Well...level in BfA with heirlooms instead of Azerite armor. There you go.
Well...level in BfA with heirlooms instead of Azerite armor. There you go.
Just take off your armour, or if you want to mog, just keep your first green quest reward for each slot.
I took a break from retail at the end of BFA and went to classic.
I know some of you don't like classic but there are many who enjoy both games.
Yesterday I started leveling a new toon with the pre-patch. I got my heirlooms and it's just ridiculous how easy it is.
But maybe it's just because I got used to classic for a while, I don't know. Or maybe I should just take my heirlooms off, but I think that would just feel awkward.
In my opinion, heirlooms don't make sense anymore. And I don't mean the lack of extra XP, I agree with that because leveling a new toon only takes about 10-15hrs anyway. I mean they are only there, now, to make you not need any gear you get while leveling, neglecting a really fun aspect of the process.
Unless, of course, you just want to get to max lvl as fast as possible and really don't care about any of this. This would still be possible to do, if you wanted to, without the heirlooms and just by accepting quest rewards (tuned to fill in all your gear slots).
In any case, it was just an idea that I think I would enjoy.
heirlooms are already completly usless . they should remove them from game and return all the gold blizzard stolen from players by nerfing heirlooms.
Heirloom defeinition - a valuable object that has been given by older members of a family to younger members of the same family over many years. Thats huge missundestanding man.
You want just a hard mode. Simple thing go lvl up without gear or with just common items. GL HF cheers.
Those are fair points.
The very slow flying mount is a great idea, just so you could get to those quest points that you couldn't otherwise. But I still think 'no flying' would be better as you would never be able to skip by harder zones. Maybe those quest locations would just get a 'taxi' service instead.
The dungeon part would be tricky. I do think that heirloom guys could just be limited to finding groups manually like old days. Or having queues for themselves only.
I've read this, I've taken time to reflect, talk to my friends about it and after laughing for several minutes we all agree that would be awful. People paid for heirlooms to help them level and level faster. Because they did it several times and wanted to get through it. Heirlooms used to be like 30k to fully deck out one piece. So after a few hundred thousand gold, I'm already annoyed by the changes. I'd rather they not then make it more of a pain in the ass.
I do not understand people's want/need to control how other people play the game. If you want to get excited over leveling gear that's worthless after 10 hours, by all means. Don't use heirlooms. There is no need to change how everyone else plays because you/anyone wants to feel a certain way. New players can enjoy any expansion they want now and I say more power to them, but for people who've been playing 5, 10, 15+ years I don't think it's unreasonable for them to want to get it done and over with. Everyone I talk to, friends and randoms just want to get through the leveling process so they can start the new stuff, it's not Classic WoW where leveling is 90% of the content because all the endgame was done 15+ years ago.
If you want to add a bunch of new gear that makes leveling a pain in the ass, do that. But please just lave the ones that are in alone. We already had our exp buffs removed and replaced with rested exp extension which does nothing for new characters unless you make one and let it sit a week before playing it.
"Honor, young heroes. No matter how dire the battle, never forsake it."Varok Saurfang
just make a NG+ that scales everything with Mythic+ scaling system that you choose.
I see your point and it's a fair point, despite the hostility.
Lvling from 1 to 120 took what? 40-50 hours? even with heirlooms. It now takes 10-15 hours. It wouldn't make any sense for heirlooms to stay the same. I agree with blizzard on that one (even though I think the new set bonuses are dull and mostly useless).
You are very upset because you lost your money... these days you can farm 30k gold in what? 2 days? I haven't really felt the real need for gold since like MoP or even before that. So I don't care about those 30k. But hell, they could just refund that and everyone would be happy.
Again, the idea wouldn't change the leveling experience for those who don't care about it. So you don't have to get all upset about it.
It would just add an extra way of doing things for those who would like to. I have played this game since TBC and I still like to level up a toon from time to time. It's relaxing to me and it can be engaging. I'm sure there are others who think the same way.
In any case, the rewards would be cosmetic only. And again, whoever dislikes the idea could just level like they always do, so no hurt done there. You could even keep your useless old heirlooms and just add new ones for this content, sure. Give them some other name maybe, so no extra tears would be shed.
Last edited by Keilvog; 2020-10-15 at 10:06 AM.
What if we dont?
Or, they can add a new heirloom set that does just that, for those that wants it. Instead of changing what we already have.
Sure it is unpopular opinion that leveling is messed up now. It has been for quite a while. Like before someone said, you could until now just start an alt to... just level up an alt. You might have done it numerous times before, but none of that matters. Nothing you do while leveling might not matter. Yet, it was still playing a game and spending time not trying to do some end game content. Just to pass time. This is the most difficult part for people to understand.
Id be perfectly fine, if leveling is really fast with like heirlooms, but why cant it stay there. Until now it was like 30-50h thing. Now I have played a new alt for a few hours and I'm halfway done with leveling. This is not fun. Like I'm playing on some easy mode (read fast mode) and its the only option that exists. If blizz thought leveling took too long then have an option for it. Reduce it slightly and give heirlooms or some buffs that allow people who want it over quickly be done with it.
Now I can't enjoy it anymore because there is no way to take off the quick xp mode, which was possible before by not simply equiping heirlooms.
And no, I want to play retail and not classic.
Finally someone who agrees that leveling a character is actually fun by itself. Or was.
For me, the ideal time for leveling a new character to max level should be around 20-30hr playtime. Not as much as before, but not as fast as it is.
Still, I can live with that. My main issue is how easy it is to kill a mob or 25 mobs for that matter. It's really really hard to... fail.
I started off with a hunter, I 2-shot every mob before they even get to me. It's too much. I'd rather take 10-20 seconds to kill it and be awarded more xp instead (so the total xp gain would be the same).
PS: Regardless of what you said. You should really consider trying out classic. I personally love it. Just as I love retail (most of the time).
While I don't necessarily agree with the OP's EXACT approach, I actually do think there's something very cool about this idea.
Sort of having Heirlooms as a "Hard Mode" for leveling, but perhaps greatly speeding up how much XP you get? Kind of like Difficulty settings in Diablo 3.
As someone who honestly HATES leveling, because it's so tedious, that's honestly a really awesome idea in my mind. Being able to push myself to mastering a class sooner, and thus leveling a LOT quicker, but at the expense of making every single mob and quest brutally difficult.
The easiest way to implement this could just be "each Heirloom you equip makes all enemies scale 1 level higher than you, but awarding twice as much XP (doesn't apply to quests)"? Something like that, maybe?
If I want a challenge, I'll raid Mythic or play a different game altogether. And no, not Classic, that's laughable at best. Not sure how anyone can consider its leveling a challenge in this day and age.
People spent a lot of gold and time on getting heirlooms to make leveling faster. If you want leveling to be "challenging", do the Iron Man.
I love the idea of new introduced heirlooms that make it harder, but like most hard modes, it needs to offer incentive.
Mounts, achievements, cosmetics, etc... at different stages of the difficulty kinda like how corruption hits new negative abilities at X #
The idea of some sort of "hard mode" is pretty cool IMO. Especially the aspect of leveling to max without dying (assuming leveling has a disk of dying unlike today). I'm not sure tying it to an heirloom is the best way to go about hmmm. Either way pretty cool idea!