That you are wrong - they are saying you are wrong. See you did this very common and extremely childish thing where you basically say "my opinion is right, and anyone who doesn't agree with this opinion is [insert childish insult]". This is REALLY common, and the person you replied to was simply pointing out that you are wrong, they are not a "pvp tryhard" and they use warmode purely for the bonuses.
I'm not really sure I can simplify it any further for you, but if you need any more help just ask.
Last edited by arkanon; 2020-10-18 at 12:32 AM.
What the white knights forget to mention is the OTHER part of Blizzards opinion here. Sure, it says your actions cannot detract from another's ability to play the game, And they will quote this endlessly. They seem to always forget to include the part about "pvp solutions" which is all that matters in 99.99% of these scenarios.
They have multiple solutions for their "problem" and therefore, it is entirely within the rules AND in the spirit of warmode to have this way - it's literally what warmode is for.
It would be awesome if they would add - honor for killing low lvl players. Today I couldn't complete the quest because Horde monk was camping everyone trying to finish it. Also some guy kept following every lower lvl player. Playing with war mode on is fun but then there are people like this and it's just a shame they get honor points.
And up to 30% increased rewards from quests...?
You do know that the players on the weakest side is incentivized to turn WM on to even out the ratio, right?
People are easily tempted to risk it for those rewards, but it's nothing but stupidity to then complain about that which they risked.
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WM is cancer, mostly because people pop in and out of the shard/server as they please.
There's always a ganking group/raid present, either of your faction, or the opposite, which only attracts or scare away people of the respective factions, which in turn makes it even worse until you have to do the same yourself.
And should two raids meet, it's always one fight and then the losing side lose players and disappears because it suddenly required effort to complete your weekly chore.
Same with the pvp event in Nazjatar - It almost always end up as a 5-0 flag quick win because people find another server the second it looks like a loss, and vice versa.
Few things:
Ganking is not really 'rewarded'. It is 'rewarding' in the same way that it is 'rewarding' to kill level 5 boars in Elwynn Forest. Sure you technically get copper and trash items to vendor, but it's such an abysmally slow rate of currency per hour that you're realistically punishing yourself by doing it seriously. It comes down to game design. You can approach it in two ways: Make an 'honorable' fight grant +10 honor and a dishonorable fight grant -5, or have an honorable fight grant +20 and a dishonorable fight grant +5. The 'net' difference is still the same, honorable kills grant 15 more honor than dishonorable ones. The benefit of having the latter system is that you're not pushing out the section of your playerbase that genuinely enjoy ganking, camping, and just being general scum/sadists/monsters. The unfortunate reality is that a non-insignificant portion of gamers lack real power and control in real life, so they find their release in gaming. PvP can definitely be a release for many of them. The rush of denying the enjoyment of the game from other players, the control and power and pleasure in their displeasure drives some people. So most game designers opt not to outright punish them, just not to reward them as much.
PvP servers are designed to make the world feel more 'hostile', but what that really accomplishes is you getting one shot out of the sky as you run around leveling up, with absolutely no way to stop or prevent the higher level from killing you. Power scaling has crept to such a fever pitch with the recent squish that just 2 or 3 levels is generally enough to ensure an absolute curbstomp. Pre-squish you usually needed about 4 or 5 levels for similar power. It was better suited to Classic, where it was difficult for a level 60 to one shot even a level 20 player, and a decent group of lower level players could overcome a higher leveled one. Ganking was also less prevalent then given the difficulty of traveling and the focus on raid and pvp, which could not be as easily accessed.
Finally, players have convinced themselves that this is 'the right' way to play WoW and convinced that being ganked/camped is kind of a right of passage in WoW, especially in Classic. You'll find any suggestion to deter max level players sitting in starting zones for hours and just slaughtering new players met with animosity and derision.
“You can never get a cup of tea large enough or a book long enough to suit me.”
– C.S. Lewis
What a toxic thread lmao. 30+ people all repeating the exact same thing as in the first reply.
honestly dont use war mode unless you like random pvp, the bonuses are not worth the hassle otherwise.
Nope. You are again, putting meaning into the code of conduct that does not explicitly state or imply what you suggest. It likely doesn't go into definitions for a reason. But by all means, try to weasel out something. I'm having fun. Here's the link: https://us.battle.net/support/en/article/42673
If you want a more clear statement from Blizzard, here you go: https://us.battle.net/support/en/article/10184
Cool. You're quite literally refusing to read my entire statement. Even in world PvP, killing someone over and over again is against the code of conduct because you are preventing the player from playing the game. Killing someone once isn't griefing. Camping a person for long periods of time IS.
The very nature of world PVP is unfair. It’s a free for all. That’s the draw for some people (including myself) as it can create some scary, unpredictable and interesting moments.
Now that the experience is now one you can completely opt out of though, however, there really isn’t much of an excuse to complain per se. Sometimes it’ll be in your favour, other times it won’t be. That’s the nature of WPVP.
You know mate, it's perfectly ok to just say "I was wrong, my apologies, thanks for informing me so now I understand the situation better". Sometimes it's quite refreshing actually.
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Last I checked, no major changes in the last like......12+ years. Other than the language changes reflecting warmode, obviously. From what I remember after a decade of players being proven wrong about this, over, and over, and over again, the original was just the current classic wording.
I believe Blizzard does this inconsistently. Just like banning that group of players last week who were camping in WM Stormwind which was affecting non-WM. This has always been their stance but they will make stupid exceptions occasionally.
EDIT: Just adding, I think PVP disputes should should be pvp solutions. Even if griefing occurs.
Last edited by CerealLord; 2020-10-18 at 03:02 AM.