was outsourced and has nowhere near the level of polish of the first (despite this, it is still great and I do commend the devs). I try not to think about it too much as it does make me sad lol

  20. #280
    Final Fantasy Tactics is overrated.

    The story is good, but story doesn't make a good game. A game needs to have good story and good gameplay, the latter FFT sorely lacks. You cannot preview the maps before going into battle; what terrain there is, the types of enemies you will be facing and their placement, or the objectives of the map. So you wind up taking a generalist approach and just playing it safe with your same roster of grossly overpowered main characters. Speaking of which, the game is ludicrously unbalanced, to the point your characters can become gods and roflstomp their way through the story very early on. Character customization is very shallow. There is also a lot of grinding.




    I'd say that Final Fantasy Tactics Advance 2 is a superior game to FFT. Yes, the story is meh, but the story isn't to the detriment of FFTA2 as the game does not focus a lot of its playtime on the story, but instead on gameplay. The gameplay of FFTA2 is where the game shines, and FFTA2 is probably the SRPG I had the most fun playing gameplay wise. Before a battle starts, you can preview the map and the enemies and the objectives, and thus you actually have an incentive to train a large roster of specialists, bringing out the right tools for the right jobs. There is very little to no grinding in FFTA2, letting you get to the good stuff of challenging battles designed by the devs. The battle experience is freshened up by the law system, where at the start of a battle you are challenged to adhere to a rule, such as "cannot use moogles" or "cannot use fire spell" or "cannot end turn next to another unit". The laws change how you think about how to play every match, but you are not forced to obey them (if you break a law then you just can't revive KOed characters). The character customization is insane. You can train a character in one job and train up their weapon skills, and then reclass them and retain some of their prior job's abilities and keep using their weapon skills.




    The art of FFTA2 is criminally underrated. The game looks gorgeous! The game is also visually more memorable than FFT, due to the colorful storybook aesthetics and the presence of different races besides humans. The problem with SRPGs is that - no matter how good you are at changing up a character's face or hairstyle of outfit, they are ultimately a humanoid, and with a large enough cast (and having played enough SRPGs), the humanoid characters all tend to flow together. FFTA2 gets around this by having non-standard races that do not have humanoid proportions, like the hunched over Bangaa, or the bulky, Star Wars-esque Seeq, or the adorable little canine-wizards, the Nu Mou, or a little Moogle musketeer. Having four really distinct fantasy races (in addition to humans, and two reskinned human races: Viera and Gria) that aren't just reskinned humans really helps spruce up the visual variety of the characters and makes each character more memorable in my mind. Pictured above were my favorite characters, with the Bangaa Dragoon in the center being my MVP for most of the game (along with a Bangaa Templar, who was my mage killer). Those characters really felt like MY GUYS. It's a hard feeling to describe. They were like my Warhammer miniatures; sure, the lore of Warhammer is about Karl Franz and these named characters in the books, but the core appeal of Warhammer is about YOUR GUYS. This game is about YOUR GUYS, and it's a very strong feeling I didn't really get with any other SRPGs (except The Last Remnant, another underrated gem). Each race had different stats and access to different jobs, so once again there is an incentivization to specialize characters and really make them different from each other, something that FFT struggled with.

    The setting was also very comfy. The setting is pretty much an isekai light novel fantasy (for those who don't know, your average isekai light novel fantasy setting usually looks like a D&D 3.5 setting, where the spells are treated as physics and are applied to daily life and such, there are adventuring guilds and such). People make a big deal about the "Ivalice setting" but really the games share nothing in common but maybe some names and a few visual motifs. FFT has absolutely nothing to do with any other Ivalice game. XII has absolutely nothing to do with any other Ivalice game, except Revenant Wings which borrows the main cast of XII and that's it. FFTA2 features Vaan and Penelo and Cid as guest characters, but don't go in expecting this to be the same Ivalice as XII; it's not it's a completely different setting.

    The game can be pretty difficult at times but not absurdly so, and if you really want a challenge, you will be absolutely fine playing FFTA2 for the first time on hard mode.



    Honorable mention: Tactics Ogre. Namely the PSP remake. I prefer this game over the original FFT as well. If you're going to do a serious plot about war and ethnic cleansing and allegiances, then I very much prefer Tactics Ogre's more realistically proportioned characters to FFT's artstyle. I also find the plot of Tactics Ogre to be more interesting, as it's not just your usual "feuding houses" and "corrupt evil church" that FFT did. The gameplay of Tactics Ogre (again, PSP remake) is also superior to the original FFT, but not without it's flaws. You have some really broken classes like archers will just break the game, and several unpredictable and severe difficulty spikes. I have to recommend installing the One Vision mod that rebalances the game).

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