Page 16 of 18 FirstFirst ...
6
14
15
16
17
18
LastLast
  1. #301
    Quote Originally Posted by Katchii View Post
    The problem with this approach is that Blizzard won't ever be able to predict or know what method you'll use.
    Not exactly, no. But they can at least get in the ballpark. As it stands now, even with no heirlooms, enchants, or other buffs, you can still easily outlevel an expansion in only a handful of zones without ever reaching end-game areas.

    How do they do it? Simple. Just go back to using quests that don't scale, where a player can outlevel them and make them worth less exp.

  2. #302
    Quote Originally Posted by infinitemeridian View Post
    I mean, they should have already factored those in when the expansion was created and they were tuning the leveling experience then. They just need to adjust the numbers to better account for 10-50. I know it's not simple or easy, but what we got screams of a serious lack of effort in my opinion.

    And to the poster above, I recognize that most expansions didn't require you to finish all the zones, but there is a world of difference between hitting max level in Gorgrond as opposed to Spires of Arak. They should be tuned in such a way that if you stick to the main story only, you'll hit max. If you want to go off and do side quests and you hit max level early, I don't think that needs to be accounted for as much.
    Quote Originally Posted by SirCowdog View Post
    Not exactly, no. But they can at least get in the ballpark. As it stands now, even with no heirlooms, enchants, or other buffs, you can still easily outlevel an expansion in only a handful of zones without ever reaching end-game areas.

    How do they do it? Simple. Just go back to using quests that don't scale, where a player can outlevel them and make them worth less exp.
    Fair points, but IMO I still don't think it would be worth the time and effort needed to do so given that there's a universal option available to players to stop leveling altogether and continue questing where they want to quest. I'll admit, it's absolutely not elegant and more of a blunt instrument, but it's effective, and it solves an overall minor problem.

  3. #303
    The Unstoppable Force DeltrusDisc's Avatar
    10+ Year Old Account
    Join Date
    Aug 2009
    Location
    Illinois, USA
    Posts
    20,098
    Quote Originally Posted by Great Destiny Man View Post
    What about Chromie time?
    What is it? I am so confused when people say Chromie time and reference going to talk to her and stuff...
    "A flower.
    Yes. Upon your return, I will gift you a beautiful flower."

    "Remember. Remember... that we once lived..."

    Quote Originally Posted by mmocd061d7bab8 View Post
    yeh but lava is just very hot water

  4. #304
    I'm loving it.

    The level scaling is just brilliant, makes questing feel infinitely better.
    I've been pretty much exclusively sticking with BFA for questing.

    I pick an expansion to queue for dungeons, TBC & Wrath and are my goto, relatively short for the most part and good quests for the extra xp.
    They really should add the loot bag to all dungeons. Tried running BFA dungeons, but you end up with ancient gear before long.
    Some dungeon damage scaling can be a bit iffy though...
    Quote Originally Posted by Tennisace View Post
    You will eventually realize nobody takes you seriously.
    Quote Originally Posted by derpkitteh View Post
    i am no weeb. i am just a connoisseur of fine waifus.

  5. #305
    Quote Originally Posted by DeltrusDisc View Post
    What is it? I am so confused when people say Chromie time and reference going to talk to her and stuff...
    If you go to Stormwind/Orgrimmar you'll see a little hourglass on the map to show where Chromie is. Talking to her allows you to choose which timeline to play in, which directs you towards a certain expansion. It'll also scale the mobs in those zones to your level, as well as lock the LFG tool to dungeons meant for that expansion.

    If you create a new character and choose to level up in Exile's Reach, by default it'll put you on the BfA timeline and push you towards those quests. At any time after reaching Stormwind/Orgrimmar you can talk to Chromie to change that. I'm guessing, since I've not done it yet, that if you choose your racial starting zone then i'll place you in the Cata timeline by default, but I might be wrong.

    You can swap timelines as often as you want and even have Legion's timeline running, while questing in Azeroth or even BfA if you really wanted to, but the zones won't always scale correctly.

  6. #306
    Quote Originally Posted by Katchii View Post
    Fair points, but IMO I still don't think it would be worth the time and effort needed to do so given that there's a universal option available to players to stop leveling altogether and continue questing where they want to quest. I'll admit, it's absolutely not elegant and more of a blunt instrument, but it's effective, and it solves an overall minor problem.
    I agree for the most part. I was just looking into theoretical possibilities. Not that I really expect Blizzard to tune things for levelers that much.

  7. #307
    Quote Originally Posted by SirCowdog View Post
    @schwarzkopf. Did this fix it?
    Not on the character I reported it on, seems if you did the lodeorean scenario before the fix - you didn't get the fix.

    But I checked yesterday and my other 110 (->45) does allow me access to the relevant quest.

    Challenge Mode : Play WoW like my disability has me play:
    You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
    Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
    Now see how far Brian and John get in WoW.


  8. #308
    Quote Originally Posted by SirCowdog View Post
    Interestingly enough, however, I also did not get any quests directing me to talk to magni. After a little bit of google, it turns out you won't get the quests with magni until that character obtains a piece of azerite gear(Shoulders/Head/Chest). Which is really odd, but you might try mailing a piece such as a black empire BoA if you have one. Or possibly looting one from an invasion in Pandaria or Uldum(although those might not even show until level 50).
    HoA is given at Level 50 now. Mailing Black Empire / Benthic will give non-azerite pieces until you get a piece of Azerite gear as well.

    Quote Originally Posted by schwarzkopf View Post
    I know - that's the problem, I had no way of getting to the BFA content that I was meant to do.

    Pre patch - level 110 would go to BfA.
    Post patch - same toon has no way of going to BfA.

    It is a bug, which they aren't going to do anything about.
    That's because it is not a bug at all (and yes I've tested on multiple levels and different accounts). You've picked up a quest and dropped it at some point and need to figure out what part of the chain you are on. Your best bet is to use a Quest Completion script and check each quest in the quest line.

  9. #309
    Quote Originally Posted by Lucetia View Post
    That's because it is not a bug at all
    Turns out it was a bug, it was fixed - but too late for the toon I was levelling. Was fixed after I'd completed the scenario.

    It was fixed for when I started the Warlock.

    Quote Originally Posted by Lucetia View Post
    You've picked up a quest and dropped it at some point and need to figure out what part of the chain you are on.
    All in the space of under 2 seconds - I'm worse than a gold fish.

    I finished the scenario - and before I knew it I'd taken the follow up quest, deleted it and magically made it vanish from the quest giver. I'm impressed

    Challenge Mode : Play WoW like my disability has me play:
    You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
    Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
    Now see how far Brian and John get in WoW.


  10. #310
    Pandaren Monk ThatsOurEric's Avatar
    10+ Year Old Account
    Join Date
    Dec 2012
    Location
    New Jersey
    Posts
    1,993
    Some of these dungeon bosses are really really REALLY badly attuned with the new changes.

    I'm looking at you Shirrak the Dead Watcher.

  11. #311
    Scarab Lord
    10+ Year Old Account
    Join Date
    Jul 2010
    Location
    In the same urn as Vol'Jin
    Posts
    4,595
    Quote Originally Posted by ThatsOurEric View Post
    Some of these dungeon bosses are really really REALLY badly attuned with the new changes.

    I'm looking at you Shirrak the Dead Watcher.
    You sure about that with Shirrak being badly tuned? What was he doing that was abnormal?

    I ask because he was 100% capable of wiping groups repeatedly both 8.X as well. People have to actually know what they're doing (i.e. pull him as far as away from the healer as possible, so the healer can duck out of the aura to let the debuff drop), and to do good DPS. The debuff aura he pulses is one of the nastiest things in any dungeon. I definitely see that if he had too many HP or did too much damage on top of that, he'd be a nightmare, and probably just not possible for some groups.

    The end boss of Auchindoun was also very good at killing tanks in 8.X (both very much as they were in WoD).

    That said some bosses are definitely very SPICY compared to how they were. I had to kite Ramstein the Gorger repeatedly as a Prot Paladin, having had very few problems with any other bosses. And healers actually need to heal a lot of the time, even blowing all cooldowns, which, if combined with low DPS from the DPS, can lead to a lot more alarming situations. Cataclysm dungeons also remain exceptionally painful/punishing.
    "A youtuber said so."

    "... some wow experts being interviewed..."

    "According to researchers from Wowhead..."

  12. #312
    Legendary! Pony Soldier's Avatar
    10+ Year Old Account
    Join Date
    Aug 2011
    Location
    In my safe space
    Posts
    6,930
    I do like the faster leveling but it just still feels weird to me with all the time traveling nonsense. Before it felt natural and like an adventure and I guess you could still quest that way if you wanted but with the way it is now it's clearly designed for you to talk to Chromie to go "back in time" to quest in old zones. Which doesn't really make sense because you can go and quest in those areas while being in the "current timeline" so it's not like Chromie is actually sending you back in time. There's no difference.

    I think instead what they should've done was revamp and update all the main storylines for each zone to keep them up to date with current events. From there you would then just choose where you want to go like we used to instead of playing Back to the Future with Chromie. It's just now it feels more instanced rather than being an actual RPG adventure which is pretty much an almost absent aspect of WoW these days.
    - "If you have a problem figuring out whether you're for me or Trump, then you ain't black" - Jo Bodin, BLM supporter
    - "I got hairy legs that turn blonde in the sun. The kids used to come up and reach in the pool & rub my leg down so it was straight & watch the hair come back up again. So I learned about roaches, I learned about kids jumping on my lap, and I love kids jumping on my lap...” - Pedo Joe

  13. #313
    Scarab Lord
    10+ Year Old Account
    Join Date
    Jul 2010
    Location
    In the same urn as Vol'Jin
    Posts
    4,595
    Quote Originally Posted by Grubenwolf View Post
    I do like the faster leveling but it just still feels weird to me with all the time traveling nonsense. Before it felt natural and like an adventure and I guess you could still quest that way if you wanted but with the way it is now it's clearly designed for you to talk to Chromie to go "back in time" to quest in old zones. Which doesn't really make sense because you can go and quest in those areas while being in the "current timeline" so it's not like Chromie is actually sending you back in time. There's no difference.

    I think instead what they should've done was revamp and update all the main storylines for each zone to keep them up to date with current events. From there you would then just choose where you want to go like we used to instead of playing Back to the Future with Chromie. It's just now it feels more instanced rather than being an actual RPG adventure which is pretty much an almost absent aspect of WoW these days.
    "Instead of doing something which works great for 90% of people and took a moderate amount of effort, they should have done something which would have taken easily an entire expansion's worth of effort, and which would have pleased me, personally!"

    How do you not see that would have been a gigantic effort that would have crippled SL?
    "A youtuber said so."

    "... some wow experts being interviewed..."

    "According to researchers from Wowhead..."

  14. #314
    Quote Originally Posted by Thelyron View Post
    Leveling is an outdated and boring concept. Be glad it's still there at all instead of being removed completely like it should be.
    The comment you quoted is over the top and so is yours. Leveling is not outdated, it's in many, many games still and is one of the pillars of the WoW experience. Your radical view is the minority one.

  15. #315
    Quote Originally Posted by Grubenwolf View Post
    I think instead what they should've done was revamp and update all the main storylines for each zone to keep them up to date with current events. From there you would then just choose where you want to go like we used to instead of playing Back to the Future with Chromie. It's just now it feels more instanced rather than being an actual RPG adventure which is pretty much an almost absent aspect of WoW these days.
    I think that's coming up, they just didn't have the time to get it in by Shadowlands. Almost certainly expect it for 10.0.

    Lots of foreshadowing that something is going to happen in the Eastern Kingdoms next expansion (centered around Turalyon, Calia and the Scarlets) and some stuff points towards Kalimdor as well.

  16. #316
    Quote Originally Posted by Stricks View Post
    The comment you quoted is over the top and so is yours. Leveling is not outdated, it's in many, many games still and is one of the pillars of the WoW experience. Your radical view is the minority one.
    No, it's not over the top. I actually agree with it.

    Think about it for a second: You level in an expansion and reach the actual "end game" in what? A day? A week? Then you spend the next 12-18 months at level cap during the remainder of the expansion. In that context, leveling makes almost no sense at all. Simply squishing the current level cap down to 50, and tacking on 10 more levels is a mostly pointless process. Why not just add the new systems and expansion mechanics to the existing cap, and increase item level(or squish it when necessary)?

    What the game really needs is better use of power progression, including more lateral unlocks as the expansion continues at level cap. Adding new levels to the level cap in WoW is a completely artificial and meaningless piece of "progression" when looked at more objectively, despite what other games are doing.

  17. #317
    Quote Originally Posted by SirCowdog View Post
    No, it's not over the top. I actually agree with it.

    Think about it for a second: You level in an expansion and reach the actual "end game" in what? A day? A week? Then you spend the next 12-18 months at level cap during the remainder of the expansion. In that context, leveling makes almost no sense at all. Simply squishing the current level cap down to 50, and tacking on 10 more levels is a mostly pointless process. Why not just add the new systems and expansion mechanics to the existing cap, and increase item level(or squish it when necessary)?

    What the game really needs is better use of power progression, including more lateral unlocks as the expansion continues at level cap. Adding new levels to the level cap in WoW is a completely artificial and meaningless piece of "progression" when looked at more objectively, despite what other games are doing.
    I actually agree that leveling is a tired and outdated concept. But for one reason in particular - it is now only one of, and by far the shortest 'progression' system we have in game. We level the neck, the cloak, the ring, our weapon. We level our gear, we level our bolt on system, whatever that may be. we level through M+, through pvp rankings. The process of getting from A-B to "start" the actual game is no doubt enjoyable for some, and for those people, i am glad story content exists. But i see no reason story content cannot exist as its own progression system, released in LARGE chunks as a raid tier releases.

    This way, when a new season launches, Raiders get their new raid, M+ get a fresh season, PvP get a fresh season, and those who want a story experience get a huge chunk of story to work through at their own pace.

    To be clear, im not saying leveling SHOULD be removed, but I certainly think there is a strong case to be made supporting the claim it is outdated and not actually needed in the current game. I also agree with your comment about it actually being a TINY part of an expansion, and yet obviously takes up a HUGE amount of development time.

  18. #318
    Quote Originally Posted by arkanon View Post
    I actually agree that leveling is a tired and outdated concept. But for one reason in particular - it is now only one of, and by far the shortest 'progression' system we have in game. We level the neck, the cloak, the ring, our weapon. We level our gear, we level our bolt on system, whatever that may be. we level through M+, through pvp rankings. The process of getting from A-B to "start" the actual game is no doubt enjoyable for some, and for those people, i am glad story content exists. But i see no reason story content cannot exist as its own progression system, released in LARGE chunks as a raid tier releases.

    This way, when a new season launches, Raiders get their new raid, M+ get a fresh season, PvP get a fresh season, and those who want a story experience get a huge chunk of story to work through at their own pace.

    To be clear, im not saying leveling SHOULD be removed, but I certainly think there is a strong case to be made supporting the claim it is outdated and not actually needed in the current game. I also agree with your comment about it actually being a TINY part of an expansion, and yet obviously takes up a HUGE amount of development time.
    I think it's important to draw a distinction between leveling progression and story progression.

    In case it wasn't clear, I'm in favor of removing leveling progression since it's largely meaningless in the larger scope of the expansion. However, STORY progression is something I agree the game needs more of in every patch.

    I think it would be absolutely possible to replace powers and abilities gained while leveling with progression based on how much of the expansion's story you've completed. We've seen pieces of this with things like the Order Hall stories. I think if Blizzard expanded on that kind of combined story and power progression instead of artificial "levels", the overall game would ve improved.

  19. #319
    Light comes from darkness shise's Avatar
    10+ Year Old Account
    Join Date
    Sep 2010
    Location
    Denmark
    Posts
    6,750
    Rofl, no, it is not. I am leveling an alt for the first time in years, I+m normally boosting them as leveling is not quite what it used to be anyway, so rather save my time.

    Now I gave it a go. The system concept is GOOD, really, I love being able to pick an X pack and go though it.
    However, there are 2 huge problems:

    1_ We should be half as strong as we are. We are one shooting all mobs.
    2_ It should take 2 or 3 times as long to level. It is currently way too fast, you cant even do one X pack content, maybe 2 areas at best then you are level 50 already.

  20. #320
    I really don't see why everything has to be so fast for everyone.. I don't see how that helps new players at all.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •