I expect they'll be relatively pragmatic when it comes to adapting instant death or CC stuff like that, would suck to have a character you like more or less instantly get gibbed because they failed one check. Moar save-scumming inc.
Unless Larian likes stuff like that, lets it in and expects players just cheese shit as always. BG1 and 2 (especially 2) did have a fair amount of that, but lower difficulties made permadeath rarer, you usually had powerful resurrect spells on hand in that game, and also I don't think punishing game design that was already not that well liked 20 years ago should be ported over, but maybe I'm just being a bore.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
They have and are...
Oh, you know it baby. I am a professional feedback giver. Literally, I get paid to do so.I agree with your point. The best thing to do is make sure you post your feedback what you like and dislike on their forums or the Steam Discussion forum for BG3. They do read those.
Edit: Also, because some people are asking me via DM; yes, I am enjoying this game thus far. I usually enjoy Larian products and really enjoyed the BG series. Nothing is ever how you imagine it 100%. I am okay with that and can have a fine time regardless of disappointments, surprises, the unexpected (good & bad), and so on. It's cool, brothers.
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...bro. I have had to reload this game several times.
Last edited by Fencers; 2020-10-08 at 06:25 PM.
It was Wendigo indeed, an odd choice for a character that appears like 3 times and has close to no bearing on the plot. There was also the guy narrating gameplay who sounded like the quaintest British guy ever, and IMO didn't work at all when he narrated the game's darker parts.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
DC17 at level 2? Charisma + proficiency in persuasion characters would have a 50/50 chance of succeeding.
The thing with a high DC is that you aren't necessarily naturally *suppose* to have a thing happen, it's just a great bonus if you do. Failure is as much a part of D&D as the successes are.
Ex-Mod. Technically retired, they just won't let me quit.
" If destruction be our lot, we must ourselves be its author and finisher.." - Abraham Lincoln
“ The Constitution be never construed to authorize Congress to - prevent the people of the United States, who are peaceable citizens, from keeping their own arms..” - Samuel Adams
Was excited until I heard it was just Early Access.
Even if it's in a very stable, nearly complete state knowing that it has more content coming is a turn-off. I can just wait for it to be 100% complete.
He worked well for the game's more out-there or tongue in cheek moments, but I feel his delivery felt flat on its face when it came to more serious/horrifying moments, or the sex scene where he added more unintentional comedy than anything else with his chipper tone.
And I totally imagine the guy having a bowler hat, a monocle and sipping tea in between each line as they recorded him IRL. That's how quaint he was.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
Well, they can't get a license for that and not make it a D&D ruleset game. Thankfully it's 5e, so a lot of BS is streamlined already, but yes we still are going to suck that d20.
My chief feedback is that DC for many things right now is overturned, whether it's conversations or yes, combat.
Conversations are my no.1 pet peeve because of their single attempt nature, but I already talked about it.
Combat also needs a bit of a tuning, there are indeed way too much missing all around. I think they need to lower enemy AC a bit too, it feels 2-3 points higher than it should be.
Later on when we start having multiple attacks per turn it will be OK to touch up AC if they feel the need, but these low levels where you get one shot per turn - misses and especially chain misses are just frustrating.
That's mostly just D&D, honestly. You start off being pretty crappy at most things. Over time, you get better. D&D's always had the "level 1 wizard fights a house cat, and the house cat probably kills him" thing going on. If anything, it's better in 5e than it was in 3.X or before.
Having just restarted BG1 to play through the series again before the full launch, BG1's opening is pretty similar in this. First encounter I had outside the starter town was a couple wolves, and Imoen and I got slaughtered pretty bad due to a couple bad rolls in a row.
Starting to feel like the D&D rules are the biggest thing holding this game back. I think it's going to be an absolutely epic experience in terms of storytelling, graphics and choice, but I feel like the combat would be a ton better with a less strict adherence to 5E. A single action per turn pushes you to just do your best attack over and over, and the long rest/short rest thing is just crap and vague compared to resources and cooldowns. The huge amount of rng when it comes to hit and damage rolls is also kinda crappy in terms of agency in combat. DoS 2's combat is straight up superior in every way.
Use the spells, use the classes and subclasses and races and the setting. But for combat drop 5E values and make something unique.
Last edited by Warning; 2020-10-09 at 09:55 AM.