Nerflands?
Dude, shamans can now cast WW while in ghost wolf form. What you on about?
DRAGONMIRE BINGO2024 - 11.0 - The 10th Expansion - The 20th Anniversary of World of WarcraftFor Azeroth!
You can all thank the "muh 1% dps difference" crowd
Yup.
A lot of people don't actually want WoW to be a good, or balanced game, or one that functions well, it's pretty clear. People are complaining and calling this sort of change "horrible", when in fact virtually all these changes are extremely sensible.
Some of this stuff is just fiction, too, like XP gains in older content being nerfed. That's not even true. And "loot gains" is probably just normal balancing.
Honestly, most of the people complaining about this stuff shouldn't be allowed to participate in or even know about alphas and betas, because they just can't handle balancing or comprehend how this sort of stuff works.
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Welcome to "comments that have been made about every expansion", Episode #1544.
I mean jesus wept dude, seriously?
I heard "nobody is hyped about Burning Crusade" back in the day. Seriously. And every expansion since some genius is here to report on the exciting and totally relevant and important news that someone they know isn't hyped about the expansion. Not a single expansion has escaped it.
Hell, I don't think any raid tier has even escape some stunning report that "My guild isn't hyped". Like, wow, thanks, awesome, super-informative and totally useful and valid. God I'm flashing back to people telling me Zul'Gurub was pointless content designed to waste our time now.
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Honestly with this attitude, you shouldn't even be allowed to know about alphas/betas, because you're getting extremely upset about the basic function of alphas/betas, which is to test stuff, and yeah, if you're designing well, you usually start powerful and then nerf down (because it's much harder to start weak and buff up, design-wise, and keep things decent). The stuff about Chromietime XP being nerfed isn't even true AFAICT, I don't even know where you came up with that.
Mechanically and thematically it was excellent (BfA wasn't). It still featured a silly HvA plot that obviously couldn't be resolved because of the status quo.
Let's assume that Blizzard writers back then were naïve and didn't expect to run into that wall... okay, but why do it again, when everybody knows those stories go nowhere? "This time it's going to be different", they said, "Sylvanas won't be Garrosh", they said. And either they lied, or they were wrong. And I don't know which is worse.
Vanilla and TBC had drop legendaries and people felt they were unfair. They fixed that with legendary questlines in WotLK, Cataclysm and MoP... and then went back to it in Legion, with strong negative feedback from day one. We had to wait several patches until a currency and a vendor were introduced. And in BfA, they did it again with corruptions.
Covenants in Shadowlands are the third time that they're pushing spec-specific borrowed power. Legion and BfA started with somewhat strict rules that they had to relax, and from all that they've learned... and made the most strict system yet. And now they're nerfing that power because, as everyone but them knew, it's impossible to balance such abilities.
Time and time again, they're tripping over the same stone, and considering they have one of the biggest budgets in the market, and a massive community offering feedback 24/7, they really, shouldn't be.
Hopefully the expansion will make sure that the people who make threads like these on MMOC quit the game. Oh, and leave the forums, since for some absurd reason people who stopped playing, hate the game, are still active here.
Are we seriously saying that changing unreleased legendaries are nerfs? So if they made a legendary on day 1 of beta that gives you 10 000% dmg increase, but then later nerf it to 2%, that's ruining the game?
Not to mention the fact that people like the OP spew out whining threads, without actually bothering to read the blue posts properly.
I don't get it. Nobody forces you to play if you dont like what's coming.
But we all know you will.
Hi
they did say at blizzcon they do plan to significantly reduce the amount power increases over the expansion so they wont have to stat squish for a while
I challenge the notion that something needs to be overpowered to be fun.
Doesn't have to be overpowered, but it does have to be interesting. If a legendary takes a few weeks of grind to earn & the end result is a very slight DPS increase and no rotational impact then what's the point of the system? (Rhetorical question, I know the answer is to keep people on the treadmill).
I'm aware they're looking to increase the power of legendaries, which should hopefully address one of the two issues if nothing else. As it stands, legendaries are looking potentially less impactful than trinkets, which is ridiculous.
I don't think you can make items people care about if they are expected to be obtained by every player. Welfare legendary item to my knowledge have never been looked at as rewards but grinds until your character was complete. Same with every ap system.
They are trying to give player the feeling they earned a challenging and meaningful item by doing challengless and meaningless content. I don't think it will ever fulfill that want.
I like this. So now everything will get balanced around 2 potency conduits. They are boring anyway "X does Y more dmg" ugh.. I hate stuff that just is a flat dmg increase. Two potency conduits are enough to get the interesting stuff and I'm not forced to get three of them now.
And this fucking sucks. I'm not sure, but didn't they say, they gonna buff them again in a second round?
Don't think it's a nerf. It's more a stupid gameplay desicion.
This is ok. We don't need 10 versions of the same item anymore with titan forged and corruption stuff. Even though the loot gain is reduced, my character was much faster equipped with my BIS items.
11 hours to max lvl isn't that much of a problem I think. It's much faster then life
I hope they gonna balance this. You should be able to hit maxlevel without running dungeons. Or maybe run every dungeon once, since they usually have story quests?
Hunter's Mark was horrible to use. Be happy they are tuning classes!
I kinda feel the same, but everytime I log into the beta server and play it for few minutes I realize how much fun this xpac is beside all the negative feedback. They put so many goods ideas in it. Even though they aren't balanced, just playing this xpac is a lot of fun. So yeah, I'm losing the hype, but I'm getting it back fast, even though I can't even do all quests with all the bugs.
Sure. But one would imagine that they once did those changes because they thought it was good feedback, right? So why undo it the expansion immediately after?
And if they themselves say stuff like "we're not repeating X", it's because they belive that enough people disliked it. And yet they did repeat it.
To use your example, they've reached a point with flight that they think it's good enough of a middle ground. There is flight, it's added mid expansion, and it has to be earned, but it's not expensive, and players have to explore the content on foot first.
They've done that for several expansions and it seems like it works. Maybe they could improve it, if they came up with something new. But surely it wouldn't be a good idea to just go back to one of the earlier models, right? Well, that's exactly what they've done with other systems.
There's experimentation, and there's repeating mistakes. Torghast is the former, maybe it'll work, maybe it won't. Covenants are the latter, it was fairly obvious they wouldn't work.
I don't expect them to know if their new iteration on "procedural" content (Chromie->Expeditions->Visions->Torghast) will be well received, but I do expect them to know that they can't balance 4 different Covenants across 32 specs. And not only think they can, but they're confident enough that they try to sell the system as this "real RPG choice", well, a lot of people saw that failure coming, and I think it's unreasonable that they did not.
It's almost like they delayed the expansion in an attempt to balance most of the things you listed.
I'm not really sure what's accomplished by reading datamined patches or basing the things like leveling experience when it's still being iterated on. If it was being released next week you might have a point, but it's probably at least 4-5 weeks out at this point.
Most legendary items historically are pretty passive and don't really change your class in any meaningful way. It's also better they nerf them then work them back up, then have a dumpster fire on launch with some of them being massively overpowered (we don't need fire mage bracers like in Legion, where they were close to 15% better than alternatives). All of that said, they literally posted about the intention with legendary items immediately after the round of changes yesterday, nerfing them and then bringing them up a higher baseline power.
Not sure how reducing loot is a bad thing, especially in an age where you have a bit more control over what items you can get, and the lack of RnG upgrades in the form of TF/WF. Sockets are still a bonus, but you also add them to gear.
Leveling changes are a weird thing to QQ about. You might not agree with it, but they basically want you to hit max level by doing virtually all of the story quests this time around on your first character. It's off at the moment, but it's not exactly a hard thing to balance in the coming weeks.
As others have pointed out, I'm not sure how you find hunter's mark engaging or fun at all. There's nothing fun about having to constantly use a GCD to apply it, and most hunter's hated having it back. With it simply tracking or seeing people who have entered stealth, it maintains it's "flavor and fun" without the annoyance of determining if it's worth incurring the GCD in PvE combat.
I'll wait for a statement regarding covenants not working outside of Shadowlands. Obviously it was datamined that this is the case and story wise it makes absolute sense, but from a game play perspective, it's a bit weird for them to potentially enforce this. I'm going to assume that arena and BGs (instanced PvP) is excluded from this, which makes sense from a game play perspective, but also contradicts the reasoning as to why you can't bring the expansion features outside of Shadowlands. Lets be serious for a moment though. Nobody really needs the new expansion features to clear old raids or world content that doesn't exist in Shadowlands, and for the majority of players, 95% of your time played is going to be in Shadowlands anyway. You won't get much use out of those new abilities in content that you literally one shot. However, from a game play perspective it feels awful and it's jarring that you virtually lose everything as soon as you leave the Shadowlands area while we're still in the Shadowlands expansion.
All of that said, whether or not they change the systems working outside of Shadowlands doesn't really change too much for the game. That's not me agreeing with that direction if that's how they want to take it though, I just think it makes little difference either way, and they might as well allow you to use them even if it doesn't make sense within the context of the lore. Most of your points are relatively minor, have been brought up, and a lot of them can easily be changed at the flip of a switch or minor value changes. I'm much more concerned about the overall balancing of the product as we arrive closer to the launch.
Seeing massive nerfs during the beta doesn't really bother me. Seeing massive nerfs or balance changes when the game launches is really bad though. We don't need another BFA situation where things like Azerite traits were buffed/nerfed by magnitudes of 100-500% in the first few weeks. Them throwing covenants up randomly to get the functionality working or adjusting soulbinds/legendary items by massive amounts while still in beta doesn't really rustle my jimmies. Yet.
Last edited by Tojara; 2020-10-08 at 07:02 PM.
Well, they reverted the latest change to abilities not working outside SL. Glad they listened to the players on this one. Hopefuly nothing else arises before the release...