Shadowlands Beta - Build 36165
Shadowlands Conduits Update
Shadowlands Legendaries -- October 7
FEEDBACK: Rogue Class Changes
FEEDBACK: Hunter Class Changes
FEEDBACK: Torghast, Tower of the Damned
Shadowlands Beta - Build 36165
Shadowlands Conduits Update
Shadowlands Legendaries -- October 7
FEEDBACK: Rogue Class Changes
FEEDBACK: Hunter Class Changes
FEEDBACK: Torghast, Tower of the Damned
Interesting change on the conduits. I had just noticed that 2 of the 12 possible Soulbinds had 3 Endurance conduits, and no soulbind had 3 Finesse conduits, so now that’s changed.
Now the sims will tell us if one soul bind is best in all specs or not for a given class, here’s hoping that’s not the case, it’ll be less frustrating for folks who are trying to be ultra optimal.
"Can't you see this is the last act of a desperate man?"
"We don't care if it's the first act of Henry the Fifth, we're leaving!"
Yay for hungers, good change =)
So one good change for conduits: Every soulbind now gets their last potency conduit on the same row. Used to be that some would offer the last slot one row further in thus time-gating access for some soulbinds longer than others. That's done with.
For people who enjoy playing more than one spec for pvp / pve / m+ / raids / open world however they are still as dogshit as they were yesterday.
Here's a solution, just get rid of Conduits altogether. Go back to WoW era of MoP and earlier.
No artifact gear. No Azerite gear or Essences, or Corruption. No Conduits. Don't use anything like that in WoW, go back to earlier expansions that never had that stuff.
Raid to get the best gear. Do Dungeons for second best gear. That's it.
Casuals can do World Quests for third best option.
sadly gonna be nother expansion or 2 before they realize they had already had goose lay the golden eggs and was no need to change it. all they had to do make good content.
I get that for some people, ultra optimal is the ONLY way to play, as I mentioned above, but I think there is too much doom and gloom about having to respec the conduits. A little bit of "talking out of both sides of my mouth", I guess, but I don't see the crippling issue here.
"Can't you see this is the last act of a desperate man?"
"We don't care if it's the first act of Henry the Fifth, we're leaving!"
Most legendaries have already felt like a crap blue items, and now they nerf the even more. They dont feel legendary at all. Just a scuffed passives introduced as another goal to grind for.
So they nerfed everyone and the people so far in this thread are...happy?
Agreed on the borrowed power, really not liking the suggestion theres only raids, dungeons and world quests. I think content is king. Torghast is awesome, Mage Tower was a blast. Lets have multiple ways to progress our characters, hell, even crafting could be fun again.
If they returned to new talent rows and new abilities based on purely class / spec, Id be absolutely fine with that.
Hm, well, that was my favourite part of the old talent system. Maybe I won't hate this after all. I hope we see some stupid shit reminiscent of PoM Pyro, SL/SL locks and whatever the hell the half-unholy-half-frost DK nonsense was.The removed Potency sockets have been replaced with either an Endurance or Finesse sockets which, by virtue of primarily being class-wide effects, are easier to justify using across multiple specializations.
We’re looking forward to seeing how you choose to build out your Soulbinds, and your continuing feedback on this system!
This hunter change bothers me. I don’t understand why we can’t have old school RPG buffs and debuffs like that. I’ve mained Hunter most of my time playing WoW since 2004, and I was super excited to dive back into it with Shadowlands. I liked iconic abilities such as this being used all the time. It’s cool and provides flavor. Blizzard needs to stop listening to the people who complain all the time about every little thing. It’s what got them in the situation they’re in now where they bleed players every year. They should go with their gut on these things and stop back tracking every damn time. It’s the same with the GCD changes they reverted on.
- - - Updated - - -
Yeah it would be nice wouldn’t it? I’d have thought they’d have learned by now that the game was at its peak during a specific time because the majority of players liked the way it was then. Just give us new stories, new raids, new abilities, etc but with the old fashioned MMO systems.
I dunno, it just seems to me that Blizzard could easily find ways to offer meaningfully difficult content with high end rewards for people that enjoy different aspects of the game. The "Raid or die" mentality is just so weird in a game that has changed so much in the last decade.
the thing that bothers me about the hunter change, are they buffing everything to compensate for that 5%?
How can I quickly grab legendaries in beta to test ?
It has a weird wording. It says that some were nerfed, but then later mentions that they realized they were aiming too low. So I would assume based on their wording is that some were getting nerfed while others were getting buffed and both probably reach a middle ground in terms of power. Some of the legendaries people felt were required and a bit overpowered and these are probably the targeted ones.