You may of course be mad to have been presented with false hope. I am too. Since I am one of those that actually sheduled vacation time for the 27th. But it still does not constitute a deadline in the legal sense, they basically announced they would be done sooner then agreed upon and now had to take it back, but every date until the 31st of December is legally still fine.
The PR fallout is another story of course. Many people aren't happy about the delay, they expected it to be ready and assumed (in many cases correctly) that the streamers were being negative to reap money from the drama. That is why I think that Blizzard is offering the refunds despite not legally forced to. It's basically damage control. "If you are unhappy, no problem, here is your money back. Have a nice day." Most bigger companies will rather give you your money back then start some arguments. They can usually afford it, it makes them look generous and take arguments from the pitchfork crowd.
The general response was pretty positive though (funnily enough more positive then any reactions I have seen for month) so they might not have had to worry.
Yes, but that is the beta. These days games go live this way and are then patched later. I don't think there is any quality control that can assure a bug-free game, so I have come to judge Devs on the speed in which they fix the bugs.
Usually on an expansion launch in WoW if you are working on that day you have the first set of hotfixes already applied when you come home in the evening. In SWTOR they do not have Hotfixes, they do one patch a week. After an expansion goes live you better hope things work because there is no fixing for a week.
That is the big difference I mean. Both games will have bugs, that is nearly unavoidable, but one company fixes them quickly while the other takes a week off and let's you hanging. To me at least it is clear that the first way is how I want a company to treat me, so that company deserves my praise.
That's quite a bit dramatic. And really what do we as consumers care about the code. Yes, maybe if you have a professional interest in it, but otherwise as long as it works they can write the code how they want. I cannot even imagine how many lines of code are making up this game so recreating things might just not be time efficient. If the other way works, I am fine with that.
Of course. People that hate SLs now will not suddenly like ti because of a month of extra dev time. People who think that are lying to themselves.
Well, I can tell you without any reservation that WoW, despite all the doom and gloom, is still the best MMORPG on the market. No other game delivers this much. The competition is barely noteworthy, all WoW-Killers have failled. Badly. SWTOR which I have been playing for year, simply decided to become a single player game focussed on story, other games have just given up (TSW) or are getting expansions at a snails pace (GW2). Probably the only contender left atm is FF and we will see how that goes. It takes a monumental effort to kick WoW off it's throne.