Originally Posted by
Hitei
That just isn't accurate though. Are we really going to pretend the difference between a dwarf priest in Vanilla and any other alliance priest "is less than 2%"? Or that the difference between various points of EMfH and other racials in PvP was 2%? Or that the advantage of Arcane Torrent or Shadowmeld compared to other races is 2%? Racials have had very serious gameplay effect at many points in the game's history.
"But it was always like that" is exactly my point, not a counter-argument.
If you have two of the exact same characters right now, but one person choses to go fury, and one goes arms, they are not at the same power level. They are not competing. A sub rogue is not competing with a mut rogue, because they made a choice and now they are significantly less effective than a player of the exact same race and class who chose differently.
Adding another "point of possible failure" is a non-issue, because it's already a non-issue.
You are going from
Class > Spec > Race
optimization, to
Class > Spec > Covenant > Race
optimzation.
The idea that there is a "fail" state here is genuinely suspect. If you (read: anyone) subscribe to this idea, I expect you to, right now, only be playing the absolute best throughput spec, of the absolute best throughput class, of the absolute best throughput race. Because if you aren't, what are you even complaining about? If you aren't a person who has one class for raiding, and one class for m+ DPS and one class for M+ tanking, what are you even complaining about? "Oh no, boohoo, there are good and bad covenants for raiding and I have to pick one! But also I am playing a class that is just objectively weaker than X other classes at raiding right this second. I need to be able to switch to do the best I can at M+!! ...but also my class isn't good at M+ to begin with."
You're either optimizing or you're not. You can't compromise your optimality because you want to play a certain class, or a certain spec, or a certain race despite it not being the numeric best, (which very literally 99.99% of the playerbase does) and then turn around and whine that you're being asked to make a choice that potentially compromises optimality.
Effectiveness has been tied to aesthetic, gameplay, quests, etc. locked up in choice, since day one of this game, and it has never gone away. Meaningful choice means impact, and needing to constantly attempt to balance is the price paid for having actual differences and meaningful choice. If an ability and soulbind tree is coming out to 40% damage increase for a spec over other trees and abilities, then clearly there is an outlier in need of balancing. That doesn't mean the entire system needs to be scrapped or homogenized, anymore than Arcane being shit at M+ compared to Outlaw means that classes need to be removed and people allowed to just freely pick spells and talents from any of them.