The effects from the pvp vendors all seem to be utility and doesn't increase healing/damage which the others do. In fact, it seems that the effects from pve content are more useful in pvp than the other way around tbh.
Last edited by Sithalos; 2020-09-28 at 08:41 PM.
Scheduled weekly maintenance caught me by surprise.
Who would have thought that players will start to feel themselves pressured to do things they don't like in the everlasting pointless endeavor of reaching "optimum"
Absolutely shocking!
Improve yourself by playing better, not by using the shortcut of cheesing everything with a cookie cutter build.
It does mean what people imply, there's no point to strawman it, would you tell someone to starve because nothing is forcing them to eat? Technically you can play like a scrub and forever be behind your peers yes , like gearing through pvp only, a design clearly intended for masochists. You could, technically, never do a daily or weekly and obtain your borrowed power, you would be useless as shit. Its as close to forced as it can be.
Btw this thread is wrong and its the complete opposite, pvpers have been forced to pve since day 1.
Last edited by Lazuli; 2020-09-28 at 11:03 PM.
You might have had a point if those effects were even good for PvE. But they are not. So you don't. If this feeling of "have to" is based on you wanting them all for the sake of having them, then just deal with it.
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Sorry, you don't get to dictate how people play this or any other game. Should be obvious, but apparently it isn't.
Gosh, fells like WOW is raping people, cause they are FORCED into doing things.
Get a grip, get a life, get over it.
Oh my god, what will people do in a boss fight when they don't do 10% more damage against frozen enemies (which most bosses can't be) or Chainheal/lighting making the other instant...
Barely any of the effect could even see any real uses over the "proper" PvE legendaries, as they're usually about CC or other utilities you don't have in PvE
I see Ion successfully brainwashed people. It's not perfectly fine at all. if you're a pvper, doing pvp should give you the absolute best gear for PvP, likewise if you're a raider, or M+(yes, M+ gear should be the best for M+). There should be nearly zero overlap, and if there is, they should be unintentional and not intentionally designed that way because "everyone should have to do all content!!" that Ion likes to say.
He only thinks the game was always like that due to MISTAKES happening to cause that, not intentional decisions made by the devs back in vanilla-wotlk. PvP armor, weapons, etc were intended to be the best for PvP, PvE the best for PvE, but they made mistakes and had overlaps by ACCIDENT.
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And this idea is flat out stupid, as many people have said in the past.
I feel this way for numerous reasons. When I look at WoW, it is a MMORPG. This means a couple things for me. I think creating as many situations for it to be a massive multiplayer online role playing game is important.
First off this means I think creating as many situations where forcing people to have to go out of their comfort zone to meet new people is something that is valuable. IE : raiders, M+, PvPers + questers interacting at some point. This can be accomplished by making something like Conflict & Strife from PvP, or a PVE only trinket something that multiple types of people have to strive to go obtain. At the end of the day, being PERFECTLY optimal doesn’t matter. People were clearly mythic nzoth as early as I think feb/march? Way before people were even close to being optimal. (this reason is purely social/MMO game).
Another reason is that I think in order to continue a progressive game, it is important to not allow echo chambers to be too predominant. If you have Raiders + PvPers + M+ only talking and interacting with each other, you get very single-minded ideas and it either becomes stale or becomes regressive imo. A lot of the youtubers I browse around all say the game felt the best when PVPers and PVErs had to interact for things and it made the game feel more fresh.
My 3rd reason is that this game is an RPG. If I saw a warrior in an inn, I would want someone who is more well rounded in all contents to be on my team. It would mean they are more adapt for all situations, can think on the fly a lot better. As a a result I think their power levels would be higher or more optimal for more situations.
So because this is an MMORPG, these are my reasons. I feel as many people should have to interact with each other as possible, especially if we are talking PEAK performance. More pieces of content someone is adapt to, they should have a stronger power level because it just makes sense. By all means if you want to be slightly less optimal, feel free to tunnel into one content. Honestly, this thinking has been existent since forever. Looking back at tbc/wotlk/cata etc, PVPers have had to dwell into raid to be perfectly optimal. They can get super geared and be well off but to get that EDGE over other people, they had to do things they really didn’t want to do. It just makes sense to me for people to have to do mythic raid & high rated arenas & super high M+ to be perfectly optimal.
"PvErs will once again be forced into PvP" ......... eeeeeh noup!