No, I’m not comparing it to WoW. I used it in a direct argument that a game can be considered a finished product even though it has bugs. This holds especially true if the bugs aren’t game breaking.
My original point is that WoW has never been released but free. Some of those bugs have been game breaking.
I also stated that some, some, of Bethesda bugs are charming. There have been multiple graphical glitches people have come to expect from them, as well as just some random things happening in game. Hell, there are even reviews on some Bethesda games where the reviewer even has a phrase that I read years ago that stated (paraphrasing) “it even has the bugs and glitches we’ve come to expect and enjoy in their (Bethesda’s) games.”
As far as the being bug free argument, the person I quoted stated every game has bugs and can’t be considered complete due to those bugs being there. I brought up every game in a direct argument, meaning multiple games ranging from multiplayer to single player have bugs, that aren’t game breaking, that are considered a finished product.
Honestly, read and understand the points someone is making before you try and refute them.
Ah so this is your delusion, I see. You don't know that there are basically 12x4 combinations and just because you didn't happen to brick your character doesn't mean everyone else had highway to max level. Just read bugreports forum and then speak.
Just examples from couple of days ago:
https://us.forums.blizzard.com/en/wo...te-mess/669369
https://us.forums.blizzard.com/en/wo...ate-bug/671022
https://us.forums.blizzard.com/en/wo...-hunter/670455
https://us.forums.blizzard.com/en/wo...raction/670266
and many others. You still think everything is working fine? You need to accept that some of this bugs might hit live.
On the other hand blizzard is literally capable of tuning all specs in under week like they showed in legion/bfa couple of times.
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99.9% of BfA was working. Whatever you liked they way it worked doesn't change a fact that it was WORKING.
Thing is, since MoP I level all 12 classes to max because I have to so I kinda have comparison.
SL is the first expansion in Beta that I managed to brick a character few months before release, 3 times.
By the time BfA was in similar state I was testing bugs in mythic dungeons.
And there were few like SoB pets bugged on last platform, last boss that were fixed... 2 major patches after release. However none of these were absolutely bricking you.
As for quests that you had to "restart"...
I did full loremaster about year ago. Every expansion had at least dozen of them. And I still managed to "brick" a character in Vanilla in Winterspring, had to write a ticket for GM to give me a missing quests.
So I don't even consider quests that sometimes bugs out and needs to be restarted as bug. It's basically a feature of wow, that still happens with tons of old quests.
I showed you 10-hour footage of doing nearly every single quest in SL bugfree, because you said it was unplayable. Then you backed off and said but here are 2 bugged abilities so they delayed SL because they need their time to fix those.
Then you follow it up by saying blizzard can tune the content in under a week. Yes. Like this:
https://www.warcraftlogs.com/zone/st.../24#dataset=90
Or at any other time in this expansion or any other expansion before that. What a joke.
In what kind of dream do you live in?
And yet games and other shit all over the world are having the same problems. Its almost as if they never had to deal with sustained long term work from home situations before.....
What's more plausible Blizzard suddenly thinking they need to change shit last minute after years of planning and development even though many games and shit all over the world are also experiencing delays and cut content or that people over estimated the shit they could get done??
It needed delayed but Covid had nothing to do with it. It's not like the release date was announced six months in advance. They announced it at the end of August. They are the ones that said we as a company can get this product released on 8 weeks. I'll repeat it again, they gave an eight week notice of their release date.
What possible complication from the pandemic between the end of August till last week could be the reason for the delay? Had the release date been announced in March you might have had a point.
You seriously don't think that some people when not constantly watched don't slack? Or that zoom aren't as good as actual meetings? etc... And Why was Warframes Heart of Deimos buggy as fuck with cut content? Why STO need to push back content? etc... If it was just Blizzard you might have a point but when tons of shit puts out release dates then needs to move them back or releases buggy as hell then it just sounds like someone trying to troll.
O I heard that point in the comment I originally responded to. It is just a dumb point.
Even at their best, Buisness/Product/Devs/Etc over or underestimate the time a task will take. It is common for things to be added and removed during the Agile process. Typically this doesn't prevent you from reaching a MVP. Covid is a nightmare for this process... It throws a huge miscalculation into every step.
I don't know what caused blizzard to make this error. It could have been a poor choice in a feature(that now has to be redone), a poor choice in upper management(of setting impossible goals)...or many other issues. We have no clue which it was for certain. But anyone who says "It couldn't of been covid" or "they should have taken covid into account" Has no understanding of how the process works.
Because they assumed they would make it??? Explain to me why dozens of companies have had the same/similar situations of announcing dates then pushing back? Why is Blizzard this massively retarded conspiracy you came up with and yet the others are not?
If the concept artists and the modelers are going at a near equal pace as they used to but the bug fixers/dungeon designers/what ever are going at a third of the pace they used to but they don't start until later in the development cycle how is Blizzard going to know that X is going to be vastly slower then it "should be"?
You are suggesting that Blizzard's management is so wildly inept that when they announced a release date 8 weeks prior to the launch of the game that they had no idea how unfinished the game actually was. While possible, this cynical take doesn't really jive with any version of reality I'd like to believe.
No I'm saying they didn't realize how long X and/or Y was going to actually take and so realizing that they weren't going to hit the target announced the delay. And considering many other games had similar situations its delusional to think they were waiting till the last minute then decided to create massive changes to the structure of the expansion. like you are claiming.
It doesn't change the fact that they've been working under those conditions for MONTHS now and then you maybe should be able to judge whether you're capable of handling a certain workload within no less than two months.
Like, the point is simple, if one doesn't take into account that things move slower due to conditions you've been working under for months, then you're not good at managing projects.
They haven't really changed jack shit and is still going the exact same direction, so maybe, just maybe the delay is because of this thing thats happening around the world. You know, this global pandemic ?