You don't understand. Having an unpayed full time job that no one appreciates is the magic of classic.
It's about the journey. The journey into depression. The journey of running a daycare full of middle-aged alcoholics ignoring their SOs and avoiding social engagements to fulfill something they wanted 15 years ago before everyone realized it's not hard at all.
Flight isn’t required for almost the entirety of Storm Peaks. If yo like the zone, that’s awesome, but almost every area you can’t get to has some kind of taxi or transportation service.
As someone else mentioned, there are roughly 2 quest chains that require it, and I don’t even remember that many. I think there’s one at the side of the mountain to meet some mechagnomes, but other than that I can’t remember any.
Hell, even most of Icecrown could be done without flight.
Yet somehow it manages to be more interesting than just about all of Legion's initial zones combined, barring Suramar perhaps. Same with BfA honestly.
And as others mention: it's hardly the only zone like that, deepholme is another excellent example.
I cannot speak for pandaria as i skipped that expansion (though i did like jade forest), but when looking at almost every zone since the start of WoD there is something deeply disappointing about them that becomes especially clear as flying is unlocked.
You just see so much potential that is squandered because they didn't want to bother with designing zones to be inherently interesting after levelling.
The biggest irony is that they then use world quests to force you into said zones because weirdly enough they are deserted unless people are forced into them.
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.
the atmosphere of the zone is amazing, sure i'll agree to that.
navigating that zone before flying was a nightmare.
from a visual stand point it is worth it.
Hated that place with a passion. No thanks.
I like Storm peaks, one of my favorite zones in the game.
Bigass mountains with snow, looks cool and makes the world feel much bigger.
You can quest through storm peak without flying, it was actually designed in the same fashion as current zones, just with a lot more dead space. The same thing people bitch about current leveling zones is what the OP is praising. Lots of verticality which makes it impossible to run straight through on the ground. If you think it’s immersive with flying, you really should’ve tried it without. Making your way through it with the goblin campaign, fighting your way through the path to the son’s of Hodir quest line, to finally reaching the foot of Thorims mountain and looking up from its base, the. making your way up there by leaping from protodrake to protodrake till you reach the top. Flying kills immersion and it’s hard to believe that’s subjective.
Originally Posted by Ruargh
They're (short for They are) describes a group of people. "They're/They are a nice bunch of guys." Their indicates that something belongs/is related to a group of people. "Their car was all out of fuel." There refers to a location. "Let's set up camp over there." There is also no such thing as "could/should OF". The correct way is: Could/should'VE, or could/should HAVE.
Holyfury armory
It doesn't manage that at all. I don't even like Highmountain, but it's just flat out a better designed mountainous zone. It makes sense. It's hilly, its areas flow one into the other. Storm Peaks is just Dragonblight assets pasted onto plateaus that make absolutely no sense, bounded by super lazy mountains.
I don't know why you're pushing the design thing so much. Nothing about Storm Peaks is designed to be more interesting after leveling. It's still the same dumb, flat quest areas that you went through while leveling, surrounded by the exact same random 90 degree straight up mountaintops, only now you can go up and down them faster because of 280/310. Like I don't know how anyone can, with any degree of objectivity, pretend Storm Peaks is the zone that they put a lot of effort into.
It wasn't some elaborate attempt to be multi-faceted. That's why you get handed a rental flying mount when you go there. Because they literally didn't bother to design it making any sense at all except as disjointed levels you fly up and down between.
Also I don't know why you're whining about world quests, when wrath did the exact same shit. The only reason anyone went to Storm Peaks was for Hodir dailies to fly to Ulduar, or to check if TLPD was up. Wrath zones weren't exactly known for being full of life.
The only good thing about the zone is that it has some of the best music in the game.
Storm Peaks got my favorite questline in the game, Thorim/Ulduar. Only one who can compete is Suramar's Insurrection. The music as well is great, deffo my top 5 musical themes in the game.
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
Storm Peaks was one of my favorite WotLK zones. I didn't care that flying was integrated but the quest jumping from drake to drake was fun as shit. I like those silly quests.
I thought Highmountain in Legion felt like a zone designed for flying, but with flying turned off. Did anyone enjoy how tedious it was if you went the wrong way in that zone and had to backtrack for ages?
Definitely like flying zones though.
I suppose you missed the foothills that border zul'drak and crystalsong.
The storm peaks, somewhat ironically, are more of a high mountainous area than Highmountain, which is basically a misplaced bunch of mountains on an oddly small island, to say nothing of the weirdass transitions between val'sharah and suramar.
So no, i do not think that Highmountain makes any more sense than storm peaks, at best it has some better fidelity in the small misplaced slice-of-a-mountain-range that it is.
Perhaps i've worded it wrong, as i did not mean to imply effort, but rather a difference in allocation of such efforts. I believe that they have placed similar effort into, for example, high mountain and the storm peaks, but that the effort in high mountain was focussed on small scale stories which the landscape served whereas in the storm peaks it is a landscape in which stories happen.
The latter approach leads to more believable landscapes, better atmosphere and immersion in my opinion, whereas the highmountain approach yields something that seems better if you put your nose on the details while ignoring the bigger picture.
Issues with the latter arise when you face a landscape more often than once such as is to be expected in an mmo.
Also i have very different memories of wrath, especially in the early days when gathering resources and farming materials was a common thing.
And yes, it does have some of the best music in game, something which i'd argue only underscores the excellence of the zone.
Last edited by loras; 2020-10-25 at 03:31 PM.
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.
I absolutely loved Storm Peaks. The music and atmosphere are unmatched. Some of the quests were annoying(Genuinely disliked the entire chain that involves riding that stupid bear).