Originally Posted by
Sondrelk
In WoD you were able to move completely freely, but had to take a heavy penalty to damage if you didnt know what you were doing. In that way it allowed the MM players to naturally fall into the groups that managed to move properly and get the damage they wanted, while still allowing full freedom fo movement as an utility option at the cost of damage.
Mostly what I liked about it was that it gave new players a slow introduction to the idea that they have to ration out their movement, knowing when and where to move without being completely gimped on damage if something forces them to stay on the move.
I am not arguing that you should make movement easier just to make it easier, I am arguing that making movement easier allows the complexity in the spec to come from elsewhere.
The WoD playstyle still required a bit of thought, and the ability to move freely with a penalty I found to be an interesting pseudo-utility option.