Originally Posted by
Eurhetemec
It's not actually necessarily a huge issue programming-wise (I mean, it might be, I don't know the specifics of WoW's engine, but probably not), it's more a huge effort in terms of generating the content, testing the content, and ensuring it doesn't break anything.
If you just added these systems to a new expansion, and only to that new expansion, that would be something you could integrate into building that expansion, and balancing that expansion, and you could just work around any issues such systems created (like not making quests to kill specific mobs that might in fact be rare or prevalent based on the fake ecological system and so on). But even then it would take up a significant proportion of the development budget for the expansion.
And it would largely be pulling work from the content team - i.e. the same people who write quests, place NPCs, balance content and so on, which I suspect is already an extremely busy team.
You'd need huge testing of stuff too - this is what people casually proposing these systems never think about. Yeah, it's easy to suggest a fake ecology and/or random encounters, but then you need to test both massively, and with a large number of players, to see that they don't go horribly wrong. With most content, you can fix issues by just boosting or reducing spawn rates, making more items to pick up whatever, but with something like random encounters, that's going to be hard to get right, and what works on private alpha or even public beta, may fail completely in the face of actual play, and cause absolute havoc and be very hard to get right. Based on games that do have fake ecologies, too, that's probably going to bug out in some spectacular and unexpected way eventually as well, which will cause huge moaning.
You can do this sort of stuff easily in Skyrim or whatever, because if it bugs out, it's "lol Skyrim" and/or it's a mod so it's on you that you used it. But in a MMO? That's not going to fly.
And yeah expanding the amount of terrain is just damn hard work as you say. It might actually end up slightly easier to populate it with a fake ecology-type deal and random encounters, but it's also going to feel a lot less personalized and WoW-ish (even by MMO standards, WoW is exceptionally prone to highly-specific, highly-fixed stuff, and always has been).
Re: daze, when did you last play?
I don't mean that in a rude way, but like, a few patches ago they put in mount items, and one of them is an item that makes you immune to daze in all specs, as Djuntas says. Tanks are also immune to daze.
Flying is just incompatible with everything else being asked for. You'd need something more like No Man's Sky to incorporate these requests and flying, and that'd be an entirely different MMO (WoW's biggest problem re: flying is that it doesn't have any mechanics at all - unlike say GW2's approach to it - if WoW had done that, and there's some evidence they considered a system a bit like that, then rejected it as too much work - then I think all expansions would have had flying as an option - albeit you might have needed different monsters/vehicles to fly in different places).