And I would be more then fine with them putting a slight disparity between the two I level wise (Like we have now), because I agree Raiding in general is more... I guess I would say intensive or at at the very least more nuanced (Because lets be honest adding more numbers to mobs doesn't really make them more mechanically difficult, it just means now this ability they cast one shots you sort of deal), but what I'm saying is either the gap needs in power needs to be small enough that it can be ignored for the most part by anyone but the very best of the best M+ wise (And for any tournaments series they get loadouts anyways so...), or they need to move into giving "special stats" that makes trying to be competitive outside your field of play much harder when you lack the said stat (See PvP power, and resilience). By making the drops worse then Heroic Raiding they have gone to far in my opinion.
Also a lot of the people here seem to take more issue with the speed of obtaining the gear, not so much the actual gear existing, maybe they need to rip the system we had for hourific visions off, and make it so only the first finished run chest drops decent gear and the rest take a 5-10 I level hit idk.