Originally Posted by
Sevarin
its two 4 button combos both using the same starter, and still a 100% scripted rotation. the "buffs" you have to manage are baked into your rotation. 10% damage increase from disembowel, and blood of the dragon being a 25 second cooldown with a 20 second duration that is increased by your base rotation, unless there are long periods of down time - which do happen - you can easily keep this up 100% of the time with minimal attention.
i mean... youre trying pretty hard to contradict yourself there, saying that positionals add "complexity" then say theres a cooldown to remove them. its called true north and lasts 10 seconds, has 2 charges, and a 45 second recharge. this means you can ignore them less than 1/4 of the time in a long fight. this doesnt change the fact that it can easily be on cooldown and the boss can spin like a damn top at exactly the right moment to miss a positional. so no, positionals dont add complexity. theyre annoying, at best.
again, the base global cooldown on attacks in ff14 is 2.5 seconds, compared to 1.5 in wow. this, by default, adds a LARGE amount of ease to your rotation, as you have 66.6% more time to react to your next ability between each attack. you have 4 off globals that are on a 30 second, 60 second, 120 second, and 30 second cooldowns. thats a whole 11 attacks in a 2 minute duration.
cooldowns are generally always used on cooldown unless you need to save for a burst phase or the boss is taking off for 30 seconds because thats just a common thing in ff14. theres no real complexity here. as a dragoon, you have 3 damage increasing cooldowns. 90 second, 120 second, and 180 second.
you should try playing without mods some time. when the game doesnt play for you, things are a little more interesting. the people that usually complain about wow being too easy are generally people that use so many mods that they couldnt manage to do 1/2 of their normal dps without them. theres even mods to tell you what buttons to push in your rotation. i do hope you dont use rotation mods.
you picked one of the well known easiest class/spec combos in the game, and didnt factor in the talent abilities that you need to use. there are 3 of these, bringing it up to a 6 button priority system with a 7th added at 20%.
im honestly sort of surprised you didnt say demon hunter 2 button class, but maybe you realize that nobody that actually wants to do more damage than an afk healer plays with the talents that allow that.
TL: DR stop trying to oversell the game as incredibly complex. its not.