Oh yay more limitations! Guess that somehow makes the covenant choice even more meaningful
CE's have been underwhelming for a very long time now, except for the 15th anniversary which had something worth collecting .. it's essentially a collection of mouse pads and pins.
That change .. makes absolutely no sense
Might as well just play fully casually and get cutting edge without trying, it seems like any effort is going to be punished in this expansion.
It's just a normal thing. Why should cov stuff work on azeroth, a whole different DIMENSION? Our Neck will not work in Shadowlands, because the connection to Azeroth is not strong enough/not working at all. Why should something that is clearly only powerfull in a specific dimension work in another? (they should deactivate neck in Draenor/Bc too, imo - it really doesn't matter, but just because it's missing connection to Azeroth)
I thought it already worked like this, tbh...
Last edited by Bloodyleech; 2020-10-08 at 11:03 AM.
No it doesn't. It will work only in BFA content.
It's to protect having to fix a lot of things. The teleport ability alone could possibly break a lot of old content by teleporting inside dungeons/raids to unintended places and people getting stuck, for example. Easier to disable them than spend days/weeks/months fixing old content because of a couple abilities.
Let me introduce you to Heroic Leap and Vengeful Retreat and Double Jump and glide abilities, and others...
They sometimes (STILL!) break.
It's a bullshit change.
Nope you are. Currently you can use it anywhere. Once Shadowlands / Pre-Patch hits you can only use it in BFA areas. It's been stated in a blog post awhile back by Blizzard.
Ok, you linked a couple abilities? I said all of the covenant abilities could cause some potential issues not just the teleport. So it is easier to balance it this way. Some abilities could have unintended interactions causing other bugs and glitches.
Could you tell me what exactly you want to do with covs outside of SL? Everything will die instantly. Where would you need those additional abilities or buffs? Technically it doesn't make sense for them to work outside of SL. Why should blizzard use dev/QA time on something that is technically/lorewise not usable outside of SL?
Im not confusing anything, I never heard about that news at all until now.
Thats beside the point anyway, we have been able to use the HoA everywhere in Azeroth Draenor and Argus and in every single time-line.
What is the point of having covenant abilities be any different? It makes no sense.
I mean in the grand scheme does it matter if you have your covenant abilities outside Shadowlands? Nope, not at all. Would it be nice? Sure. Not having your covenant ability though isn't going to make it so you can't do content. No, not even BFA corruptions can be used as an excuse since they readjusted the content to account for not having them and even then only Ny'alotha was balanced with them in mind. Mythic dungeons were to an extent, but only M+0 will be available and it will be facerollable.
Ok, just because you haven't read any of the posts they put out still doesn't change the functionality or what I said in my post. So yes, you would be confusing things since we are talking about Shadowlands, not current content.
Probably because they figured this is better for the game overall to cause less issues everywhere both in terms of players and game development.
It wouldn't really matter and heck the times I go out there I don't even bother using it so whatever passive abilities go off is about it. Also, come Shadowlands you won't be able to use it in Draenor, Argus or Azeroth. You'll only be able to use it in BFA content which includes islands, warfronts, Uldum, Vale, Nazjatar, Kul Tiras (including Mechagon), Zandalar and it's appropriate dungeons/raids.
Unusable outside SL might make sense but concidering how powerful the abilities are, and you keybind it to one of your best keys, then in Timewalking/other time fillers can't use a that central hotkey.. That's the problem
Just take it the other way around - what/who does it hurt to have Covenant's ability work outside of Shadowlands ?
Not everything has to make sense lore wise. Otherwise go full RP mode and make Ragnaros immune to fire damage again, prevent all "Mind Blast" and the likes to work on non-sentient stuff, and other bullshit like that.
Sometimes Gameplay should prevail on RP , for obvious reasons.
Only makes sense your dead realm abilities works in realm of the dead.