I think this sums it up pretty damn well.
The additions that the Legendary Weapons gave in Legion were so damn good, it felt like shit going into BfA with either half of those rotation mechanics either cut out, or replaced as talents. I don't get why they didn't just bake all those abilities into the classes and then add something new on top during BfA, in the form of the Azerite Traits.
And it'll be the same in the exspansion after Shadowlands. The Warrior I intend to play, will be missing two key-bindings from Necrolords, that may or may not get replaced. All the of the Soulbind additions will be going away as well. If it was simply a case of "For this exspansion you get x cooldown, for this one y" it wouldn't be as bad, but like shoegazing said, the classes should feel complete as-is, not because the current exspansion props them up with bandaids, only for those bandaids to be torn off every 2~ years.
They need to retry the old Titan's Path system from Wrath. By that I mean a second primary progression system, most likely in the form of talent trees. People like talent trees, as Legion proved, so give them one they can hold onto instead of building it up every expansion and taking it away the next.
IMO, make the talent rows ALL active abilities, then add talent trees for passives. It's fine if some of the passives are bland, nobody ever asked for 100% in-depth functionality. I'm ok with a little bit of generic x% passives as long as it all adds up to making your class customizable. I don't care about the illusion of choice, I want to customize and do whatever I want in the game with whatever build I want.
Last edited by Sagenod; 2020-10-09 at 06:46 PM.
Would highly appriciate if people stopped using that flawed argument. That's basically what happened in Cata and MOP, and it didn't work.
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Why? That removes the whole point about actually make a considered choice when you pick one.
I don't want to take competition from the people who like it, but I think the amount of people that just raid for fun or 'to have seen all content' is much higher.
And while forums and reddit like always have a pretty bad response to locked covenants, talking directly to people shows that more people would prefer a more casual game that's closer to an rpg.
What's with all this borrowed power anyways? Why not give a more complex talent tree instead with tons of meaningful choices every level to get permanent power instead?
WoW isn't an RPG though, it's an MMORPG. That MMO part of that is the most important part of it. To do the highest end content means remembering that your actions impact the actions of other players, and that means factoring in what is / isn't the best has to be taken into account.
I actually thought on my initial comments a bit the other day and it really does go even deeper than that. Think about the people who play multiple roles. Someone who heals for a Mythic Raid team, but enjoys tanking in M+, and going DPS while doing PvP.
For that person, they're going to have to make a choice, which is fair from an RPG point, but fails when put into an MMORPG. They have to choose which aspects of the game they're going to either fall behind on or be less effective than others in. That's not fun or compelling, it's frustrating.
I think Blizzard is trying to slightly appease both sides, but as you say, it's not appeasing anyone.
Get used to it. They built it as a competitive mmo so lore is just added bonus. Sticking to lore at this point is just being obtuse, I thought people were smart enough to understand why gameplay doesnt have lore restrictions. Why there are 2000 ashbringers, why we have undead holy priests and so on. Get over it, how hard can it be wrap one's head around this? How can people still not understanding that you cant build an mmo like a single player game?
Shitting all over old content is back on the menu, booois
I'm actually more excited about this buff to my raid transmog soloing ability than the conduit fix lol
yeah same here, im dont do any normal/hm/mythic raid anymore, only 1 lfr to see new content from new raid
my gameplay go on new lore, quest, dungeon (no mm+either, they are stupid), WQ and old raid, i have more fun soloting old thing than playing a cookie cutter spec under a raid leader who yell at ya :P
so this quick change make me happy
Cool, confirmation on a new expansion ;D
We did this for the first 8 or 10 years of this games life. Ability/design bloat was a very real issue. It may not have been an issue for you, but it was a very real issue for many people.
You cant just keep adding new abilities/baking in powers forever. Its just not possible. Your going to hit a point where every ability either has a tool tip that you have to read through like a novel to understand whats happening, or you have 50 different buttons you have to press. Not even going to mention the impossibility of balancing an infinitely scaling stack of systems/talents/abilities all layered on top of each other. You think things are bad now, ohhh boy you have no idea how ugly things would get.
Blizzard figured this out way back in MoP when they changed the talent system.
1. How many expansions could they add new talents before whole system falls apart under it's own weight?
2. Do you seriously think that expansion where you ding 10 levels, grab all power and later just grind gear in dungeons/raids/PVP would keep people interested more than month? We are talking about EIGHT expansion - people literally saw it all about leveling/instances.
People hate to be reminded of that, but WoD launched exactly like that: you get all power on level 100, then you just gear in dungeons->raids (and raids were amazing in WoD). Remember how forums screamed "we have nothing to do" after literally first week? It's not coincidence Legion was first expansion with new progression system designed just for this expansion.
Actually it always was someting like 2%
Alone in the Darkness (H): 1566 (2.90%)
A Tribute to Insanity (25): 1282 (2.16%)
H: The Lich King (25): 1101 (1.85%)
H: Sinestra: 2147 (2.84%)
and so on.
Excluding maybe some tiers like extremelly easy DS or extremelly nerfed Ragnaros H.
1. this confirms old world revamp because there is no other reason they would say "you need to have this to be competitive"
2. that same reasoning goes against the entire idea of borrowed power systems in expansions
3. The players with real power are those who run transmog farms all day
So they wanted an easier way out of dealing with covenant abilities when shadowlands end.
Is borrowed power really that much better than regular gearing in terms of RPG?
And when that time comes, it won’t feel great to lose something that will have come to feel like a part of your character.
Great, they realized the whole borrowed power concept, which they did for years now, sucks. :-)