Originally Posted by
Toybox
You raise a good point. As an example, while there's definitely people who enjoyed archaeology (myself included), it was decided that Shadowlands would feature no new archaeology projects because the development time required to make something compelling was too much. Now of course we don't know what kind of resources it requires to put a mission table into the game, but Blizzard clearly still see it as something worth putting time into.
You have to wonder what these little systems that combine to a decent amount of bloat actually take to put in the game, & what could've been done instead. I don't mind the mission tables, & I enjoyed archaeology, but I wonder what the devs would do with that time if neither system were implemented & the time could be spent elsewhere.