I hope they put in an elevator.
You lied in the WoW anniversary thread when you said :
"I've been taking part in anniversary events since Wrath. There was always something unique, even if it was something small like a pet. This year is literally just a copy of last year."
That was an outright lie.
Why didnt they just do like litterally every other Roguelike does and add either an end boss of some sort, or just at a certain point scale it way harder so you'd hit a wall no matter how many power ups you have?
Or fuck, just have damage caps on enemies so you arent one shotting them. I dont get why blizzard always goes with the worst option.
Last edited by Toppy; 2020-11-10 at 10:37 AM.
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
Both should is the thing. Just ending because you got X far is more frustrating than anything. It needs a proper *end* either you failing or you hitting an appropriate goal (like a boss). Imagine if like, Binding of Isaac just ended 5 floors in with no boss, just you open a door and credits roll.
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
I think every end point has a boss. At least I haven't noticed one without one.
The reset is a mixed bag in my opinion. On one hand the tower cant scale forever unless they somehow cap or control anima drops. On the other hand I understand the annoyance since high floors mostly become a gear check each time you start over with zero anima.
Its still way to easy atm... cleared everything to 8, maybe because I know, but it also feels like I am doing the same room over and oer with a mob slightly moved to the right for example.
idk about Thorgast and I am in the beta testing it.
I can't see myself doing the same thing over and over...if only I didn't do beta and maybe felt cool when it hits live, hopefully new transmog or interesting toys will be added to add a reason why I should be doing them other then a few leggo, which 80% of those leggos of my spec don't even matter. Not looking good for me
Last edited by Alanar; 2020-11-10 at 04:00 PM.
Another broken promise by Blizz, this was actually the only reason I preordered, the infinite endless version they promised. O it's only 72 now they will unlock infinite later.....
Torghast kinda sucks. It is like every random small Diablo dungeon, floor after floor always the same bs. So boring. Visions are so much more fun and was also challenging at the beginning.
Everyone will get sick of Torghast after only a few weeks, mark my words.
Without wanting to start a new thread what happens if you die in torghast?
Is it like visions where thats it for the week and you have the misfortune on missing out on soul Ash, or can you go again?
I’m sure this has been said before, but Torghast was never endless, not even in the first build it came in. However; I still believe twisting corridors should be 26 floors not 18
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Nothing, just go again, no grinding for keys or anything necessary.
You have 5 "lives", if you die, you start over on the same floor you died on. After you run out of "lives", a creature spawns at the start and slowly walks towards the end. If you manage to "outrun" it you might finish and get the soul ash reward for the level. If it catches up to you it kills you and you get back to the start of the level, but you can't get past the creature, its impossible, so that's the end of it.