Originally Posted by
Claymore
Clearly, Housing isn't going to save a failing MMO, that's absolutely true. But it's also very obviously that, when you see every MMO that does have Housing, suddenly devotes a ton of resources towards expanding it? It must be met with some measure of success.
It's not as though a Housing system is going to come in lieu of everything else. Resources are finite, but it's a bullshit argument to suggest "anything spent on something I don't like is wasted resources/development". In my experience, most players either only enjoy PvE, but that doesn't mean they need to cut PvP (although admittedly, I think "World PvP" just isn't going to take off).
Garrisons were terrible, but context is also hugely important; Garrisons provided you all of your gathering resources as well. Unlike proper Housing -- which is entirely optional -- Garrisons were MANDATORY. Hell, a lot of your GEAR came from them, too, because of the "Mission table".
They might also take the approach of "settlements", in which yours isn't the only house in view. Being able to look at other players' houses is a hugely social aspect, and even instanced housing like WildStar still promoted a social atmosphere. Maybe your Guild could mark one player's house as their "guild hall" you could recall to? Not necessarily the GM's specifically, so it's not quite so isolated an experience.