Recently I've been playing both classic (whenever I'm playing alone) and retail. I personally enjoy both versions of the game and recognize all their differences. I don't intend to discuss those differences particularly.
I've been noticing that some abilities have remained or been brought back to retail (with the unprunning) with their classic design. Although most of them are iconic and I like the nostalgia they bring, several retain a design that I consider obsolete for the retail playstyle (even though they work on classic).
I'm leaving some examples of spells that in my opinion should be subject to a re-design. I also leave a suggestion on how I think the ability could be redesigned (some are just crazy ideas that I think could be fun).
I invite you to do the same. What abilities do you think are outdated today and how would you like them to be designed in order to interact with your kit more?
Shaman's Lightning shield. Used to be helpful while leveling. Now it's probably only useful in pvp? Unless earth shield is the meta.
Idea: Have it designed similar to how it worked in Warcraft 3 - you can cast it on yourself, allies or enemies. Damages surrounding enemies for a duration of time. Can still interact with the spec (providing maelstrom). Give it decent damage with a CD.
Shaman's Flametongue weapon. Useless for elemental and resto shamans. Boring for enhancement.
Idea: Bring some other weapon enhancements back but have them make cool stuff that interacts with your kit. Flametongue increases fire damage (for lava burst and lava lash builds). Stormtongue (?) would increase nature damage (for stormstrike and storm elemental builds). You could even change them mid fight when you Ascend as elemental for example or when you pop your Elementals.
Shaman's Primal Strike. Clearly something is missing with this ability.
Idea: I don't even know. Just remove it? Replace it by old school Unleash Elements.
Paladin's Auras. I'm glad they are back but I just find them boring (still prefer to have them).
Idea: Make them affect your Judgement debuff (kinda like seals do in classic - with cool interactions). Or give Aura Mastery a smaller CD (but less powerful) to make cool plays.
Hunter's Mark. Although they changed it and it is now only useful in PvP I think that a version useful in PvE could be fun to have.
Idea: Off GCD, make it a CD that increases critical strike chance on the target. That would make sense lore wise as with a mark on the target you would have it easier hitting it with arrows at the right spot.
Hunter's Raptor strike. Boring filler that costs focus. Can be cool when it varies though talents but it remains a very dull ability by itself.
Idea: I'd say replace it by mongoose bite entirely. I do understand that not everyone likes their whole rotation to be around pooling resources for a mongoose spree, but it's a cool thing to aim for.
Mage's Fire blast.
Idea: Off GCD could give it some nice flavor for a final burst of small damage - to finish off a mob or to fill it in through your spells.
I understand that if the class is complex enough it is good to have some simpler abilities - maybe Raptor strike is a stretch there as Survival can be pretty complex - but to me some of these abilities just seem that they were shoved back in for the sake of it.
What do you guys think? Do you have other examples/ideas?